Skip to content
Snippets Groups Projects
glossary.tex 33.4 KiB
Newer Older
Malin Freeborn's avatar
Malin Freeborn committed
\ifdefined\glossarytitle
  \relax
\else
  \newcommand\glossarytitle{Lexicon}
\fi

Malin Freeborn's avatar
Malin Freeborn committed
\newglossary*{mech}{Mechanics}
\newglossary*{people}{People}
\glssetcategoryattribute{people}{indexonlyfirst}{true}
\glssetcategoryattribute{mech}{indexonlyfirst}{true}

\glsdefpostdesc{general}{.}
Malin Freeborn's avatar
Malin Freeborn committed
\glssetcategoryattribute{general}{glossnamefont}{sc}
\glsdefpostdesc{people}{.\space\adforn{15}\space}
\glsdefpostdesc{rules}{.\space\adforn{35}\space}
\glsdefpostdesc{god}{.}
\glsdefpostdesc{acronym}{.}
Malin Freeborn's avatar
Malin Freeborn committed
\glsdefpostdesc{location}{.\quad\adforn{14}\space}
\glsdefpostdesc{symbol}{.}

\glssetcategoryattribute{god}{glossnamefont}{textsf}
\newignoredglossary*{peeps}

\glssetcategoryattribute{rules}{nonumberlist}{true}
\glssetcategoryattribute{rules}{noindex}{true}
Malin Freeborn's avatar
Malin Freeborn committed
\glssetcategoryattribute{rules}{glossnamefont}{textsc}
Malin Freeborn's avatar
Malin Freeborn committed
\glssetcategoryattribute{location}{glossnamefont}{emph}
% We only want to show full descriptions (e.g. 'PC (Player Character)') in some books. These books make the file '.switch-gls', but most use nothing.
Malin Freeborn's avatar
Malin Freeborn committed

\IfFileExists{.switch-gls}{
  \setabbreviationstyle[acronym]{long-short-sc-desc}
}{
  \setabbreviationstyle[acronym]{short-sc-desc}
Malin Freeborn's avatar
Malin Freeborn committed
\newacronym[
  description={a brand GNU RPG},
  name={BIND},
  nonumberlist,
]{BIND}{BIND}{BIND Is Not DnD}

Malin Freeborn's avatar
Malin Freeborn committed
\newacronym[
  description={means the spell's total level},
Malin Freeborn's avatar
Malin Freeborn committed
  text={spell level},
  nonumberlist,
]{lv}{Lv}{Spell Level}

Malin Freeborn's avatar
Malin Freeborn committed
\newacronym[
  description={is the universal way to measure time in \glsentrytext{fenestra}, where one \glsentrytext{cycle} equals three `years'},
  name={Gnomish Machine Time (GMT)},
  prefix={a\space},
]{gmt}{GMT}{Gnomish Machine Time}

\newacronym[
  description={are the smallest unit of currency},
  shortplural={cp},
Malin Freeborn's avatar
Malin Freeborn committed
  name={Copper Pieces ({\scshape cp})},
  longplural={copper pieces},
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
]{cp}{cp}{copper piece}

\newacronym[
Malin Freeborn's avatar
Malin Freeborn committed
  description={gets you 100 copper pieces},
Malin Freeborn's avatar
Malin Freeborn committed
  name={Silver Pieces ({\scshape sp})},
Malin Freeborn's avatar
Malin Freeborn committed
  sort={silver piece},
  longplural={silver pieces},
Malin Freeborn's avatar
Malin Freeborn committed
  shortplural={sp},
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  ]{sp}{sp}{silver piece}

\newacronym[
  description={convert to ten silver, or a thousand copper pieces},
  shortplural={gp},
  longplural={gold pieces},
  name={Gold Pieces ({\scshape gp})},
Malin Freeborn's avatar
Malin Freeborn committed
  sort={Gold Piece},
  prefix={a\space},
]{gp}{gp}{Gold Piece}

\newacronym[
  description={measure of how much luck the character has left, used solely to avoid Damage},
  shortplural={FP},
  prefix={an\space},
  name={Fate Points (FP)},
  ]{fp}{FP}{Fate Point}

\newacronym[
  description={provide linear, measure of a character's health and injury},
  shortplural={HP},
  prefix={an\space},
  prefixfirst={a\space},
  name={Health Points (HP)},
  ]{hp}{HP}{Health Point}

\newacronym[
  description={measure how tired, hungry, and fed-up characters feel.
  Characters can put up with a number of Exhaustion Points equal to their \glsentrytext{hp}, after which they receive penalties to act},
  shortplural={EP},
  prefix={an\space},
  name={Exhaustion Points (EP)},
  ]{ep}{EP}{Exhaustion Point}

\newacronym[
  description={means the number players need to roll on the dice to achieve a \emph{tie} with the task.
  Rolling higher indicates they have their prize, rolling lower means some nasty outcome is upon them, and rolling a tie means both (or neither)},
  shortplural={TNs},
  prefix={a\space},
  ]{tn}{TN}{Tie Number}

