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  • \newglossary*{people}{People}
    
    
    % We only want to show full descriptions (e.g. 'PC (Player Character)') in some books. These books make the file '.switch-gls', but most use nothing.
    
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    \IfFileExists{.switch-gls}{
      \setabbreviationstyle[acronym]{long-short-sc-desc}
    }{
      \setabbreviationstyle[acronym]{nolong-short-sc}
    }
    
    
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    \newacronym[
    
      description={means the spell's total level},
    
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      text={spell level},
      nonumberlist,
    ]{lv}{Lv}{Spell Level}
    
    
    \newacronym[
    
      description={are the smallest unit of currency},
    
      shortplural={cp},
    
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      name={Copper Pieces},
    
      text={copper piece},
      longplural={copper pieces},
    
      prefix={a\space},
    
    ]{cp}{cp}{Copper Piece}
    
    \newacronym[
    
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      description={gets you 100 copper pieces},
      name={A Silver Piece},
    
      text={silver piece},
    
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      sort={silver piece},
    
      shortplural={sp},
      longplural={silver pieces},
    
      prefix={a\space},
    
      ]{sp}{sp}{Silver Piece}
    
    \newacronym[
    
      description={convert to ten silver, or a thousand copper pieces},
    
      shortplural={gp},
      longplural={gold pieces},
    
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      name={A Gold Piece},
      sort={Gold Piece},
    
      text={gold piece},
    
      prefix={a\space},
    
    ]{gp}{gp}{Gold Piece}
    
    
    \newglossaryentry{gm}{
      nonumberlist,
    
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      prefix={a\space},
    
      name={The Judge},
      text={Judge},
      sort={Judge},
    
      description={runs the game, interprets the rules, and forgets to bring enough pencils},
    
    \newglossaryentry{storypoint}{
    
      name={Story Points},
      text={Story Point},
    
      prefix={a\space},
    
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      description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant \glsfmtplural{xp}},
    
    \newglossaryentry{interval}{
      nonumberlist,
    
      prefix={an\space},
    
      name={An Interval},
      text={Interval},
      sort={Interval},
      description={means quarter of a day -- morning, afternoon, evening, or night}
    
    \newglossaryentry{boon}{
      prefix={a\space},
    
      name={A Concoction},
    
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      text={concoction},
    
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      sort={concoction},
    
      description={is a liquid or powder which, when thrown in the air, hyper-charges the use of a single Sphere, for anyone present next to the burst.
    
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      For example, a concoction to boost the Air Sphere would mean a caster with Air 2 could cast a single spell as if they had Air 3.
    
      The first spell cast, uses up the effect, although some powders have enough for multiple spells}
    }
    
    
    \newglossaryentry{ingredient}{
      prefix={a\space},
      name={Ingredients},
      text={ingredient},
    
      description={let casters create a magical \glsentrytext{talisman}, which casts a spell.
      Earth ingredients go into an Earth \glsentrytext{talisman}, Fire ingredients go into a Fire \glsentrytext{talisman}, and so on}
    
    \newglossaryentry{talisman}{
      prefix={a\space},
    
      name={Talismans},
    
      text={talisman},
      first={talisman (a one-use magical item)},
      firstplural={talismans (one-use magical items)},
      sort={Talisman},
    
      description={usually store two spells -- one to detect a target, and another to cast upon them.
      Each talisman has its own activation condition},
    
    \newglossaryentry{artefact}{
      prefix={an\space},
      name={Artifacts},
      text={artefact},
      description={are spells given sentience, and function as long-term magical items.
      They frequently go awry, as they have a mind of their own, and their own wishes and values},
    }
    
    
    \newglossaryentry{area}{
    
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      name={Areas},
      sort={Area},
      text={Area},
    
      prefix={an\space},
    
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      description={give a rough unit for large spaces.
      An area is a space made distinct by its features.
    
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      In some undergound labyrinth, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site},
    
      }
    
    \newglossaryentry{quickaction}{
    
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      name={A Response Action},
      sort={Response Action},
      text={Response Action},
    
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      prefix={a\space},
    
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      nonumberlist,
    
      first={\textit{Response Action}},
    
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      description={is any action taken as a reaction (usually taken when being attacked)},
    
      }
    
    \newglossaryentry{attribute}{
    
      name={Attributes},
      text={Attribute},
    
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      prefix={an\space},
    
      first={\textit{Attribute}},
    
      description={measure a character's inherent abilities -- Strength, Speed, et c}
    
      }
    
    \newglossaryentry{natural}{
    
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      text={Natural Roll},
    
      sort={Natural Roll},
    
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      name={A Natural Roll},
    
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      prefix={a\space},
    
      description={is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification}
    
      }
    
    \newglossaryentry{round}{
    
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      name={Rounds},
    
      text={round},
    
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      prefix={a\space},
    
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      description={measure small slices of fast-paced time.
    
