As you embark upon your first adventure, you summon your first monster with a simple backstroke.
You write down {\tt\textbackslash dragon}, and behold!
\end{boxtext}
\dragon
Each time you conjure the dragon, it will look a little different.
The next one might look like this:
\dragon
If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the {\tt\textbackslash NPC command}, like this:
{\tt\textbackslash dragon[\textbackslash npc\{\textbackslash M\}\{Bob the dragon\}] }
Which then makes a male dragon called ``Bob'':
\dragon[\npc{\M}{Bob the Dragon}]
The first field can also indicate a female with an {\tt\textbackslash F} (\F), a team of people with a {\tt\textbackslash T} (\T), or undead with \textbackslash D (\D).
With a little study, you can summon dozens of monsters, including {\tt\textbackslash humansoldier}, {\tt\textbackslash basilisk}, and {\tt\textbackslash ghoul}.
\subsection{Individual NPCs}
Individual characters can be created by using the {\tt\textbackslash npc} command then the \textbackslash person command, with its nine arguments:
\begin{verbatim}
\npc{\M}{Alice}
\person{0}% STRENGTH
{1}% DEXTERITY
{-1}% SPEED
{{2}% INTELLIGENCE
{0}% WITS
{0}}% CHARISMA
{0}% DR
{1}% COMBAT
{Academics 1, Survival 1}% SKILLS
{\longsword, adventuring equipment}% EQUIPMENT
{}
\end{verbatim}
\npc{\M}{Alice}
\person{0}% STRENGTH
{1}% DEXTERITY
{-1}% SPEED
{{2}% INTELLIGENCE
{0}% WITS
{0}}% CHARISMA
{0}% DR
{1}% COMBAT
{Academics 1, Survival 1}% SKILLS
{\longsword, adventuring equipment}% EQUIPMENT
{}
You can add things for these people to say with a {\tt\textbackslash begin\{speechtext\}} command:
\begin{speechtext}
``Would you tell me, please, which way I ought to go from here?''
``That depends a good deal on where you want to get to.''
\end{speechtext}
\subsection{And now for something completely different}