For example, a `natural 2' is where the dice show `\dicef{1}\dicef{1}', as opposed to a player gaining the result `2' from rolling a `\dicef{3}\dicef{1}' while the character has a -2 penalty to the roll}
}
\newglossaryentry{segment}{
name={Segment},
text={segment},
prefix={a\space},
category={rules},
nonumberlist,
see={sq},
description={\nopostdesc},
}
\newglossaryentry{sq}{
name={Side Quests},
text={Side~Quest},
prefix={a\space},
category={rules},
description={are BIND's way of structuring stories.
Each segment has a location (e.g. `Town', or `Forest'), where it `activates' once the \glspl{pc} enter the area},