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\chapter{Character Creation}\label{charactercreation}\index{Character Creation}
Okay, so you know how to make a character by now. But just for reference, let's get some procedure down:
\begin{enumerate}
Roll the dice to determine your race and Attributes. Page \pageref{character_rolls}.
\item\label{sumCCatt}
Roll $2D6$ six times to determine your Attributes.
Page \pageref{randomAttributes}.
Write down a concept and background culture from your campaign.
\item\label{sumCCcode}
Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}.
Spend 50 \gls{xp} on Attributes, Skills, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}).
Page \pageref{xp}.
Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}.
Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all Skills.
\item
Fill in the derived stats.
\begin{itemize}
\item
\glspl{hp} are equal to 6 plus your Strength.
\item
\glspl{fp} are equal to base \glspl{fp} plus Charisma.
\item
\glspl{mp} are equal to the number of spheres you have times 3, plus your Wits Bonus.
\end{itemize}
\item
Start the game.
\item
Spend \glspl{storypoint} at every opportunity.
\iftoggle{verbose}{
\begin{multicols}{2}
\racechart
\attributeChart
\end{multicols}
}{
\racechart
\attributeChart
}
\initiativechart
\armourchart
\moralechart
\improvisedWeaponsChart
\weaponsChart
\esotericWeaponsChart
\subsection{Complications \& Manoeuvres}
\printcontents[Manoeuvres]{l}{2}{\setcounter{tocdepth}{4}}
\iftoggle{aif}{}{
\input{classes.tex}
}