      Mostly, we use rounds for combat}
    
      }
    
    \newglossaryentry{step}{
    
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      name={Steps},
    
      text={step},
    
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      prefix={a\space},
    
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      nonumberlist,
    
      description={provide a rough measure of space.
    
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      We can imagine it about a metre long, or as wide as the step on your gaming board, or any other length}
    
      }
    
    \newglossaryentry{trait}{
    
      name={Traits},
      text={Trait},
    
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      prefix={a\space},
    
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      description={are any stat on a character sheet, such as Strength, Attack, or a weapon's Damage}
    
      }
    
    \newglossaryentry{vitalShot}{
    
      name={A Vitals Shot},
      text={Vitals Shot},
    
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      sort={Vitals Shot},
    
      prefix={a\space},
    
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      nonumberlist,
    
      description={means an attack which strikes between the gaps in armour, dealing full Damage},
    
      }
    
    \newglossaryentry{restingaction}{
    
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      name={A Resting Action},
      text={Resting Action},
      sort={Resting Action},
    
      first={\textit{Resting Action}},
    
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      prefix={a\space},
    
      description={means an unhurried action, where a character has the time and safety to do somthing right}
    
    }
    
    \newglossaryentry{downtime}{
      name={Downtime},
    
      text={downtime},
    
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      prefix={a\space},
    
      description={between sessions lets characters train, heal, and drink.
      Every week in our world, three weeks pass over there}
    
    \newacronym[
    
      description={measure of how much luck the character has left, used solely to avoid Damage},
    
      shortplural={FP},
      prefix={an\space},
    
      ]{fp}{FP}{Fate Point}
    
    
    \newacronym[
    
      description={are the simple, linear, measure of a character's health and injury},
    
      shortplural={HP},
      prefix={a\space},
      ]{hp}{HP}{Health Point}
    
    
    \newglossaryentry{fatigue}{
    
      name={Fatigue Points},
      text={Fatigue Point},
    
      nonumberlist,
    
      prefix={a\space},
    
      description={measure how tired a character is.
    
      Characters can put up with a number of Fatigue Points equal to their \glsentrytext{hp}, after which they receive penalties to act}
    }
    
    
    \newacronym[
    
      description={are the number players need to roll on the dice to achieve a \emph{tie} with the task.
      Rolling higher indicates they have their prize, rolling lower means some nasty outcome is upon them, and rolling a tie means both (or neither)},
    
      shortplural={TNs},
      prefix={a\space},
    
      ]{tn}{TN}{Tie Number}
    
    
    \newacronym[
    
      description={work as the ``battery power'' of a magic user, which allows them to power spells},
    
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      shortplural={MP},
      prefix={a\space},
    
      ]{mp}{MP}{Mana Point}
    
    \newacronym[
    
      description={measure how many actions someone can take in a round, based on how fast they can move and react},
    
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      shortplural={AP},
      prefix={an\space},
    
      ]{ap}{AP}{Action Point}
    
    \newacronym[
    
      description={form an abstract measurement of how much valuable experience and learning characters have acquired.  PCs spend XP to buy Traits},
    
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      shortplural={XP},
      prefix={an\space},
    
      ]{xp}{XP}{Experience Point}
    
    
    \newacronym[
      description={gives a rough estimate of the creature's combat abilities},
      shortplural={CRs},
      prefix={a\space},
      nonumberlist,
      ]{cr}{CR}{Combat Rating}
    
    
    \newacronym[
    
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      description={-- one of the characters run by the people playing the game},
    
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      prefix={a\space},
    
      ]{pc}{PC}{Player Character}
    
    \newacronym[
    
      description={show magical shielding from the Force sphere},
    
      shortplural={SP}
    
      prefix={a\space},
    
      ]{SP}{SP}{Shield Point}
    
    \newacronym[
    
      description={represent armour of any type, or other states which help avoid Damage},
    
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      shortplural={DR},
    
      prefix={a\space},
    
      ]{dr}{DR}{Damage Resistance}
    
    \newacronym[
    
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      description={ -- anyone in the world played by the \glsentrytext{gm} rather than a player},
      prefix={a\space},
      ]{npc}{NPC}{Non Player Character}
    
    
    \newglossaryentry{weight}{
      name={Weight Rating},
      text={Weight},
      nonumberlist,
      first={Weight Rating},
    
      prefix={a\space},
    
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      description={shows how easy something is to carry.
      Characters can carry items with a total Weight Rating equal to their \glsentrytext{hp} total.
    