\newacronym[
  description={work as the ``battery power'' of a magic user, which allows them to power spells},
  shortplural={MP},
  name={Mana Points (MP)},
  prefix={an\space},
  prefixfirst={a\space},
  ]{mp}{MP}{Mana Point}

\newacronym[
  description={measure how many actions someone can take in a round, based on how fast they can move and react},
  shortplural={AP},
  name={Action Points (AP)},
  prefix={an\space},
  ]{ap}{AP}{Action Point}

\newacronym[
  description={form an abstract measurement of how much valuable experience and learning characters have acquired.  PCs spend XP to buy Traits},
  shortplural={XP},
  prefix={an\space},
  name={Experience Points (XP)},
  nonumberlist,
  ]{xp}{XP}{Experience Point}

\newacronym[
  description={give a rough estimate of a creature's combat abilities},
  shortplural={CRs},
  prefix={a\space},
  name={Creature Ratings (CR)},
  nonumberlist,
  ]{cr}{CR}{Combat Rating}

\newacronym[
  description={-- one of the characters run by the people playing the game},
  prefix={a\space},
  ]{pc}{PC}{Player Character}

\newacronym[
  description={show magical shielding from the Force sphere},
  shortplural={SP}
  prefix={a\space},
  ]{SP}{SP}{Shield Point}

\newacronym[
  description={represent armour of any type, or other states which help avoid Damage},
  shortplural={DR},
  prefix={a\space},
  ]{dr}{DR}{Damage Resistance}

\newacronym[
  description={ -- anyone in the world played by the \glsentrytext{gm} rather than a player},
  prefix={an\space},
  prefixfirst={a\space},
  ]{npc}{NPC}{Non-Player Character}

\newacronym[
  description={books work a little like `print on demand', but it's faster, and cheaper, and if you don't like the paper-quality, you have only yourself to blame},
  prefix={a\space},
  ]{piy}{PiY}{Print it Yourself}

\newacronym[
  description={means that the file is for printing, not for reading on a screen},
  prefix={a\space},
  nonumberlist,
  ]{pdf}{pdf}{Printable Document Format}

%%%%%%%%%%%%%%%%%%%%%%%%

\newglossaryentry{gm}{
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  name={The Judge},
  text={Judge},
  sort={Judge},
  type={mech},
  nonumberlist,
  description={rolls encounters, interprets the rules, and forgets to bring enough pencils},
\newglossaryentry{storypoint}{
  name={Story Points},
  text={Story Point},
  type={mech},
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant \glsfmtplural{xp}},
\newglossaryentry{interval}{
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={an\space},
  name={An Interval},
  text={Interval},
  sort={Interval},
  type={mech},
  nonumberlist,
Malin Freeborn's avatar
Malin Freeborn committed
  description={means quarter of a day -- morning, afternoon, evening, or night},
\newglossaryentry{area}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={Areas},
  sort={Area},
  text={Area},
  prefix={an\space},
  type={mech},
  nonumberlist,
Malin Freeborn's avatar
Malin Freeborn committed
  description={give a rough unit for large spaces.
  An area is a space made distinct by its features.
  In the \glsentrytext{deep}, each cavern might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree', `the river's fork', and `the griffins' nesting site'},
  }

\newglossaryentry{quickaction}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={A Response Action},
  sort={Response Action},
  text={Response Action},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  type={mech},
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  first={\textit{Response Action}},
Malin Freeborn's avatar
Malin Freeborn committed
  description={is any action taken as a reaction (usually taken when being attacked)},
\newglossaryentry{bandAct}{
  name={A Banding Action},
  sort={Banding Action},
  text={Banding Action},
  prefix={a\space},
  type={mech},
  nonumberlist,
  prefixfirst={a\space\textit{Banding Action}},
  description={means characters can perform this task as a team in a useful way.
  In this case, the first character adds their Bonus, the second adds half, the third, a quarter, et c. and we round halves up at the end},
  }

\newglossaryentry{attribute}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={Attributes},
  text={Attribute},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={an\space},
  type={mech},
  first={\textit{Attribute}},
Malin Freeborn's avatar
Malin Freeborn committed
  description={measure a character's inherent abilities -- Strength, Speed, et c},
\newglossaryentry{sq}{
  name={Side Quests},
  text={Side~Quest},
  prefix={a\space},
  type={mech},
  description={are BIND's way of structuring stories.
  Each \gls{segment} has a location (e.g. `Town', or `Forest'), where it `activates' once the \glspl{pc} enter the area},
  }

\newglossaryentry{round}{
  name={Rounds},
  text={round},
  prefix={a\space},
  type={mech},
  description={measure small slices of fast-paced time.
  Mostly, we use rounds for combat},
  }

