@@ -30,6 +30,8 @@ Okay, so you know how to make a character by now. But just for reference, let's
Page \pageref{randomAttributes}.
\item\label{sumCCconcept}
Write down a concept and background culture from your campaign.
\item\label{sumCCcode}
Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}.
\item\label{sumCCxp}
Spend 50 \gls{xp} on Attributes, Skills, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}).
Page \pageref{xp}.
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@@ -37,8 +39,6 @@ Okay, so you know how to make a character by now. But just for reference, let's
Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}.
\item\label{sumCCcoin}
Starting money is $(3D6-5)\times2^S$\gls{cp}, where S = combined levels in all Skills.
\item\label{sumCCcode}
Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}.