@@ -27,7 +27,7 @@ The next one might look like this:
\dragon
If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the {\tt\textbackslashNPC command}, like this:
If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the {\tt\textbackslashnpc command}, like this:
{\tt\textbackslash dragon[\textbackslash npc\{\textbackslash M\}\{Bob the dragon\}] }
...
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@@ -35,9 +35,8 @@ Which then makes a male dragon called ``Bob'':
\dragon[\npc{\M}{Bob the Dragon}]
The first field can also indicate a female with an {\tt\textbackslash F} (\F), a team of people with a {\tt\textbackslash T} (\T), or undead with \textbackslash D (\D).
With a little study, you can summon dozens of monsters, including {\tt\textbackslash humansoldier}, {\tt\textbackslash basilisk}, and {\tt\textbackslash ghoul}.
You can summon dozens of monsters, including {\tt\textbackslash humansoldier}, {\tt\textbackslash basilisk}, and {\tt\textbackslash ghoul}
(see {\tt monsters.tex} for all the examples).
\subsection{Individual NPCs}
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@@ -74,6 +73,25 @@ Individual characters can be created by using the {\tt\textbackslash npc} comman
{\longsword, adventuring equipment}% EQUIPMENT
{}
\subsubsection{Bestiary}
Statblocks in a bestiary chapter (or any space for examples).
You can set an example chapter by writing {\tt\textbackslash settoggle\{bestiarychapter\}\{true\}}
Then the {\tt\textbackslash humansoldier} command turns from this:
\humansoldier
\settoggle{bestiarychapter}{true}
\ldots into this:
\humansoldier
This second soldier is still partly random.
\subsection{Boxes}
You can add things for these people to say with a {\tt\textbackslash begin\{speechtext\}} command:
\begin{speechtext}
...
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@@ -84,7 +102,7 @@ You can add things for these people to say with a {\tt\textbackslash begin\{spee
\end{speechtext}
\subsection{And now for something completely different}