\newglossaryentry{natural}{
  name={A Natural Roll},
Malin Freeborn's avatar
Malin Freeborn committed
  text={Natural Roll},
  sort={Natural Roll},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  type={mech},
  nonumberlist,
  description={is a roll where the physical dice land on some number.
Malin Freeborn's avatar
Malin Freeborn committed
  For example, a `natural 2' is where the dice show `\dicef{1}\dicef{1}', as opposed to a player gaining the result `2' from rolling a `\dicef{3}\dicef{1}' while the character has a -2 penalty to the roll},
\newglossaryentry{segment}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={Segments},
  text={segment},
  prefix={a\space},
  type={mech},
Malin Freeborn's avatar
Malin Freeborn committed
  description={are scenes which form a larger story},
\newglossaryentry{step}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={Steps},
Malin Freeborn's avatar
Malin Freeborn committed
  text={step},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  type={mech},
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
Malin Freeborn's avatar
Malin Freeborn committed
  description={provide a rough measure of space.
Malin Freeborn's avatar
Malin Freeborn committed
  We can imagine it about a metre long, or as wide as the step on your gaming board, or any other length},
  }

\newglossaryentry{trait}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={Traits},
  text={Trait},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  type={mech},
Malin Freeborn's avatar
Malin Freeborn committed
  description={are any stat on a character sheet, such as Strength, Attack, or a weapon's Damage},
  }

\newglossaryentry{vitalShot}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={A Vitals Shot},
  text={Vitals Shot},
Malin Freeborn's avatar
Malin Freeborn committed
  sort={Vitals Shot},
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  type={mech},
Malin Freeborn's avatar
Malin Freeborn committed
  description={means an attack which strikes between the gaps in armour (or other weak point) and deals full Damage, ignoring \glsentrytext{dr}.
Malin Freeborn's avatar
Malin Freeborn committed
  See \glsentrytext{covering}},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{covering}{
  name={Covering},
  type={mech},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  nonumberlist,
  description={shows how many steps of the dice armour covers.
  A creature with \glsentrytext{dr} 5 means that they can subtract 5 from any Damage.
  However, if the \glsentrytext{tn} to hit them is 10, with a Covering of 3, then their armour protects only 3 steps of the dice (`10, 11, and 12').
Malin Freeborn's avatar
Malin Freeborn committed
  Rolling 3 steps over their \glsentrytext{tn} ($\glsentrytext{tn} 10 + 3 = 13$) means the attack ignores armour, making it \pgls{vitalShot}},
\newglossaryentry{restingaction}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={Resting Actions},
Malin Freeborn's avatar
Malin Freeborn committed
  text={Resting Action},
  sort={Resting Action},
  first={\textit{Resting Action}},
  type={mech},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  description={can only happen when a character has no penalty for failure.
Malin Freeborn's avatar
Malin Freeborn committed
  The player sets one die to `6', and rolls the other},
}

\newglossaryentry{downtime}{
  name={Downtime},
Malin Freeborn's avatar
Malin Freeborn committed
  text={Downtime},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  type={mech},
Malin Freeborn's avatar
Malin Freeborn committed
  description={between sessions lets characters train, heal, and drink.
Malin Freeborn's avatar
Malin Freeborn committed
  Every week in our world, three weeks pass in \glsentrytext{fenestra}},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{campaign}{
  name={Campaigns},
  text={campaign},
  prefix={a\space},
  type={mech},
Malin Freeborn's avatar
Malin Freeborn committed
  description={are series of games, linked together by \glsentrytext{sq} plots, and every players' \glsentrytext{characterPool}},
\newglossaryentry{weight}{
  name={Weight Rating},
  text={Weight},
  first={Weight Rating},
  prefix={a\space},
  type={mech},
  nonumberlist,
  description={shows how easy something is to carry.
  Characters can carry items with a total Weight Rating equal to their \glsentrytext{hp} total.
  Creatures have a \glsentrytext{weight} equal to their own \glsentrytext{hp}},
}
\newglossaryentry{characterPool}{
  name={Character Pool},
  prefix={a\space},
  type={mech},
  description={is the collection of characters a player has.
  Players introduce new characters as allies by spending \glsfmtplural{storypoint}, then once their character dies, they take their next \glsentrytext{pc} from the pool},
}
%%%%%%%%%%%%%%%%
Malin Freeborn's avatar
Malin Freeborn committed

\newglossaryentry{ainumar}{
  name={The Ainumar},
  text={Ainumar},
  plural={Ainumari},
  sort={Ainumar},
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  description={is a great orb in the sky, commonly supposed to be where the gods live.
  It is a planet, around the size of Jupiter},
}

\newglossaryentry{fenestra}{
  name={Fenestra},
  nonumberlist,
  description={is the moon where these stories take place.
  It orbits the \gls{ainumar}},
\newglossaryentry{alchemy}{
  prefix={an\space},
  name={Alchemy},
Malin Freeborn's avatar
Malin Freeborn committed
  symbol={\glsentrytext{R}},
  text={alchemy},
  sort={Alchemy},
  description={is what alchemists do},
}