      Creatures have a \glsentrytext{weight} equal to their own \glsentrytext{hp}}
    }
    
    
    \newglossaryentry{characterPool}{
      name={The Character Pool},
      text={character pool},
      prefix={a\space},
      sort={Character Pool},
      nonumberlist,
    
      description={is the collection of total playable characters, including allies summoned with \glsfmtplural{storypoint}, ready and waitng for when a \glsentrytext{pc} dies}
    
    \newglossaryentry{edge}{
      name={The Edge},
      sort={Edge},
      text={Edge},
      first={Edge of Civilization},
    
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      prefix={an\space},
    
      description={lies one footstep past the last walled town.
      Beyond this point, only dark forests, empty tundra, and hungry beasts wait.
      When people travel off-road, or have to push back the walls of the forest to prepare for civilization's expansions, they have gone beyond the Edge}
    }
    
    \newglossaryentry{deep}{
    
      name={The Labyrinth},
    
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      prefix={a\space},
    
      text={Labyrinth},
    
      sort={Labyrinth},
    
      description={is the network of frigid, nearly lifeless caverns, below or beyond the civilized halls of dwarves}
    
    \newglossaryentry{sylf}{
      name={Sylf},
      description={ -- mother of all beasts}
    }
    
    
    \newglossaryentry{guard}{
    
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      name={The Night Guard},
      sort={Night Guard},
    
      text={Night Guard},
    
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      prefix={a\space},
    
      nonumberlist,
    
      description={are the sorry lot who have nothing better to do than wander into the darkness and get eaten}
    
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    \newglossaryentry{jotter}{
      name={Jotters},
      text={jotter},
      prefix={a\space},
      description={do paperwork for the \glsentrytext{guard}, and control everything that their seniors don't care to manage}
    }
    
    
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    \newglossaryentry{sunGuard}{
      name={The Sun Guard},
      sort={Sun Guard},
      text={Sun Guard},
      prefix={a\space},
      description={are the upstanding soldiers who protect the city from all the unwashed masses, while wearing shiny-white tabards}
    }
    
    
    \newglossaryentry{blight}{
      name={A Blight},
      text={blight},
      sort={Blight},
    
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      prefix={a\space},
    
      description={is an area too full of goblins for anyone to live.
    
      Most blights have at least one cave or portal to the underground goblin realm}
    
    \newglossaryentry{village}{
      name={Baileys},
      text={bailey},
      prefix={a\space},
    
      description={are walled villages, which stands beyond the protection of any towns, and endure attacks by wandering monsters.
      They mark the \glsentrytext{edge} of civilization, as nothing lies beyond them except the wild forest},
    
    }
    
    \newglossaryentry{bothy}{
      name={Bothies},
      text={bothy},
      plural={bothies},
      prefix={a\space},
    
      description={are half-way houses on long roads, built to protect travellers.
      Some have a single fireplace, and enough room for a half a dozen people and a donkey.
      Others have three stories, and serve as a garrison for the \glsentrytext{guard}},
    
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    \newglossaryentry{ainumar}{
    
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      name={The Ainumar},
    
      text={Ainumar},
    
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      plural={Ainumari},
    
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      sort={Ainumar},
    
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      description={is a great orb in the sky, commonly supposed to be where the gods live},
    
    \newglossaryentry{fenestra}{
      name={Fenestra},
    
      nonumberlist,
    
      description={is the moon these stories take place on.  It orbits the \glsentrytext{ainumar}}
    
    % Guilds
    
    \newglossaryentry{wheat}{
      name={The Poison Guild},
    
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      text={\ifodd\value{r2} Wheat \else Poison \fi Guild},
    
      prefix={a\space},
    
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      sort={Poison Guild},
    
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      symbol={\glsentrytext{poison}},
    
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      description={protects humanity from poison through baking and brewing, also known as `the Wheat Guild'}
    
    \newglossaryentry{server}{
      name={Servers},
      text={Server},
      prefix={a\space},
      description={make food for all, and every \glsentrytext{warden} has one in their employ}
    }
    
    
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    \newglossaryentry{healersGuild}{
    
      name={The Healers' Guild},
    
      text={Healers Guild},
      prefix={a\space},
    
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      sort={Healers Guild},
    
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      symbol={\glsentrytext{sickness}},
    
      description={tend to the dying, to ferry people into \glsentrytext{eldren}'s realm.
      This is the only god people love, because people view death by old age or sickness as a special privilege}
    
