Skip to content
Snippets Groups Projects
Commit 9597ea7e authored by Malin Freeborn's avatar Malin Freeborn
Browse files

add chase chart to appendix

parent 3721c2fa
No related branches found
No related tags found
No related merge requests found
......@@ -71,16 +71,18 @@ Okay, so you know how to make a character by now. But just for reference, let's
\initiativechart
\columnbreak
\armourchart
\moralechart
\chasechart
\fatiguechart
\end{multicols}
\chasechart
\pagebreak
\weaponschart
......
......@@ -992,6 +992,8 @@ The table is a guide to an unaltered roll. In most situations enemy Traits will
\end{multicols}
\newcommand{\chasechart}{
\begin{tcolorbox}[arc=1mm,tabularx={lp{.85\textwidth}}]
Total & Result \\\hline
......@@ -1012,6 +1014,10 @@ The table is a guide to an unaltered roll. In most situations enemy Traits will
\end{tcolorbox}
}
\chasechart
\begin{multicols}{2}
The \gls{gm} is encouraged to give a fast-paced description of fast-moving scenery, hurriedly telling the players about a new area before moving instantly on.
......
......@@ -14,7 +14,7 @@
\newglossaryentry{fatigue}{
name={Fatigue Point},
description={A measure of how tired a character is.
Characters can put up with a number of \glsentrytextpl{fatigue} equal to their \glsentrytextpl{hp}, after which they receive penalties to act}
Characters can put up with a number of Fatigue Points equal to their \glsentrytext{hp}, after which they receive penalties to act}
}
\newglossaryentry{restingaction}{
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment