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Verified Commit 0983283b authored by Malin Freeborn's avatar Malin Freeborn
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reference cs example labels

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......@@ -128,7 +128,7 @@ circle label/.style = {
%----
\posterbox[adjusted title=Melee (10/20/40),
remember,
]{name=Melee,column=11,row=8,span=8,rowspan=1.6}{
]{name=melee,column=11,row=8,span=8,rowspan=1.6}{
\begin{tabularx}{\linewidth}{Xr@{}}
\hiderowcolors
......@@ -234,16 +234,19 @@ circle label/.style = {
%------
\iftoggle{examplecharacter}{
\commentary{[xshift=10,yshift=-3em]TCBPOSTER@title.north}{-1em,-1em}{1: Write down your name and roll a random race (\autopageref{raceRoll})}
\commentary{[xshift=10,yshift=-3em]TCBPOSTER@title.north}{-1em,-1em}{\ref{sumCCrace}: Write down your name and roll a random race (\autopageref{raceRoll})}
\commentary{[xshift=5em,yshift=-3em]TCBPOSTER@attributes.south west}{0em,2em}{2: Roll to determine each of your Attributes, then apply the racial modifier (\autopageref{randomAttributes})}
\commentary{[xshift=5em,yshift=-3em]TCBPOSTER@attributes.south west}{0em,2em}{\ref{sumCCconcept}: Roll to determine each of your Attributes, then apply the racial modifier (\autopageref{randomAttributes})}
\commentary{[xshift=13em,yshift=-6em]TCBPOSTER@title.west}{-2em,2em}{3: Concept and Name: write two words to summarize the character, and write down a name}
\commentary{[xshift=13em,yshift=-6em]TCBPOSTER@title.west}{-2em,2em}{\ref{sumCCxp}: Concept and Name: write two words to summarize the character, and write down a name}
\commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{-20em,0em}{}
\commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{-3em,2em}{4: Spend 50 XP to raise the character's Attributes and Skills (\autopageref{xp}).}
\commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{2em,-30em}{}
\commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{-3em,2em}{\ref{sumCCequip}: Spend 50 \glspl{xp} to raise the character's Attributes and Skills (\autopageref{xp}).}
\commentary{[xshift=-7em,yshift=-5em]TCBPOSTER@title.east}{-3em,2em}{5: Select a Code (\autopageref{gods_codes}) and write down a culture.}
\commentary{[xshift=-7em,yshift=-5em]TCBPOSTER@title.east}{-3em,2em}{\ref{sumCCcode}: Select a Code (\autopageref{gods_codes}) and write down a culture.}
\commentary{[xshift=-1em,yshift=-3em]TCBPOSTER@melee.south west}{4em,6em}{\small The \gls{xp} cost for the first three levels are shown above each box}
\commentary{[xshift=5em,yshift=5em]TCBPOSTER@armoury.north west}{4em,-23em}{}
\commentary{[xshift=5em,yshift=5em]TCBPOSTER@armoury.north west}{-1em,-3em}{6: Take a number of pieces of equipment equal to all Skill levels added together (\autopageref{goods}).}
......
......@@ -23,18 +23,18 @@
Okay, so you know how to make a character by now. But just for reference, let's get some procedure down:
\begin{enumerate}
\item
\item\label{sumCCrace}
Roll the dice to determine your race and Attributes. Page \pageref{character_rolls}.
\item
\item\label{sumCCconcept}
Write down a concept and background culture from your campaign.
\item
\item\label{sumCCxp}
Spend 50 \gls{xp} on Attributes, Skills, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}).
Page \pageref{xp}.
\item
\item\label{sumCCequip}
Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}.
\item
Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all Skills.
\item
\item\label{sumCCcode}
Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}.
\item
Fill in the derived stats.
......
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