    \newglossaryentry{eldren}{
      name={Eldren},
    
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      description={ -- god of death by sickness}
    
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    \newglossaryentry{paik}{
      name={Paik},
      description={ -- god of death by justice}
    }
    
    
    \newglossaryentry{helper}{
      name={Helpers},
      text={Helper},
      prefix={a\space},
    
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      description={tend to the sick, on behalf of the \glsentrytext{healersGuild}},
    
    \newglossaryentry{doulaShop}{
      name={The Doula Shop},
      text={Doula Shop},
    
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      sort={Doula Shop},
    
      prefix={a\space},
    
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      symbol={\glsentrytext{misgen}},
    
      description={form the rare locations the doula sell various potions and blessings},
    }
    
    
    \newglossaryentry{doula}{
    
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      name={Doulas},
      text={Doula},
    
      prefix={a\space},
      description={help with births, blessings, and beginnings of all kind},
    }
    
    
    \newglossaryentry{court}{
      name={The Pit of Justice},
      text={Pit of Justice},
      prefix={a\space},
    
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      sort={Pit of Justice},
    
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      symbol={\glsentrytext{justice}},
    
      description={provides cheering crowds a place to see justice in action}
    }
    
    
    \newglossaryentry{warden}{
      name={Wardens},
      text={Warden},
      prefix={a\space},
      description={preside over towns, and deal justice to criminals in their \glsentrytext{court}}
    }
    
    
    \newglossaryentry{sable}{
      name={Sable},
      description={ -- god of death by cold}
    }
    
    \newglossaryentry{weaversGuild}{
    
      name={The Weavers' Guild},
      text={Weavers' Guild},
      prefix={a\space},
    
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      symbol={\glsentrytext{frost}},
    
      description={houses a massive fire, many looms, and plenty of space for anyone who wants to hear a long story}
    }
    
    \newglossaryentry{weaver}{
      name={Weavers},
      text={Weaver},
      prefix={a\space},
    
      description={produces the best and warmest of clothes for \glsentrytext{fenestra}'s harsh cold seasons}
    }
    
    
    \newglossaryentry{armourHall}{
    
      name={The Armourers' Guild},
      text={Armourers' Guild},
      prefix={an\space},
    
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      sort={Armourer's Guild},
    
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      symbol={\glsentrytext{hate}},
    
      description={take in angry, young people, and redirect their anger into protection}
    }
    
    \newglossaryentry{armourer}{
      name={Armourers},
      text={Armourer},
      prefix={an\space},
    
      description={protect people from people with metal, leather, and negotiating skills}
    }
    
    
    \newglossaryentry{paperGuild}{
    
      name={The Paper Guild},
      text={Paper Guild},
      prefix={a\space},
    
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      sort={Paper Guild},
    
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      symbol={\glsentrytext{curiosity}},
    
      description={create paper, candles, and soap.
      They always need more basilisk bodies to make the latter two}
    }
    
    
    \newglossaryentry{seeker}{
      name={Seekers},
      text={Seeker},
      prefix={a\space},
      description={travel to deliver messages, and gather information for the \glsentrytext{paperGuild}}
    }
    
    
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    \newglossaryentry{scribe}{
      name={Scribes},
      text={Scribe},
      prefix={a\space},
      description={work for the \glsentrytext{paperGuild}.
      Most spend their time making books or soap.}
    }
    
    
    %%%%% Symbols
    
    
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    \newglossaryentry{plant}{
      type=symbols,
      sort=Plant,
      nonumberlist,
      name={\adfhangingflatleafleft},
      description={Plant, probably dangerous}
    }
    
    
    \newglossaryentry{N}{
      type=symbols,
    
      sort=Nura,
    
      nonumberlist,
      name={\Hygiea},
    
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      description={goblinoid}
    
    \newglossaryentry{R}{
      type=symbols,
      sort=Morph,
      nonumberlist,
      name={\NorthNode},
      description={Morphed creature}
    }
    
    
    \newglossaryentry{D}{
      type=symbols,
    
      sort=Undead,
    
      nonumberlist,
      name={\Lilith},
    
      description={Undead creature}
    
    }
    
    \newglossaryentry{T}{
      type=symbols,
    
      sort=Team,
    
      nonumberlist,
      name={\Opposition},
      description={A team of multiple creatures}
    }
    
    \newglossaryentry{F}{
      type=symbols,
    
      sort=Female,
    
      nonumberlist,
      name={\Venus},
      description={Female}
    }
    
    \newglossaryentry{M}{
      type=symbols,
    
      sort=Male,
    
      nonumberlist,
      name={\Mars},
      description={Male}
    }
    
    \newglossaryentry{E}{
      type=symbols,
    
      sort=Sentient,
    
      nonumberlist,
      name={\Mercury},
      description={Sentient (any gender or none)}
    }
    
