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% We only want to show full descriptions (e.g. 'PC (Player Character)') in some books. These books make the file '.switch-gls', but most use nothing.
\IfFileExists{.switch-gls}{
\setabbreviationstyle[acronym]{long-short-sc-desc}
}{
\setabbreviationstyle[acronym]{nolong-short-sc}
}
\newacronym[
description={The spell's current level (including Enhancements)},
text={spell level},
nonumberlist,
]{lv}{Lv}{Spell Level}
\newacronym[
description={The smallest unit of currency},
shortplural={cp},
text={copper piece},
longplural={copper pieces},
]{cp}{cp}{Copper Piece}
\newacronym[
description={One silver piece is worth one hundred copper pieces},
text={silver piece},
shortplural={sp},
longplural={silver pieces},
]{sp}{sp}{Silver Piece}
\newacronym[
description={One gold piece is worth ten silver pieces, or one thousand copper pieces},
shortplural={gp},
longplural={gold pieces},
text={gold piece},
name={The Judge},
text={Judge},
sort={Judge},
description={runs the game, interprets the rules, and forgets to bring enough pencils}
description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant XP.}
\newglossaryentry{characterPool}{
name={character pool},
prefix={a\space},
nonumberlist,
description={the collection of total playable characters, including allies summoned with \glsentrytext{storypoint}}
}
name={An Interval},
text={Interval},
sort={Interval},
description={means quarter of a day -- morning, afternoon, evening, or night}
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\newglossaryentry{area}{
name={Area},
prefix={an\space},
description={The basic unit of large spaces. An area is a space made distinct by its features. In a dungeon, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site}
}
\newglossaryentry{quickaction}{
name={Response Action},
first={\textit{Response Action}},
description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing},
}
\newglossaryentry{attribute}{
name={Attribute},
first={\textit{Attribute}},
description={One of the six Traits which form the basis of the character -- Strength, Speed, et c}
}
\newglossaryentry{skill}{
name={Skill},
nonumberlist,
first={\textit{Skill}},
description={Some training a character has, allowing them to be particularly good at one sort of profession or activity}
}
\newglossaryentry{natural}{
name={Natural Roll},
description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification}
}
\newglossaryentry{round}{
name={Round},
nonumberlist,
description={A round is an abstract measurement of time during which characters can make a series of attacks or cast spells. Each new round players adjust their combat tactics}
}
\newglossaryentry{step}{
name={Step},
description={An abstract unit of measurement. We can imagine it about a yard long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size}
}
\newglossaryentry{trait}{
name={Trait},
description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute}
}
\newglossaryentry{vitalShot}{
name={Vitals Shot},
prefix={a\space},
description={An attack which strikes between the gaps in armour, dealing full Damage},
}
\newglossaryentry{restingaction}{
name={Resting Action},
first={\textit{Resting Action}},
description={An unhurried action, where a character can take time to do something right}
}
\newglossaryentry{downtime}{
name={Downtime},
description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills}
}
\newacronym[
description={A measure of how much luck the character has left, used solely to avoid Damage},
shortplural={FP},
prefix={an\space},
\newacronym[
description={The simple, linear, measure of a character's health and injury},
shortplural={HP},
prefix={a\space},
]{hp}{HP}{Health Point}
name={Fatigue Points},
text={Fatigue Point},
description={measure how tired a character is.
Characters can put up with a number of Fatigue Points equal to their \glsentrytext{hp}, after which they receive penalties to act}
}
description={The number players need to roll on the dice to achieve a tie with the task. Rolling higher indicates they have their prize, rolling lower means some nasty outcome is upon them, and rolling a tie means both (or neither)},
shortplural={TNs},
prefix={a\space},
\newacronym[
description={The ``battery power'' of a magic user, which allows them to power spells},
]{mp}{MP}{Mana Point}
\newacronym[
description={A measure of actions someone can take in a round, based on how fast they can move and react},
]{ap}{AP}{Action Point}
\newacronym[
description={An abstract measurement of how much valuable experience and learning characters have acquired. PCs spend XP to buy Traits},
]{xp}{XP}{Experience Point}
\newacronym[
description={-- one of the characters run by the people playing the game},
]{pc}{PC}{Player Character}
\newacronym[
description={magical shielding from the force sphere},
shortplural={SP}
]{SP}{SP}{Shield Point}
\newacronym[
description={A rating of protection, generally from wearing armour},
shortplural={DR}
]{dr}{DR}{Damage Resistance}
\newacronym[
description={Non Player Character -- anyone in the world played by the \glsentrytext{gm} rather than a player},
prefix={a\space},
\newglossaryentry{weight}{
name={Weight Rating},
text={Weight},
nonumberlist,
first={Weight Rating},
description={measures how heavy something is when compared to a character's Strength Bonus.
