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  • % We only want to show full descriptions (e.g. 'PC (Player Character)') in some books. These books make the file '.switch-gls', but most use nothing.
    
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    \IfFileExists{.switch-gls}{
      \setabbreviationstyle[acronym]{long-short-sc-desc}
    }{
      \setabbreviationstyle[acronym]{nolong-short-sc}
    }
    
    
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    \newacronym[
      description={The spell's current level (including Enhancements)},
      text={spell level},
      nonumberlist,
    ]{lv}{Lv}{Spell Level}
    
    
    \newacronym[
      description={The smallest unit of currency},
      shortplural={cp},
      text={copper piece},
      longplural={copper pieces},
    
      prefix={a\space},
    
    ]{cp}{cp}{Copper Piece}
    
    \newacronym[
      description={One silver piece is worth one hundred copper pieces},
      text={silver piece},
      shortplural={sp},
      longplural={silver pieces},
    
      prefix={a\space},
    
      ]{sp}{sp}{Silver Piece}
    
    \newacronym[
      description={One gold piece is worth ten silver pieces, or one thousand copper pieces},
      shortplural={gp},
      longplural={gold pieces},
      text={gold piece},
    
      prefix={a\space},
    
    ]{gp}{gp}{Gold Piece}
    
    
    \newglossaryentry{gm}{
      nonumberlist,
    
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      prefix={a\space},
    
      name={Judge},
      description={The person running the game, interpreting the rules, and forgetting to bring enough pencils}
    }
    
    \newglossaryentry{storypoint}{
      name={Story Point},
      nonumberlist,
      description={Players spend Story Points to bring elements of their history into play. By spending Story Points, a backstory is slowly crafted over multiple sessions}
    }
    
    
    \newglossaryentry{interval}{
      nonumberlist,
    
      prefix={an\space},
    
      name={Interval},
      description={A quarter of a day -- morning, afternoon, evening, or night}
    }
    
    
    \newacronym[
      description={A measure of how much luck the character has left, used solely to avoid Damage},
    
      shortplural={FP},
      prefix={an\space},
    
      ]{fp}{FP}{Fate Point}
    
    
    \newacronym[
      description={The simple, linear, measure of a character's health and injury},
      shortplural={HP},
      prefix={a\space},
      ]{hp}{HP}{Health Point}
    
    
    \newglossaryentry{fatigue}{
      name={Fatigue Point},
      nonumberlist,
    
      prefix={a\space},
    
      description={A measure of how tired a character is.
      Characters can put up with a number of Fatigue Points equal to their \glsentrytext{hp}, after which they receive penalties to act}
    }
    
    
    \newacronym[
    
      description={The number players need to roll on the dice to achieve a tie with the task. Rolling higher indicates they have their prize, rolling lower means some nasty outcome is upon them, and rolling a tie means both (or neither)},
    
      shortplural={TNs},
      prefix={a\space},
    
      ]{tn}{TN}{Tie Number}
    
    
    \newacronym[
      description={The ``battery power'' of a magic user, which allows them to power spells},
    
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      shortplural={MP},
      prefix={a\space},
    
      ]{mp}{MP}{Mana Point}
    
    \newacronym[
      description={A measure of actions someone can take in a round, based on how fast they can move and react},
    
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      shortplural={AP},
      prefix={an\space},
    
      ]{ap}{AP}{Action Point}
    
    \newacronym[
      description={An abstract measurement of how much valuable experience and learning characters have acquired.  PCs spend XP to buy Traits},
    
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      shortplural={XP},
      prefix={an\space},
    
      ]{xp}{XP}{Experience Point}
    
    \newacronym[
    
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      description={-- one of the characters run by the people playing the game},
    
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      prefix={a\space},
    
      ]{pc}{PC}{Player Character}
    
    \newacronym[
      description={magical shielding from the force sphere},
      shortplural={SP}
    
      prefix={a\space},
    
      ]{SP}{SP}{Shield Point}
    
    \newacronym[
      description={A rating of protection, generally from wearing armour},
      shortplural={DR}
    
      prefix={a\space},
    
      ]{dr}{DR}{Damage Resistance}
    
    \newacronym[
    
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      description={Non Player Character -- anyone in the world played by the \glsentrytext{gm} rather than a player},
      prefix={a\space},
    
      ]{npc}{NPC}{Non Player Character}
    
    
    
    \newglossaryentry{weight}{
      name={Weight Rating},
      text={Weight},
      nonumberlist,
      first={Weight Rating},
    
      prefix={a\space},
    
      description={A measure of how heavy something is when compared to a character's Strength Bonus.
      Creatures have a \glsentrytext{weight} equal to their own \glsentrytext{hp}}
    }
    
    
    
    \newglossaryentry{edge}{
      name={The Edge},
      sort={Edge},
      text={Edge},
      nonumberlist,
      first={Edge of Civilization},
    