\newglossaryentry{cycle}{
  name={Cycles},
  text={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  %parent={fenestra},
Malin Freeborn's avatar
Malin Freeborn committed
  description={As the \glsentrytext{ainumar} circles the Sun, \glsentrytext{fenestra} circles it.
  Each complete Cycle has twelve seasons, and which last three years in total},
\newglossaryentry{edge}{
  name={The Edge},
  sort={Edge},
  text={Edge},
  first={Edge of Civilization},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={an\space},
  parent={fenestra},
  description={lies one footstep past the last \glsentrytext{village}.
  Beyond this point, only dark forests, empty tundra, and hungry beasts wait.
Malin Freeborn's avatar
Malin Freeborn committed
  When people travel off-road, or have to push back the walls of the forest to prepare for civilization's expansions, they have gone beyond the Edge},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{sphere}{
  name={Sphere},
  prefix={a\space},
  parent={alchemy},
  description={divide the world into meaningful parts.
  The five elemental Spheres are Fire, Air, Fate, Water, and Earth.
  Each pair joins its neighbours, making the high Spheres; Light, Death, Mind, Life, and Force},
}

\newglossaryentry{boon}{
  name={Concoctions},
  text={Concoction},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  sort={concoction},
  parent={alchemy},
Malin Freeborn's avatar
Malin Freeborn committed
  description={are liquids or powders which, when thrown in the air, hyper-charge the use of a single magic \glsentrytext{sphere}, for anyone present next to the burst.
  For example, a concoction to boost the Air \glsentrytext{sphere} would mean a caster with Air 2 could cast a single spell as if they had Air 3.
Malin Freeborn's avatar
Malin Freeborn committed
  Using one in combat requires at least one \glsentrytext{ap} to grab it, and another to dispurse it into the air},
\newglossaryentry{ingredient}{
  name={Ingredients},
  text={Ingredient},
  prefix={an\space},
  nonumberlist,
  parent={alchemy},
Malin Freeborn's avatar
Malin Freeborn committed
  description={are the basic materials used to make any \glsentrytext{boon}, or \glsentrytext{talisman}, and for lots of medicines.
  Each has an elemental affinity, so a Fire Ingredient can only make a Fire \glsentrytext{boon}},
\newglossaryentry{invocation}{
  name={Invocations},
  text={Invocation},
  prefix={an\space},
  parent={alchemy},
  description={are the basic sentence-formulae which define spells.
  They consist of one to five `descriptors', one action, and a target.
  For example, `{\sffamily Distant, Wax Air}' spells encourage air at a distance},
\newglossaryentry{talisman}{
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  name={Talismans},
  text={Talisman},
  first={talisman (a one-use alchemical item)},
  firstplural={talismans (one-use alchemical items)},
  sort={Talisman},
  parent={alchemy},
  description={are spells, locked in an item, along with some activation condition.
  A talisman could open a magical gateway once it reaches a certain location, or bless the first person it sees with good luck.
  Many will strike the nearest, available target once activated, which makes them dangerous in the wrong hands},
\newglossaryentry{artefact}{
  name={Artefacts},
  text={Artefact},
  prefix={an\space},
  parent={alchemy},
  description={happen, often by accident, when someone imbues sentience into an unused \glsentrytext{talisman}, then leaves it to contemplate its existence for a century.
  spells given sentience, and function as long-term magical items.
  They frequently go awry, as they have a mind of their own, and their own wishes and values},
\newglossaryentry{deep}{
  name={The Labyrinth},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  text={Labyrinth},
  sort={Labyrinth},
  parent={fenestra},
  description={is the network of frigid, nearly lifeless caverns, which sits beneath much of \glsentrytext{fenestra}},
\newglossaryentry{blight}{
  name={A Blight},
  text={blight},
  sort={Blight},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  category={location},
  parent={fenestra},
  description={is an area too full of goblins for anyone to live.
Malin Freeborn's avatar
Malin Freeborn committed
  Most blights have at least one cave or portal to the underground goblin realm},
\newglossaryentry{village}{
  name={Baileys},
  text={bailey},
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  category={location},
  parent={fenestra},
  description={are walled villages, which stands beyond the protection of any towns, and endure attacks by wandering monsters.
  They mark the \glsentrytext{edge} of civilization, as nothing lies beyond them except the wild forest},
}

\newglossaryentry{bothy}{
  name={Bothies},
  text={bothy},
  plural={bothies},
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  category={location},
  parent={fenestra},
Malin Freeborn's avatar
Malin Freeborn committed
  description={are small half-way houses on long roads, built so that travellers can sleep safely after Sundown.
  Some have a single fireplace, and enough room for a half a dozen people and a donkey},
}

% Guilds

\newglossaryentry{sylf}{
  name={Sylf},
  category={god},
Malin Freeborn's avatar
Malin Freeborn committed
  symbol={\glsentrytext{beasts}},
  parent={ainumar},
  description={ -- goddess of the forest and mother of all beasts.
  The \glsentrytext{guard} exist to either thwart, or feed her, dependng on whom one asks},
}