    \newglossaryentry{A}{
      type=symbols,
    
      sort=Animal,
    
      nonumberlist,
      name={\Taurus},
      description={Animal}
    }
    
    
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    % Guild Symbols
    
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    \newglossaryentry{poison}{
      type=symbols,
      sort=Abderian,
      nonumberlist,
    
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      name={{\large\Circle\hspace{-1em}}\adfflowerleft},
    
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      description={Temple of Poison}
    }
    
    \newglossaryentry{sickness}{
      type=symbols,
      sort=Eldren,
      nonumberlist,
    
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      name={\Sun},
    
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      description={Temple of Sickness}
    }
    
    \newglossaryentry{misgen}{
      type=symbols,
      sort=Misgenesis,
      nonumberlist,
    
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      name={\large\Circle},
    
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      description={Temple of Misgenesis}
    }
    
    \newglossaryentry{justice}{
      type=symbols,
      sort=Paik,
      nonumberlist,
    
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      name={\large\newmoon},
    
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      description={Temple of Justice}
    }
    
    \newglossaryentry{beasts}{
      type=symbols,
      sort=Sylph,
      nonumberlist,
    
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      name={\Aries},
    
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      description={Temple of Beasts}
    }
    
    \newglossaryentry{frost}{
      type=symbols,
      sort=Sable,
      nonumberlist,
      name={\hexstar},
      description={Temple of Frost}
    }
    
    \newglossaryentry{hate}{
      type=symbols,
      sort=Hate,
      nonumberlist,
    
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      name={\large\Amor},
    
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      description={Temple of Hate}
    }
    
    \newglossaryentry{curiosity}{
      type=symbols,
      sort=Curiosity,
      nonumberlist,
    
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      name={\Large\bell},
    
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      description={Temple of Curiosity}
    }
    
    
    % RACES
    
    \newglossaryentry{Dw}{
      type=symbols,
    
      sort=Dwarf,
    
      nonumberlist,
      name={\Vulkanus},
      description={Dwarf}
    }
    
    \newglossaryentry{El}{
      type=symbols,
    
      sort=Elf,
    
      nonumberlist,
      name={\Moon},
      description={Elf}
    }
    
    \newglossaryentry{Hu}{
      type=symbols,
    
      sort=Human,
    
      nonumberlist,
      name={\Saturn},
      description={Human}
    }
    
    \newglossaryentry{Gn}{
      type=symbols,
    
      sort=Gnome,
    
      nonumberlist,
      name={\Kronos},
      description={Gnome}
    }
    
    \newglossaryentry{Nl}{
      type=symbols,
    
      sort=Gnoll,
    
      nonumberlist,
      name={\Admetos},
      description={Gnoll}
    }
    
    \newglossaryentry{squash}{
      type=symbols,
    
      sort=Squash,
    
      nonumberlist,
      name={\Vesta},
    
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      description={Play Side Quest at the same time as the next}
    
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    \newglossaryentry{sqn}{
      type=symbols,
    
      sort=sqn,
    
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      nonumberlist,
      name={\Square},
      description={Side Quest is not ready yet}
    }
    
    \newglossaryentry{sqr}{
      type=symbols,
    
      sort=sqr,
    
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      nonumberlist,
      name={\CheckedBox},
    
      description={Side Quest is ready}
    
    \newcommand{\T}[1][1]{\gls{T}\setcounter{noAppearing}{#1}} % groups
    
    \newcommand{\M}{\gls{M}} % male
    \newcommand{\F}{\gls{F}} % female
    \newcommand{\E}{\gls{E}} % sentient
    \newcommand{\A}{\gls{A}} % creature
    \newcommand{\N}{\gls{N}} % nura
    
    \newcommand{\R}{\gls{R}} % morph
    
    \newcommand{\D}{\gls{D}} % undead
    \newcommand{\Dw}{\gls{Dw}} % dwarf
    \newcommand{\El}{\gls{El}} % elf
    \newcommand{\Hu}{\gls{Hu}} % human
    \newcommand{\Gn}{\gls{Gn}} % gnome
    \newcommand{\Nl}{\gls{Nl}} % gnoll
    \newcommand{\squash}{\gls{squash}} % multi-part side quest
    
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    \newcommand{\sqr}{\gls{sqr}} % multi-part side quest
    \newcommand{\sqn}{\gls{sqn}} % multi-part side quest