\documentclass[a4paper,openany]{book} \usepackage{bind} \date{\today} \begin{document} \chapter{How to Make Monsters} \section{Introduction} \begin{multicols}{2} \subsection{All about Dragons} \begin{boxtext} As you embark upon your first adventure, you summon your first monster with a simple backstroke. You write down {\tt\textbackslash dragon}, and behold! \end{boxtext} \dragon Each time you conjure the dragon, it will look a little different. The next one might look like this: \dragon If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the {\tt\textbackslash npc command}, like this: {\tt\textbackslash dragon[\textbackslash npc\{\textbackslash M\}\{Bob the dragon\}] } Which then makes a male dragon called ``Bob'': \dragon[\npc{\M}{Bob the Dragon}] You can summon dozens of monsters, including {\tt\textbackslash humansoldier}, {\tt\textbackslash basilisk}, and {\tt \textbackslash ghoul} (see {\tt monsters.tex} for all the examples). \subsection{Individual NPCs} Individual characters can be created by using the {\tt\textbackslash npc} command then the \textbackslash person command, with its nine arguments: \begin{verbatim} \npc{\M}{Alice} \person{0}% STRENGTH {1}% DEXTERITY {-1}% SPEED {{2}% INTELLIGENCE {0}% WITS {0}}% CHARISMA {0}% DR {1}% COMBAT {Academics 1, Wyldcrafting 1}% SKILLS {\longsword, adventuring equipment}% EQUIPMENT {} \end{verbatim} \npc{\M}{Alice} \person{0}% STRENGTH {1}% DEXTERITY {-1}% SPEED {{2}% INTELLIGENCE {0}% WITS {0}}% CHARISMA {0}% DR {1}% COMBAT {Academics 1, Wyldcrafting 1}% SKILLS {\longsword, adventuring equipment}% EQUIPMENT {} \subsubsection{Bestiary} Statblocks in a bestiary chapter (or any space for examples). You can set an example chapter by writing {\tt\textbackslash settoggle\{bestiarychapter\}\{true\}} Then the {\tt \textbackslash humansoldier} command turns from this: \humansoldier \settoggle{bestiarychapter}{true} \ldots into this: \humansoldier This second soldier is still partly random. \subsection{Boxes} You can add things for these people to say with a {\tt\textbackslash begin\{speechtext\}} command: \begin{speechtext} ``Would you tell me, please, which way I ought to go from here?'' ``That depends a good deal on where you want to get to.'' \end{speechtext} \subsection{Magical items} This is a magical item. \begin{verbatim} \magicitem{Noodle of Death}% NAME {Extinguish}% SPELL {Divinity (FSM)}% PATH {Instant}% DURATION {Pocket Spell}% TYPE {2}% Potency {5}% MP \end{verbatim} \magicitem{Noodle of Death}% NAME {Extinguish}% SPELL {Divinity (FSM)}% PATH {Instant}% DURATION {Pocket Spell}% TYPE {2}% Potency {5}% MP \subsection{Encounters} Make encounter tables like this: \begin{verbatim} \begin{encounters}{Wonderland} Fields & Gardens & Results \\\hline \li & Doormouse \\ \li & Dodo \\ \li \lii Unicorn \\ \li \lii Red Queen \\ & \lii Black Queen \\ & \lii Green Queen \\ \end{verbatim} \begin{encounters}{Wonderland} Fields & Gardens & Results \\\hline \li & Doormouse \\ \li & Dodo \\ \li \lii Unicorn \\ \li \lii Red Queen \\ & \lii Black Queen \\ & \lii Green Queen \\ \end{encounters} And charts about roll successes like this: \begin{verbatim} \begin{rollchart} Roll & Result \\\hline 12 & Success \\ 11 & Failure \\ \end{rollchart} \end{verbatim} \begin{rollchart} Roll & Result \\\hline 12 & Success \\ 11 & Failure \\ \end{rollchart} \end{multicols} \end{document}