\newglossaryentry{templeOfBeasts}{
  name={The Temple of Beasts},
  text={Temple of Beasts},
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  symbol={\glsentrytext{beasts}},
  nonumberlist,
Malin Freeborn's avatar
Malin Freeborn committed
  description={The highest and lowest of all temples absorbs people with progressive political ideas, feckless drunks, dickheads, and scum.
  All of them become heroes, and forest-feed},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{broch}{
  name={Brochs},
  text={broch},
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  category={location},
  parent={templeOfBeasts},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ are grand towers which surround civilization.
Malin Freeborn's avatar
Malin Freeborn committed
  The \glsentrytext{guard} stay in them, playing loud pipes, and lighting fires to temp predators towards them.
Malin Freeborn's avatar
Malin Freeborn committed
  Once a predator arrives, the \gls{guard} can loose arrows towards them, meaning one less predator able to attack any nearby \glsentrytext{village}, or the inner settlements.
  A ring of flat earth surrounds each one, giving archers a clear shot at anything which emerges from the \glsentrytext{edge}},
\newglossaryentry{guard}{
  name={Night Guards},
  sort={Night Guard},
  text={Night Guard},
  prefix={a\space},
  parent={templeOfBeasts},
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  description={are the sorry lot who have nothing better to do than wander into the darkness and get eaten},
\newglossaryentry{jotter}{
  name={Jotters},
  text={jotter},
  prefix={a\space},
  parent={templeOfBeasts},
  description={do paperwork for the \glsentrytext{guard}, and control everything that their seniors don't care to manage},
\newglossaryentry{abderian}{
  name={Abderian},
  category={god},
Malin Freeborn's avatar
Malin Freeborn committed
  symbol={\glsentrytext{poison}},
  parent={ainumar},
  description={is the goddess of poison and rot.
  When she kills someone, she brings them to her banquet of pain, to see how long they can resist eating her rancid food},
}

\newglossaryentry{templeOfPoison}{
  name={The Temple of Poison},
  text={Temple of Poison},
  prefix={a\space},
  symbol={\glsentrytext{poison}},
  nonumberlist,
Malin Freeborn's avatar
Malin Freeborn committed
  description={Beer, brewing and baking protect humanity from \glsentrytext{abderian}, so this temple have established a divine monopoloy on the lot},
\newglossaryentry{wheatGuild}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={The Wheat Guild},
  text={Wheat Guild},
  sort={Wheat Guild},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  category={location},
  parent={templeOfPoison},
  description={is where drinks are brewed, and drunks can drink.
  An image of a skeleton, tempting you to feast with her, reminds patrons why they should always eat at an official Wheat Guild hall},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{server}{
  name={Servers},
  text={Server},
  prefix={a\space},
  parent={templeOfPoison},
Malin Freeborn's avatar
Malin Freeborn committed
  description={make food for the \glsentrytext{wheatGuild} all day, and every \glsentrytext{warden} has one in their employ},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{eldren}{
  name={Eldren},
  category={god},
Malin Freeborn's avatar
Malin Freeborn committed
  symbol={\glsentrytext{sickness}},
  parent={ainumar},
  description={takes those who die of sickness or age.
  Many people save up their whole lives to be allowed into the \glsentrytext{healersGuild} once they become old, so they can die in peace, and go to his realm},
\newglossaryentry{templeOfSickness}{
  name={The Temple of Sickness},
  text={Temple of Sickness},
  prefix={a\space},
  symbol={\glsentrytext{sickness}},
  nonumberlist,
  description={People only like one god.
Malin Freeborn's avatar
Malin Freeborn committed
  They all want \glsentrytext{eldren} to take them, rather than any alternatives, so anyone who has a little to spare puts it towards this temple, and hopes to see a bed inside one day, and die peacefully},
\newglossaryentry{healersGuild}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={Healers' Guild},
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  category={location},
  parent={templeOfSickness},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Here the sick, disabled, or dying of \glsentrytext{fenestra} tend to each other.
  Long-term staff always have some long-term disability, such as missing limbs.
  Many of the \glsentrytext{guard} start a new career here},
}

Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{helper}{
  name={Helpers},
  text={Helper},
  prefix={a\space},
  parent={templeOfSickness},
  description={tend to the sick and dying, on behalf of the \glsentrytext{healersGuild}.
  The temple only takes on new people from those with a disability of some kind, so the grounds are maximally accessible to everyone.
  The \glsentrytext{guard} who endure permanent injuries often retire as Helpers},
}

Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{nulla}{
  name={\qquad},
  category={god},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  parent={ainumar},
Malin Freeborn's avatar
Malin Freeborn committed
  symbol={\glsentrytext{misgen}},
  description={\qquad},
}

\newglossaryentry{doula}{
  name={Doulas},
  text={Doula},
  prefix={a\space},
  description={help with births, blessings, and beginnings of all kind.
  They protect the population from misgeneis -- the death which occurs before life.
  Nobody begins a business venture or party without a blessing from a Doula},
}

Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{doulaShop}{
  name={Doula Shops},
Malin Freeborn's avatar
Malin Freeborn committed
  text={Doula Shop},
Malin Freeborn's avatar
Malin Freeborn committed
  sort={Doula Shop},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  category={location},
Malin Freeborn's avatar
Malin Freeborn committed
  symbol={\glsentrytext{misgen}},
Malin Freeborn's avatar
Malin Freeborn committed
  %parent={doula},
  description={sell various potions and blessings},
\newglossaryentry{paik}{
  name={Paik},
  category={god},
  symbol={\glsentrytext{justice}},
  parent={ainumar},
  description={is the god of death by justice.
  When bandits swing from the noose in the \glsentrytext{court}, Paik takes them to his realm, and taunts them forever},
}

\newglossaryentry{templeOfJustice}{
  name={The Temple of Justice},
  text={Temple of Justice},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
  symbol={\glsentrytext{justice}},
  nonumberlist,
  description={Left to their own paranoia, people form mobs, and mob-justice prevails.
  Luckily, this temple can thwart \glsentrytext{paik} by providing impartial, official, justice},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{court}{
  name={The Pit of Justice},
  text={Pit of Justice},
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  category={location},
Malin Freeborn's avatar
Malin Freeborn committed
  sort={Pit of Justice},
  parent={templeOfJustice},
Malin Freeborn's avatar
Malin Freeborn committed
  description={is where a town's \glsentrytext{warden} resolves legal disputes, and decides on the correct punishment for criminals.
Malin Freeborn's avatar
Malin Freeborn committed
  All trials must be on display, to warn the people about the consequences of crime, so they can learn that justice always prevails},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{warden}{
  name={Wardens},
  text={Warden},
  nonumberlist,
  parent={templeOfJustice},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  description={make the laws and decide fitting punishments for criminals},
\newglossaryentry{sunGuard}{
  name={The Sun Guard},
  sort={Sun Guard},
  text={Sun Guard},
  prefix={a\space},
  parent={templeOfJustice},
  description={are the upstanding soldiers who protect the city from all the unwashed masses, while wearing shiny-white tabards},
}

\newglossaryentry{sable}{
  name={Sable},
  category={god},
Malin Freeborn's avatar
Malin Freeborn committed
  symbol={\glsentrytext{frost}},
  parent={ainumar},
Malin Freeborn's avatar
Malin Freeborn committed
  description={releases cold into the world to watch people lay down and die in the snow, then takes them to his frigid realm, to place their frozen spirits there like an ornament},
\newglossaryentry{templeOfFrost}{
  name={The Temple of Frost},
  text={Temple of Frost},
  prefix={a\space},
  symbol={\glsentrytext{frost}},
  nonumberlist,
  description={Cold saps strength slowly over \glsentrytext{Minquesta} and \glsentrytext{Alassea}, but this temple can push back the frost, denying \glsentrytext{sable} with clothing, a fire, and plenty of gossip},
\newglossaryentry{weaversGuild}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={The Weavers' Guild},
  text={Weavers' Guild},
  sort={Weavers' Guild},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  category={location},
  parent={templeOfFrost},
  description={houses a massive fire, many looms, and plenty of space for anyone who wants to hear a long story},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{weaver}{
  name={Weavers},
  text={Weaver},
  prefix={a\space},
  parent={templeOfFrost},
Malin Freeborn's avatar
Malin Freeborn committed
  description={produces the best and warmest of clothes for \glsentrytext{fenestra}'s harsh cold seasons},
\newglossaryentry{wrecan}{
  name={Wrecan},
  category={god},
Malin Freeborn's avatar
Malin Freeborn committed
  symbol={\glsentrytext{hate}},
  parent={ainumar},
Malin Freeborn's avatar
Malin Freeborn committed
  description={is the goddess of hatred, bigotry, and vengeance.
  When people fight each other, she takes their soul to her realm of eternal war},
}

\newglossaryentry{templeOfHate}{
  name={The Temple of Hate},
  text={Temple of Hate},
  prefix={a\space},
  symbol={\glsentrytext{hate}},
  nonumberlist,
  description={As resources run thin, humanity becomes its own worst enemy.
  Disgust spreads into bigotry, then war, as \glsentrytext{wrecan} pulls people into her realm},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{armourHall}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={The Armourers' Guild},
  text={Armourers' Guild},
  prefix={an\space},
Malin Freeborn's avatar
Malin Freeborn committed
  category={location},
Malin Freeborn's avatar
Malin Freeborn committed
  sort={Armourer's Guild},
  parent={templeOfHate},
Malin Freeborn's avatar
Malin Freeborn committed
  description={take in angry, young people, and redirect their anger into work and negotiation skills.
  They handle all the major disputes which nobody wants to take to the \glsentrytext{templeOfJustice}},
Malin Freeborn's avatar
Malin Freeborn committed
}

\newglossaryentry{armourer}{
  name={Armourers},
  text={Armourer},
  prefix={an\space},
  parent={templeOfHate},
Malin Freeborn's avatar
Malin Freeborn committed
  description={work in the \glsentrytext{armourHall} and guard civilization from death by Hate, with a combination of excellent armour, and diplomatic skills},
}

\newglossaryentry{yonder}{
  name={Yonder},
  category={god},
Malin Freeborn's avatar
Malin Freeborn committed
  symbol={\glsentrytext{curiosity}},
  parent={ainumar},
  description={is the god who kills by curiosity.
  When idiots go to investigate something which sensible people would leave alone, they say their soul goes to live with \glsentrytext{yonder}.
  Nobody knows what happens after that, and there's only one way to find out\ldots},
\newglossaryentry{templeOfCuriosity}{
  name={The Temple of Curiosity},
  text={Temple of Curiosity},
  prefix={a\space},
  symbol={\glsentrytext{curiosity}},
  nonumberlist,
  description={People who go searching for answers often don't come back.
  This temple keeps an official log of all curiosities so that people don't have to go anywhere dangerous to learn},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{paperGuild}{
Malin Freeborn's avatar
Malin Freeborn committed
  name={The Paper Guild},
Malin Freeborn's avatar
Malin Freeborn committed
  text={Paper Guild},
Malin Freeborn's avatar
Malin Freeborn committed
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  category={location},
Malin Freeborn's avatar
Malin Freeborn committed
  sort={Paper Guild},
  parent={templeOfCuriosity},
Malin Freeborn's avatar
Malin Freeborn committed
  description={makes maps, candles, paper, and soap.
  They always need more basilisk bodies to make the latter two},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{seeker}{
  name={Seekers},
  text={Seeker},
  prefix={a\space},
Malin Freeborn's avatar
Malin Freeborn committed
  seealso={paperGuild},
  parent={templeOfCuriosity},
Malin Freeborn's avatar
Malin Freeborn committed
  description={travel to deliver messages, and gather information for the \glsentrytext{paperGuild}},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{scribe}{
  name={Scribes},
  text={Scribe},
  prefix={a\space},
  parent={templeOfCuriosity},
  description={are anyone who works for the \glsentrytext{paperGuild}.
Malin Freeborn's avatar
Malin Freeborn committed
  Most spend their time making books or soap},
Malin Freeborn's avatar
Malin Freeborn committed
%%%%% Seasons

\newglossaryentry{Qualmea}{
  name={Qualmea},
  prefix={a\space},
  nonumberlist,
  sort={1},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s first season, when the ground quakes, and the \glsentrytext{ainumar} creates a long eclipse},
Malin Freeborn's avatar
Malin Freeborn committed
}

\newglossaryentry{Atya}{
  name={Atya},
  prefix={an\space},
  nonumberlist,
  sort={2},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s second season},
}

\newglossaryentry{Alassea}{
  name={Alassea},
  prefix={an\space},
  nonumberlist,
  sort={3},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s third season, when the wind bites},
}

\newglossaryentry{Cantea}{
  name={Cantea},
  prefix={a\space},
  nonumberlist,
  sort={4},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s fourth season},
}

\newglossaryentry{Calea}{
  name={Calea},
  prefix={a\space},
  nonumberlist,
  sort={5},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s fifth season, when the Sun shines hot, and basilisks wander even at night},
}

\newglossaryentry{Verea}{
  name={Verea},
  prefix={a\space},
  nonumberlist,
  sort={6},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s sixth season},
}

\newglossaryentry{Otsea}{
  name={Otsea},
  prefix={an\space},
  nonumberlist,
  sort={7},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s seventh season, when earthquakes destroy walls},
}

\newglossaryentry{Toldea}{
  name={Toldea},
  prefix={a\space},
  nonumberlist,
  sort={8},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s eigth season},
}

\newglossaryentry{Laiquea}{
  name={Laiquea},
  prefix={a\space},
  nonumberlist,
  sort={9},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s ninth season, when the Sun scorches the earth},
}

\newglossaryentry{Quainea}{
  name={Quainea},
  prefix={a\space},
  nonumberlist,
  sort={10},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s tenth season},
}

\newglossaryentry{Minquesta}{
  name={Minquesta},
  prefix={a\space},
  nonumberlist,
  sort={11},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s eleventh season, when freezing winds blow, and the \glsentrytext{ainumar} plunges the world into day-time darkness},
}

\newglossaryentry{Ohta}{
  name={Ohta},
  prefix={an\space},
  nonumberlist,
  sort={12},
  parent={cycle},
Malin Freeborn's avatar
Malin Freeborn committed
  description={ -- \glsentrytext{fenestra}'s twelfth and final season, before the \glsentrytext{cycle} starts again},
}


%%%%% Symbols

Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{plant}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=TP,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  name={\adfhangingflatleafleft},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Plant, probably dangerous},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{encumbrance}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=AE,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  name={\Semisextile},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Encumbrance},
\newglossaryentry{N}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=RZ,
  nonumberlist,
  name={\Hygiea},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Goblinoid},
\newglossaryentry{R}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=TM,
  nonumberlist,
  name={\NorthNode},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Morphed creature},
\newglossaryentry{D}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=TU,
  nonumberlist,
  name={\Lilith},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Undead creature},
}