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      prefix={an\space},
    
      description={lies one footstep past the last walled town.
      Beyond this point, only dark forests, empty tundra, and hungry beasts wait.
      When people travel off-road, or have to push back the walls of the forest to prepare for civilization's expansions, they have gone beyond the Edge}
    }
    
    \newglossaryentry{deep}{
      name={The Deep},
    
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      prefix={a\space},
    
      text={Deep},
      first={Deep Underground},
    
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      prefix={a\space},
    
      description={the area below or beyond the civilized caverns where the dwarves live, where most tunnels lie barren, and others contain nothing but dangerous beasts}
    }
    
    \newglossaryentry{guard}{
      name={Night Guard},
      text={Night Guard},
    
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      prefix={a\space},
    
      nonumberlist,
    
      description={are the sorry lot who have nothing better to do than wander into the darkness and get eaten}
    
    }
    
    \newglossaryentry{blight}{
      name={A Blight},
      text={blight},
      sort={Blight},
    
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      prefix={a\space},
    
      first={nura \textit{blight}},
      description={is is an area too full of nura for anyone to live.
      Most blights have at least one portal to the nura realm}
    }
    
    
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    \newglossaryentry{ainumar}{
      name={Ainumar},
      plural={Ainumari},
      description={is a great orb in the sky, commonly supposed to be where the gods live}
    }
    
    
    %%%%% Symbols
    
    
    \newglossaryentry{N}{
      type=symbols,
    
      sort=Nura,
    
      nonumberlist,
      name={\Hygiea},
    
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      description={Nura (ogre, goblin, et c.)}
    
    }
    
    \newglossaryentry{D}{
      type=symbols,
    
      sort=Undead,
    
      nonumberlist,
      name={\Lilith},
    
      description={Undead creature}
    
    }
    
    \newglossaryentry{T}{
      type=symbols,
    
      sort=Team,
    
      nonumberlist,
      name={\Opposition},
      description={A team of multiple creatures}
    }
    
    \newglossaryentry{F}{
      type=symbols,
    
      sort=Female,
    
      nonumberlist,
      name={\Venus},
      description={Female}
    }
    
    \newglossaryentry{M}{
      type=symbols,
    
      sort=Male,
    
      nonumberlist,
      name={\Mars},
      description={Male}
    }
    
    \newglossaryentry{E}{
      type=symbols,
    
      sort=Sentient,
    
      nonumberlist,
      name={\Mercury},
      description={Sentient (any gender or none)}
    }
    
    \newglossaryentry{A}{
      type=symbols,
    
      sort=Animal,
    
      nonumberlist,
      name={\Taurus},
      description={Animal}
    }
    
    % RACES
    
    \newglossaryentry{Dw}{
      type=symbols,
    
      sort=Dwarf,
    
      nonumberlist,
      name={\Vulkanus},
      description={Dwarf}
    }
    
    \newglossaryentry{El}{
      type=symbols,
    
      sort=Elf,
    
      nonumberlist,
      name={\Moon},
      description={Elf}
    }
    
    \newglossaryentry{Hu}{
      type=symbols,
    
      sort=Human,
    
      nonumberlist,
      name={\Saturn},
      description={Human}
    }
    
    \newglossaryentry{Gn}{
      type=symbols,
    
      sort=Gnome,
    
      nonumberlist,
      name={\Kronos},
      description={Gnome}
    }
    
    \newglossaryentry{Nl}{
      type=symbols,
    
      sort=Gnoll,
    
      nonumberlist,
      name={\Admetos},
      description={Gnoll}
    }
    
    \newglossaryentry{squash}{
      type=symbols,
    
      sort=Squash,
    
      nonumberlist,
      name={\Vesta},
    
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      description={Play Side Quest at the same time as the next}
    
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    \newglossaryentry{sqn}{
      type=symbols,
    
      sort=sqn,
    
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      nonumberlist,
      name={\Square},
      description={Side Quest is not ready yet}
    }
    
    \newglossaryentry{sqr}{
      type=symbols,
    
      sort=sqr,
    
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      nonumberlist,
      name={\CheckedBox},
    
      description={Side Quest is ready}
    
    \newcommand{\T}[1][1]{\gls{T}\setcounter{noAppearing}{#1}} % groups
    
    \newcommand{\M}{\gls{M}} % male
    \newcommand{\F}{\gls{F}} % female
    \newcommand{\E}{\gls{E}} % sentient
    \newcommand{\A}{\gls{A}} % creature
    \newcommand{\N}{\gls{N}} % nura
    \newcommand{\D}{\gls{D}} % undead
    \newcommand{\Dw}{\gls{Dw}} % dwarf
    \newcommand{\El}{\gls{El}} % elf
    \newcommand{\Hu}{\gls{Hu}} % human
    \newcommand{\Gn}{\gls{Gn}} % gnome
    \newcommand{\Nl}{\gls{Nl}} % gnoll
    \newcommand{\squash}{\gls{squash}} % multi-part side quest
    
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    \newcommand{\sqr}{\gls{sqr}} % multi-part side quest
    \newcommand{\sqn}{\gls{sqn}} % multi-part side quest