description={means quarter of a day -- morning, afternoon, evening, or night}
description={means quarter of a day -- morning, afternoon, evening, or night},
}
\newglossaryentry{cycle}{
...
...
@@ -124,7 +124,7 @@
prefix={an\space},
nonumberlist,
description={are substances with elemental affinities, used for powerful alchemical effects.
A griffin's feathers may boost Air magic, or a bear's heart may be used to create a Fire \glsentrytext{talisman}}
A griffin's feathers may boost Air magic, or a bear's heart may be used to create a Fire \glsentrytext{talisman}},
}
\newglossaryentry{talisman}{
...
...
@@ -176,7 +176,7 @@
prefix={an\space},
category={rules},
first={\textit{Attribute}},
description={measure a character's inherent abilities -- Strength, Speed, et c}
description={measure a character's inherent abilities -- Strength, Speed, et c},
}
\newglossaryentry{natural}{
...
...
@@ -187,7 +187,7 @@
category={rules},
nonumberlist,
description={is a roll where the physical dice land on some number.
For example, a `natural 2' is where the dice show `\dicef{1}\dicef{1}', as opposed to a player gaining the result `2' from rolling a `\dicef{3}\dicef{1}' while the character has a -2 penalty to the roll}
For example, a `natural 2' is where the dice show `\dicef{1}\dicef{1}', as opposed to a player gaining the result `2' from rolling a `\dicef{3}\dicef{1}' while the character has a -2 penalty to the roll},
}
\newglossaryentry{segment}{
...
...
@@ -204,7 +204,7 @@
prefix={a\space},
category={rules},
description={are BIND's way of structuring stories.
Each segment has a location (e.g. `Town', or `Forest'), where it `activates' once the \glspl{pc} enter the area},
Each \gls{segment} has a location (e.g. `Town', or `Forest'), where it `activates' once the \glspl{pc} enter the area},
}
\newglossaryentry{round}{
...
...
@@ -213,7 +213,7 @@
prefix={a\space},
category={rules},
description={measure small slices of fast-paced time.
Mostly, we use rounds for combat}
Mostly, we use rounds for combat},
}
\newglossaryentry{step}{
...
...
@@ -223,7 +223,7 @@
category={rules},
nonumberlist,
description={provide a rough measure of space.
We can imagine it about a metre long, or as wide as the step on your gaming board, or any other length}
We can imagine it about a metre long, or as wide as the step on your gaming board, or any other length},
}
\newglossaryentry{trait}{
...
...
@@ -231,7 +231,7 @@
text={Trait},
prefix={a\space},
category={rules},
description={are any stat on a character sheet, such as Strength, Attack, or a weapon's Damage}
description={are any stat on a character sheet, such as Strength, Attack, or a weapon's Damage},
}
\newglossaryentry{vitalShot}{
...
...
@@ -253,8 +253,7 @@
description={shows how many steps of the dice armour covers.
A creature with \glsentrytext{dr} 5 means that they can subtract 5 from any Damage.
However, if the \glsentrytext{tn} to hit them is 10, with a Covering of 3, then their armour protects only 3 steps of the dice (`10, 11, and 12').
Rolling 3 steps over their \glsentrytext{tn} ($\glsentrytext{tn}10+3=13$) means the attack ignores armour, making it \pgls{vitalShot}.
},
Rolling 3 steps over their \glsentrytext{tn} ($\glsentrytext{tn}10+3=13$) means the attack ignores armour, making it \pgls{vitalShot}},
}
\newglossaryentry{restingaction}{
...
...
@@ -265,7 +264,7 @@
category={rules},
prefix={a\space},
description={can only happen when a character has no penalty for failure.
The player sets one die to `6', and rolls the other}
The player sets one die to `6', and rolls the other},
}
\newglossaryentry{downtime}{
...
...
@@ -274,7 +273,7 @@
prefix={a\space},
category={rules},
description={between sessions lets characters train, heal, and drink.
Every week in our world, three weeks pass in \glsentrytext{fenestra}}
Every week in our world, three weeks pass in \glsentrytext{fenestra}},
}
\newglossaryentry{campaign}{
...
...
@@ -282,7 +281,7 @@
text={campaign},
prefix={a\space},
category={rules},
description={are series of games, linked together by \glsentrytext{sq} plots, and every players' \glsentrytext{characterPool}}
description={are series of games, linked together by \glsentrytext{sq} plots, and every players' \glsentrytext{characterPool}},
}
\newacronym[
...
...
@@ -389,7 +388,7 @@
nonumberlist,
description={shows how easy something is to carry.
Characters can carry items with a total Weight Rating equal to their \glsentrytext{hp} total.
