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Unverified Commit 20d9e936 authored by Malin Freeborn's avatar Malin Freeborn
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small gls edits

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......@@ -57,7 +57,7 @@
text={Story Point},
prefix={a\space},
nonumberlist,
description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant \glsfmtplural{xp}}
description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant \glsfmtplural{xp}},
}
\newglossaryentry{interval}{
......@@ -95,7 +95,7 @@
prefix={an\space},
description={give a rough unit for large spaces.
An area is a space made distinct by its features.
In some undergound labyrinth, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site}
In some undergound labyrinth, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site},
}
\newglossaryentry{quickaction}{
......@@ -103,6 +103,7 @@
sort={Response Action},
text={Response Action},
prefix={a\space},
nonumberlist,
first={\textit{Response Action}},
description={is any action taken as a reaction (usually taken when being attacked)},
}
......@@ -144,6 +145,7 @@
name={Steps},
text={step},
prefix={a\space},
nonumberlist,
description={provide a rough measure of space.
We can imagine it about a metre long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size}
}
......@@ -160,6 +162,7 @@
text={Vitals Shot},
sort={Vitals Shot},
prefix={a\space},
nonumberlist,
description={means an attack which strikes between the gaps in armour, dealing full Damage},
}
......@@ -293,7 +296,7 @@
prefix={a\space},
text={Deep},
first={Deep Underground},
prefix={a\space},
nonumberlist,
description={is the area below or beyond the civilized caverns where the dwarves live, where most tunnels lie barren, and others contain nothing but dangerous beasts}
}
......@@ -318,7 +321,7 @@
\newglossaryentry{ainumar}{
name={Ainumar},
plural={Ainumari},
description={is a great orb in the sky, commonly supposed to be where the gods live}
description={is a great orb in the sky, commonly supposed to be where the gods live},
}
\newglossaryentry{fenestra}{
......
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