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Unverified Commit 71cc9fdc authored by Malin Freeborn's avatar Malin Freeborn
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add all core terms to gls

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......@@ -71,6 +71,69 @@
description={means quarter of a day -- morning, afternoon, evening, or night}
}
\newglossaryentry{area}{
name={Area},
prefix={an\space},
description={The basic unit of large spaces. An area is a space made distinct by its features. In a dungeon, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site}
}
\newglossaryentry{quickaction}{
name={Response Action},
first={\textit{Response Action}},
description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing},
}
\newglossaryentry{attribute}{
name={Attribute},
first={\textit{Attribute}},
description={One of the six Traits which form the basis of the character -- Strength, Speed, et c}
}
\newglossaryentry{skill}{
name={Skill},
nonumberlist,
first={\textit{Skill}},
description={Some training a character has, allowing them to be particularly good at one sort of profession or activity}
}
\newglossaryentry{natural}{
name={Natural Roll},
description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification}
}
\newglossaryentry{round}{
name={Round},
nonumberlist,
description={A round is an abstract measurement of time during which characters can make a series of attacks or cast spells. Each new round players adjust their combat tactics}
}
\newglossaryentry{step}{
name={Step},
description={An abstract unit of measurement. We can imagine it about a yard long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size}
}
\newglossaryentry{trait}{
name={Trait},
description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute}
}
\newglossaryentry{vitalShot}{
name={Vitals Shot},
prefix={a\space},
description={An attack which strikes between the gaps in armour, dealing full Damage},
}
\newglossaryentry{restingaction}{
name={Resting Action},
first={\textit{Resting Action}},
description={An unhurried action, where a character can take time to do something right}
}
\newglossaryentry{downtime}{
name={Downtime},
description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills}
}
\newacronym[
description={A measure of how much luck the character has left, used solely to avoid Damage},
shortplural={FP},
......
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