\newglossaryentry{T}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=TT,
  nonumberlist,
  name={\Opposition},
Malin Freeborn's avatar
Malin Freeborn committed
  description={A team of multiple creatures},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{E}{
  type=symbols,
  sort=SN,
  nonumberlist,
  name={\Mercury},
  description={Sentient (any gender or none)},
}

\newglossaryentry{F}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=SF,
  nonumberlist,
  name={\Venus},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Female},
}

\newglossaryentry{M}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=SM,
  nonumberlist,
  name={\Mars},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Male},
}

\newglossaryentry{A}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=TA,
  nonumberlist,
  name={\Taurus},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Animal},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{Sw}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=TS,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  name={\Juno},
  description={Swarm},
}

Malin Freeborn's avatar
Malin Freeborn committed
% Guild Symbols
Malin Freeborn's avatar
Malin Freeborn committed

\newglossaryentry{poison}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=GAbderian,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  name={$\Large\Circle$\hspace{-1em}\adfflowerleft},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Temple of Poison},
Malin Freeborn's avatar
Malin Freeborn committed
}

\newglossaryentry{sickness}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=GEldren,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
Malin Freeborn's avatar
Malin Freeborn committed
  name={\Sun},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Temple of Sickness},
Malin Freeborn's avatar
Malin Freeborn committed
}

\newglossaryentry{misgen}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=GMisgenesis,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  name={$\Large\Circle$},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Temple of Misgenesis},
Malin Freeborn's avatar
Malin Freeborn committed
}

\newglossaryentry{justice}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=GPaik,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  name={$\Large\newmoon$},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Temple of Justice},
Malin Freeborn's avatar
Malin Freeborn committed
}

\newglossaryentry{beasts}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=GSylph,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
Malin Freeborn's avatar
Malin Freeborn committed
  name={\Aries},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Temple of Beasts},
Malin Freeborn's avatar
Malin Freeborn committed
}

\newglossaryentry{frost}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=GSable,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  name={$\large\hexstar$},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Temple of Frost},
Malin Freeborn's avatar
Malin Freeborn committed
}

\newglossaryentry{hate}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=GHate,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
Malin Freeborn's avatar
Malin Freeborn committed
  name={\Amor},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Temple of Hate},
Malin Freeborn's avatar
Malin Freeborn committed
}

\newglossaryentry{curiosity}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=GCuriosity,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  name={$\Large\bell$},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Temple of Curiosity},
% RACES

\newglossaryentry{Dw}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=RDwarf,
  nonumberlist,
  name={\Vulkanus},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Dwarf},
}

\newglossaryentry{El}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=RElf,
  nonumberlist,
  name={\Moon},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Elf},
}

\newglossaryentry{Hu}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=RHuman,
  nonumberlist,
  name={\Saturn},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Human},
}

\newglossaryentry{Gn}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=RGnome,
  nonumberlist,
  name={\Kronos},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Gnome},
}

\newglossaryentry{Nl}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=RGnoll,
  nonumberlist,
  name={\Admetos},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Gnoll},
}

\newglossaryentry{squash}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=ASquash,
  nonumberlist,
  name={\Vesta},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Play this \gls{sq} at the same time as the available one (i.e. not from the same \gls{sq})},
Malin Freeborn's avatar
Malin Freeborn committed
\newglossaryentry{sqn}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=Asqn,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  name={\Square},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Side Quest is not ready yet},
Malin Freeborn's avatar
Malin Freeborn committed
}

\newglossaryentry{sqr}{
  type=symbols,
Malin Freeborn's avatar
Malin Freeborn committed
  sort=Asqr,
Malin Freeborn's avatar
Malin Freeborn committed
  nonumberlist,
  name={\CheckedBox},
Malin Freeborn's avatar
Malin Freeborn committed
  description={Side Quest is ready},
\newcommand{\T}[1][1]{\gls{T}\setcounter{noAppearing}{#1}} % groups
\newcommand{\M}{\gls{M}} % male
\newcommand{\F}{\gls{F}} % female
\newcommand{\E}{\gls{E}} % sentient
\newcommand{\A}{\gls{A}} % creature
Malin Freeborn's avatar
Malin Freeborn committed
\newcommand{\Pl}{\gls{plant}} % plant
Malin Freeborn's avatar
Malin Freeborn committed
\newcommand{\Sw}{\gls{Sw}} % creature
\newcommand{\N}{\gls{N}} % nura
\newcommand{\R}{\gls{R}} % morph
\newcommand{\D}{\gls{D}} % undead
\newcommand{\Dw}{\gls{Dw}} % dwarf
\newcommand{\El}{\gls{El}} % elf
\newcommand{\Hu}{\gls{Hu}} % human
\newcommand{\Gn}{\gls{Gn}} % gnome
\newcommand{\Nl}{\gls{Nl}} % gnoll
\newcommand{\squash}{\gls{squash}} % multi-part side quest
\newcommand{\sqr}{\glsentrytext{sqr}} % multi-part side quest
\newcommand{\sqn}{\glsentrytext{sqn}} % multi-part side quest