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    \appendix
    
    \titleformat{\chapter}[display]
    {\bfseries}
    {\begin{tikzpicture}
    \node[minimum width=\textwidth, text=black!25, fill=black!25, inner sep=1, outer sep=0, anchor=south] (rectinit) {\huge CHAPTER};
    \node[minimum width=.8\textwidth, text=white, inner sep=1, outer sep=0, anchor=south west, text width=.8\textwidth, align=right] at (rectinit.south west) (chapname) {\huge APPENDIX~~};
    \node[minimum width=.2\textwidth, inner sep=0, outer sep=0, anchor=south west, text width=.2\textwidth, align=left] at (chapname.south east) {\chapnumfont\textcolor{chapnumcol}{\thechapter}};
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    {0pt}
    {\Huge}
    
    \addappheadtotoc
    
    \chapter{Character Creation}\label{charactercreation}\index{Character Creation}
    
    
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    \begin{multicols}{2}
    
    
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    \noindent
    
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    Okay, so you know how to make a character by now.  But just for reference, let's get some procedure down:
    
    \begin{enumerate}
    
      \item
      Roll the dice to determine your race and Attributes.  Page \pageref{character_rolls}.
      \item
      Write down a concept and background culture from your campaign.
      \item
      Spend 50 \gls{xp} on Attributes, Skills, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}).
      Page \pageref{xp}.
      \item
      Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each.  Page \pageref{start_equipment}.
      \item
      Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all Skills.
      \item
      Select a God or Code to follow, so you can gain \gls{xp}.  Page \pageref{gods_codes}.
      \item
      Fill in the derived stats.
      \begin{itemize}
    
        \item
        \glspl{hp} are equal to 6 plus your Strength.
        \item
        \glspl{fp} are equal to base \glspl{fp} plus Charisma.
        \item
        \glspl{mp} are equal to the number of spheres you have times 3, plus your Wits Bonus.
    
      \end{itemize}
      \item
      Start the game.
      \item
      Spend \glspl{storypoint} at every opportunity.
    
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    \end{enumerate}
    
    
    \columnbreak
    
    
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    \begin{xpbox}{B}
    
    
      Result & Attribute Bonus \\\hline
    
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      2 & -3 \\
    
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      3 & -2 \\
    
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      4-5 & -1 \\
    
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      6-8 & 0 \\
    
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      9-10 & +1 \\
    
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      11 & +2 \\
    
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      12 & +3 \\
    
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      \end{xpbox}
    
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    \begin{xpbox}{B}
    
    
      Trait & Cost \\\hline
      Attributes & $5 \times 2^n + 10$ \\
      Skills & $5 \times (n + 1)$ \\
      Combat/ Projectiles & $10 \times 2^n$ \\
      FP Base & $5 \times 2^n + 5$ \\
      Magic Sphere & $5 \times 2^n + 5$ \\
      Knack & $5 \times (n + 1)$ \\
    
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    \end{xpbox}
    
    \end{multicols}
    
    \chapter{Combat}
    
    
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    \iftoggle{verbose}{
    
      \begin{multicols}{2}
    
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    }{}
    
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    \initiativechart
    
    \armourchart
    
    \moralechart
    
    
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    \iftoggle{verbose}{
    
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    \end{multicols}
    
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    }{}
    
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    \chasechart
    
    
    \section*{Weapons}
    
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    \weaponschart
    
    
    \section*{Complications \& Manoeuvres}
    
    \printcontents[Manoeuvres]{l}{2}{\setcounter{tocdepth}{4}}
    
    
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    \iftoggle{verbose}{
    
      \iftoggle{aif}{}{
        \input{classes.tex}
      }
    
    \chapter{Spell Summaries}
    
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    The following spell summaries are simplified for reference, and do not take into account spells cast at a higher level than normal.
    
    \vspace{1em}
    
    
    \printcontents[magic]{l}{1}{\setcounter{tocdepth}{4}}