Creatures have a \glsentrytext{weight} equal to their own \glsentrytext{hp}}
}
\newglossaryentry{edge}{
name={The Edge},
sort={Edge},
text={Edge},
nonumberlist,
first={Edge of Civilization},
description={lies one footstep past the last walled town.
Beyond this point, only dark forests, empty tundra, and hungry beasts wait.
When people travel off-road, or have to push back the walls of the forest to prepare for civilization's expansions, they have gone beyond the Edge}
}
\newglossaryentry{deep}{
name={The Deep},
description={is the area below or beyond the civilized caverns where the dwarves live, where most tunnels lie barren, and others contain nothing but dangerous beasts}
}
\newglossaryentry{guard}{
name={Night Guard},
text={Night Guard},
description={are the sorry lot who have nothing better to do than wander into the darkness and get eaten}
}
\newglossaryentry{blight}{
name={A Blight},
text={blight},
sort={Blight},
first={nura \textit{blight}},
description={is is an area too full of nura for anyone to live.
Most blights have at least one portal to the nura realm}
}
\newglossaryentry{ainumar}{
name={Ainumar},
plural={Ainumari},
description={is a great orb in the sky, commonly supposed to be where the gods live}
}
\newglossaryentry{fenestra}{
name={Fenestra},
description={is the world the characters exist}
\newglossaryentry{N}{
type=symbols,
nonumberlist,
name={\Hygiea},
}
\newglossaryentry{D}{
type=symbols,
nonumberlist,
name={\Lilith},
}
\newglossaryentry{T}{
type=symbols,
nonumberlist,
name={\Opposition},
description={A team of multiple creatures}
}
\newglossaryentry{F}{
type=symbols,
nonumberlist,
name={\Venus},
description={Female}
}
\newglossaryentry{M}{
type=symbols,
nonumberlist,
name={\Mars},
description={Male}
}
\newglossaryentry{E}{
type=symbols,
nonumberlist,
name={\Mercury},
description={Sentient (any gender or none)}
}
\newglossaryentry{A}{
type=symbols,
nonumberlist,
name={\Taurus},
description={Animal}
}
% RACES
\newglossaryentry{Dw}{
type=symbols,
nonumberlist,
name={\Vulkanus},
description={Dwarf}
}
\newglossaryentry{El}{
type=symbols,
nonumberlist,
name={\Moon},
description={Elf}
}
\newglossaryentry{Hu}{
type=symbols,
nonumberlist,
name={\Saturn},
description={Human}
}
\newglossaryentry{Gn}{
type=symbols,
nonumberlist,
name={\Kronos},
description={Gnome}
}
\newglossaryentry{Nl}{
type=symbols,
nonumberlist,
name={\Admetos},
description={Gnoll}
}
\newglossaryentry{squash}{
type=symbols,
nonumberlist,
name={\Vesta},
description={Play Side Quest at the same time as the next}
nonumberlist,
name={\Square},
description={Side Quest is not ready yet}
}
\newglossaryentry{sqr}{
type=symbols,
\newcommand{\T}[1][1]{\gls{T}\setcounter{noAppearing}{#1}} % groups
\newcommand{\M}{\gls{M}} % male
\newcommand{\F}{\gls{F}} % female
\newcommand{\E}{\gls{E}} % sentient
\newcommand{\A}{\gls{A}} % creature
\newcommand{\N}{\gls{N}} % nura
\newcommand{\D}{\gls{D}} % undead
\newcommand{\Dw}{\gls{Dw}} % dwarf
\newcommand{\El}{\gls{El}} % elf
\newcommand{\Hu}{\gls{Hu}} % human
\newcommand{\Gn}{\gls{Gn}} % gnome
\newcommand{\Nl}{\gls{Nl}} % gnoll
\newcommand{\squash}{\gls{squash}} % multi-part side quest
\newcommand{\sqr}{\gls{sqr}} % multi-part side quest
\newcommand{\sqn}{\gls{sqn}} % multi-part side quest