description={The spell's current level (including Enhancements)},
description={means the spell's total level},
text={spell level},
nonumberlist,
]{lv}{Lv}{Spell Level}
\newacronym[
description={The smallest unit of currency},
description={are the smallest unit of currency},
shortplural={cp},
text={copper piece},
longplural={copper pieces},
...
...
@@ -23,7 +23,8 @@
]{cp}{cp}{Copper Piece}
\newacronym[
description={One silver piece is worth one hundred copper pieces},
description={get you 100 silver piece is worth one hundred copper pieces},
name={Silver Pieces},
text={silver piece},
shortplural={sp},
longplural={silver pieces},
...
...
@@ -31,9 +32,10 @@
]{sp}{sp}{Silver Piece}
\newacronym[
description={One gold piece is worth ten silver pieces, or one thousand copper pieces},
description={convert to ten silver, or a thousand copper pieces},
shortplural={gp},
longplural={gold pieces},
name={Gold Piece},
text={gold piece},
prefix={a\space},
]{gp}{gp}{Gold Piece}
...
...
@@ -44,7 +46,7 @@
name={The Judge},
text={Judge},
sort={Judge},
description={runs the game, interprets the rules, and forgets to bring enough pencils}
description={runs the game, interprets the rules, and forgets to bring enough pencils},
}
\newglossaryentry{storypoint}{
...
...
@@ -55,13 +57,6 @@
description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant \glsfmtplural{xp}}
}
\newglossaryentry{characterPool}{
name={character pool},
prefix={a\space},
nonumberlist,
description={the collection of total playable characters, including allies summoned with \glsentrytext{storypoint}}
}
\newglossaryentry{interval}{
nonumberlist,
prefix={an\space},
...
...
@@ -74,9 +69,9 @@
\newglossaryentry{boon}{
nonumberlist,
prefix={a\space},
name={Concoction},
name={A Concoction},
text={concoction},
description={a liquid or powder which, when thrown in the air, hyper-charges the use of a single Sphere, for anyone present next to the burst.
description={is a liquid or powder which, when thrown in the air, hyper-charges the use of a single Sphere, for anyone present next to the burst.
For example, a concoction to boost the Air Sphere would mean a caster with Air 2 could cast a single spell as if they had Air 3.
The first spell cast, uses up the effect, although some powders have enough for multiple spells}
}
...
...
@@ -86,14 +81,13 @@
prefix={a\space},
name={Ingredients},
text={ingredient},
description={A piece of an animal or plant which, when a skilled herbalist may prepare for use as a \glsentrytext{boon}.
Most require the Medicine Skill to properly prepare}
description={come from animals or plants. Skilled herbalists prepare them a \glsentrytext{boon}}
}
\newglossaryentry{area}{
name={Area},
prefix={an\space},
description={The basic unit of large spaces. An area is a space made distinct by its features. In a dungeon, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site}
description={gives a rough unit for large spaces. An area is a space made distinct by its features. In some undergound labyrinth, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site}
}
\newglossaryentry{quickaction}{
...
...
@@ -104,73 +98,86 @@
}
\newglossaryentry{attribute}{
name={Attribute},
name={Attributes},
text={Attribute},
prefix={an\space},
first={\textit{Attribute}},
description={One of the six Traits which form the basis of the character -- Strength, Speed, et c}
description={measure a character's inherent abilities -- Strength, Speed, et c}
}
\newglossaryentry{skill}{
name={Skill},
name={Skills},
text={Skill},
prefix={a\space},
nonumberlist,
first={\textit{Skill}},
description={Some training a character has, allowing them to be particularly good at one sort of profession or activity}
description={represent training and practice, allowing them to be particularly good at one sort of profession or activity}
}
\newglossaryentry{natural}{
name={Natural Roll},
sort={Natural Roll},
sort={A Natural Roll},
prefix={a\space},
nonumberlist,
description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification}
description={is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification}
}
\newglossaryentry{round}{
name={Round},
name={A Round},
text={round},
prefix={a\space},
nonumberlist,
description={A round is an abstract measurement of time during which characters can make a series of attacks or cast spells. Each new round players adjust their combat tactics}
description={measures a small slice of fast-paced time.
