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Verified Commit aa110c79 authored by Malin Freeborn's avatar Malin Freeborn
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add headers to manoeuvres and conditions

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......@@ -90,6 +90,7 @@ Okay, so you know how to make a character by now. But just for reference, let's
\end{multicols}
\chapter{Combat}
\label{combatAppendix}
\iftoggle{verbose}{
\begin{multicols}{2}
......
......@@ -587,6 +587,9 @@ When the party take any part of the day to rest, they can heal a number of \glsp
\subsection{Complications}
These rules cover things that happen to characters.
You can refer back to them when necessary with the list in \autoref{combatAppendix}.
\subsubsection[Blindness: Roll at -6 penalty, + (Wits + Vigilance)/ 2]{Blindness}
\index{Combat!Blindness}
......@@ -665,6 +668,9 @@ However, they can get up as by spending 1 \gls{ap}.
\subsection{Manoeuvres}
These additional actions cover different ways to engage with enemies.
Anyone can use them at any point, if they use the right weapons.
\subsubsection[Brawling: Make a normal attack roll, but any attack with a Margin less than 5 only inflicts \glspl{fatigue} rather than Damage]{Brawling}
\index{Combat!Brawling}
\index{Brawling}
......
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