description={Non Player Character -- anyone in the world played by the \glsentrytext{gm} rather than a player}
]{npc}{NPC}{Non Player Character}
\newglossaryentry{edge}{
name={The Edge},
sort={Edge},
text={Edge},
nonumberlist,
first={Edge of Civilization},
description={lies one footstep past the last walled town.
Beyond this point, only dark forests, empty tundra, and hungry beasts wait.
When people travel off-road, or have to push back the walls of the forest to prepare for civilization's expansions, they have gone beyond the Edge}
}
\newglossaryentry{deep}{
name={The Deep},
text={Deep},
first={Deep Underground},
description={the area below or beyond the civilized caverns where the dwarves live, where most tunnels lie barren, and others contain nothing but dangerous beasts}
}
\newglossaryentry{guard}{
name={Night Guard},
text={Night Guard},
nonumberlist,
description={is the organization, commissioned by \glsentrytext{king}, to look after the realm in lieu of the standing armies which village masters once kept}
}
\newglossaryentry{blight}{
name={A Blight},
text={blight},
sort={Blight},
first={nura \textit{blight}},
description={is is an area too full of nura for anyone to live.
Most blights have at least one portal to the nura realm}