Creatures have a \glsentrytext{weight} equal to their own \glsentrytext{hp}}
Creatures have a \glsentrytext{weight} equal to their own \glsentrytext{hp}},
}
\newglossaryentry{characterPool}{
...
...
@@ -408,7 +407,7 @@
prefix={an\space},
description={lies one footstep past the last \glsentrytext{village}.
Beyond this point, only dark forests, empty tundra, and hungry beasts wait.
When people travel off-road, or have to push back the walls of the forest to prepare for civilization's expansions, they have gone beyond the Edge}
When people travel off-road, or have to push back the walls of the forest to prepare for civilization's expansions, they have gone beyond the Edge},
}
\newglossaryentry{deep}{
...
...
@@ -447,7 +446,7 @@
name={Jotters},
text={jotter},
prefix={a\space},
description={do paperwork for the \glsentrytext{guard}, and control everything that their seniors don't care to manage}
description={do paperwork for the \glsentrytext{guard}, and control everything that their seniors don't care to manage},
}
\newglossaryentry{sunGuard}{
...
...
@@ -455,7 +454,7 @@
sort={Sun Guard},
text={Sun Guard},
prefix={a\space},
description={are the upstanding soldiers who protect the city from all the unwashed masses, while wearing shiny-white tabards}
description={are the upstanding soldiers who protect the city from all the unwashed masses, while wearing shiny-white tabards},
}
\newglossaryentry{blight}{
...
...
@@ -464,7 +463,7 @@
sort={Blight},
prefix={a\space},
description={is an area too full of goblins for anyone to live.
Most blights have at least one cave or portal to the underground goblin realm}
Most blights have at least one cave or portal to the underground goblin realm},
}
\newglossaryentry{village}{
...
...
@@ -508,7 +507,7 @@
name={Fenestra},
nonumberlist,
description={is the moon where these stories take place.
It orbits the \gls{ainumar}}
It orbits the \gls{ainumar}},
}
% Guilds
...
...
@@ -541,7 +540,7 @@
name={Servers},
text={Server},
prefix={a\space},
description={make food for the \glsentrytext{wheatGuild} all day, and every \glsentrytext{warden} has one in their employ}
description={make food for the \glsentrytext{wheatGuild} all day, and every \glsentrytext{warden} has one in their employ},
}
\newglossaryentry{eldren}{
...
...
@@ -581,7 +580,7 @@
name={Paik},
category={god},
description={is the god of death by justice.
When bandits swing from the noose in the \glsentrytext{court}, Paik takes them to his realm, and taunts them forever}
When bandits swing from the noose in the \glsentrytext{court}, Paik takes them to his realm, and taunts them forever},
}
\newglossaryentry{doulaShop}{
...
...
@@ -609,7 +608,7 @@
sort={Pit of Justice},
symbol={\glsentrytext{justice}},
description={is where a town's \glsentrytext{warden} resolves legal disputes, and decides on the correct punishment for criminals.
All trials must be on display, to warn the people about the consequences of crime, so they can learn that justice always prevails}
All trials must be on display, to warn the people about the consequences of crime, so they can learn that justice always prevails},
}
\newglossaryentry{templeOfJustice}{
...
...
@@ -625,13 +624,13 @@
text={Warden},
nonumberlist,
prefix={a\space},
description={make the laws and decide fitting punishments for criminals}
description={make the laws and decide fitting punishments for criminals},
}
\newglossaryentry{sable}{
name={Sable},
category={god},
description={releases cold into the world to watch people lay down and die in the snow, then takes them to his frigid realm, to place their frozen spirits there like an ornament}
description={releases cold into the world to watch people lay down and die in the snow, then takes them to his frigid realm, to place their frozen spirits there like an ornament},
}
\newglossaryentry{weaversGuild}{
...
...
@@ -688,7 +687,7 @@
name={Armourers},
text={Armourer},
prefix={an\space},
description={work in the \glsentrytext{armourHall} and guard civilization from death by Hate, with a combination of excellent armour, and diplomatic skills}
description={work in the \glsentrytext{armourHall} and guard civilization from death by Hate, with a combination of excellent armour, and diplomatic skills},
}
\newglossaryentry{yonder}{
...
...
@@ -722,7 +721,7 @@
text={Seeker},
prefix={a\space},
seealso={paperGuild},
description={travel to deliver messages, and gather information for the \glsentrytext{paperGuild}}
description={travel to deliver messages, and gather information for the \glsentrytext{paperGuild}},
}
\newglossaryentry{scribe}{
...
...
@@ -730,7 +729,7 @@
text={Scribe},
prefix={a\space},
description={are anyone who works for the \glsentrytext{paperGuild}.