Mostly, we use rounds for combat}
}
\newglossaryentry{step}{
name={Step},
text={step},
prefix={a\space},
description={An abstract unit of measurement. We can imagine it about a yard long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size}
description={provide a rough measure of space.
We can imagine it about a metre long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size}
}
\newglossaryentry{trait}{
name={Trait},
name={Traits},
text={Trait},
prefix={a\space},
description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute}
description={are any stat on a character sheet, such as Strength, Attack, or a weapon's Damage.}
}
\newglossaryentry{vitalShot}{
name={Vitals Shot},
name={A Vitals Shot},
text={Vitals Shot},
prefix={a\space},
description={An attack which strikes between the gaps in armour, dealing full Damage},
description={means an attack which strikes between the gaps in armour, dealing full Damage},
}
\newglossaryentry{restingaction}{
name={Resting Action},
text={A Resting Action},
first={\textit{Resting Action}},
prefix={a\space},
description={An unhurried action, where a character can take time to do something right}
description={means an unhurried action, where a character has the time and safety to do somthing right}
}
\newglossaryentry{downtime}{
name={Downtime},
text={downtime},
prefix={a\space},
description={These are the times between sessions, where characters train, study, or simply drink}
description={between sessions lets characters train, heal, and drink.
Every week in our world, three weeks pass over there}
}
\newacronym[
description={A measure of how much luck the character has left, used solely to avoid Damage},
description={measure of how much luck the character has left, used solely to avoid Damage},
shortplural={FP},
prefix={an\space},
]{fp}{FP}{Fate Point}
\newacronym[
description={The simple, linear, measure of a character's health and injury},
description={are the simple, linear, measure of a character's health and injury},
shortplural={HP},
prefix={a\space},
]{hp}{HP}{Health Point}
...
...
@@ -185,25 +192,26 @@
}
\newacronym[
description={The number players need to roll on the dice to achieve a tie with the task. Rolling higher indicates they have their prize, rolling lower means some nasty outcome is upon them, and rolling a tie means both (or neither)},
description={are the number players need to roll on the dice to achieve a \emph{tie} with the task.
Rolling higher indicates they have their prize, rolling lower means some nasty outcome is upon them, and rolling a tie means both (or neither)},
shortplural={TNs},
prefix={a\space},
]{tn}{TN}{Tie Number}
\newacronym[
description={The ``battery power'' of a magic user, which allows them to power spells},
description={work as the ``battery power'' of a magic user, which allows them to power spells},
shortplural={MP},
prefix={a\space},
]{mp}{MP}{Mana Point}
\newacronym[
description={A measure of actions someone can take in a round, based on how fast they can move and react},
description={measure how many actions someone can take in a round, based on how fast they can move and react},
shortplural={AP},
prefix={an\space},
]{ap}{AP}{Action Point}
\newacronym[
description={An abstract measurement of how much valuable experience and learning characters have acquired. PCs spend XP to buy Traits},
description={form an abstract measurement of how much valuable experience and learning characters have acquired. PCs spend XP to buy Traits},
shortplural={XP},
prefix={an\space},
]{xp}{XP}{Experience Point}
...
...
@@ -214,21 +222,20 @@
]{pc}{PC}{Player Character}
\newacronym[
description={magical shielding from the force sphere},
description={show magical shielding from the Force sphere},
shortplural={SP}
prefix={a\space},
]{SP}{SP}{Shield Point}
\newacronym[
description={A rating of protection, generally from wearing armour},
description={represent armour of any type, or other states which help avoid Damage},
shortplural={DR}
prefix={a\space},
]{dr}{DR}{Damage Resistance}
\newacronym[
description={Non Player Character -- anyone in the world played by the \glsentrytext{gm} rather than a player},
prefix={a\space},
]{npc}{NPC}{Non Player Character}
prefix={a\space},]{npc}{NPC}{Non Player Character}
\newglossaryentry{weight}{
...
...
@@ -241,6 +248,14 @@
Creatures have a \glsentrytext{weight} equal to their own \glsentrytext{hp}}
}
\newglossaryentry{characterPool}{
name={The Character Pool},
text={character pool},
prefix={a\space},
sort={Character Pool},
nonumberlist,
description={is the collection of total playable characters, including allies summoned with \glsentrytext{storypoint}, ready and waitng for when a \glsentrytext{pc} dies}