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\date{\today}
\begin{document}
\chapter{How to Make Monsters}
\section{Introduction}
\begin{multicols}{2}
\subsection{All about Dragons}
\begin{boxtext}
As you embark upon your first adventure, you summon your first monster with a simple backstroke.
You write down {\tt\textbackslash dragon}, and behold!
\end{boxtext}
\dragon
Each time you conjure the dragon, it will look a little different.
The next one might look like this:
\dragon
If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the {\tt\textbackslash npc command}, like this:
{\tt\textbackslash dragon[\textbackslash npc\{\textbackslash M\}\{Bob the dragon\}] }
Which then makes a male dragon called ``Bob'':
\dragon[\npc{\M}{Bob the Dragon}]
You can summon dozens of monsters, including {\tt\textbackslash humansoldier}, {\tt\textbackslash basilisk}, and {\tt \textbackslash ghoul}
(see {\tt monsters.tex} for all the examples).
\subsection{Individual NPCs}
Individual characters can be created by using the {\tt\textbackslash npc} command then the \textbackslash person command, with its nine arguments:
\begin{verbatim}
\npc{\M}{Alice}
\person{0}% STRENGTH
{1}% DEXTERITY
{-1}% SPEED
{{2}% INTELLIGENCE
{0}% WITS
{0}}% CHARISMA
{0}% DR
{1}% COMBAT
{\longsword, adventuring equipment}% EQUIPMENT
{}
\end{verbatim}
\npc{\M}{Alice}
\person{0}% STRENGTH
{1}% DEXTERITY
{-1}% SPEED
{{2}% INTELLIGENCE
{0}% WITS
{0}}% CHARISMA
{0}% DR
{1}% COMBAT
{\longsword, adventuring equipment}% EQUIPMENT
{}
\subsubsection{Bestiary}
Statblocks in a bestiary chapter (or any space for examples).
You can set an example chapter by writing {\tt\textbackslash settoggle\{bestiarychapter\}\{true\}}
Then the {\tt \textbackslash humansoldier} command turns from this:
\humansoldier
\settoggle{bestiarychapter}{true}
\ldots into this:
\humansoldier
This second soldier is still partly random.
\subsection{Boxes}
You can add things for these people to say with a {\tt\textbackslash begin\{speechtext\}} command:
\begin{speechtext}
``Would you tell me, please, which way I ought to go from here?''
``That depends a good deal on where you want to get to.''
This is a magical item.
\begin{verbatim}
\magicitem{Noodle of Death}% NAME
{Extinguish}% SPELL
{Divinity (FSM)}% PATH
{Instant}% DURATION
{Pocket Spell}% TYPE
{2}% Potency
{5}% MP
\end{verbatim}
\magicitem{Noodle of Death}% NAME
{Extinguish}% SPELL
{Divinity (FSM)}% PATH
{Instant}% DURATION
{Pocket Spell}% TYPE
{2}% Potency
{5}% MP
\subsection{Encounters}
Make encounter tables like this:
\begin{verbatim}
\li & Doormouse \\
\li & Dodo \\
\li \lii Unicorn \\
\li \lii Red Queen \\
& \lii Black Queen \\
& \lii Green Queen \\
\end{verbatim}
\begin{encounters}{Wonderland}
\li & Doormouse \\
\li & Dodo \\
\li \lii Unicorn \\
\li \lii Red Queen \\
& \lii Black Queen \\
& \lii Green Queen \\
\end{encounters}
And charts about roll successes like this:
\begin{verbatim}
\end{verbatim}
\begin{rollchart}
\end{rollchart}
\end{multicols}
\end{document}