Skip to content
Snippets Groups Projects
Unverified Commit e892a477 authored by Malin Freeborn's avatar Malin Freeborn
Browse files

fix spell syntax

parent 99e5fb48
No related branches found
No related tags found
No related merge requests found
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
{Warp}% Action {Warp}% Action
{Air}% Spheres {Air}% Spheres
{wind or tide's potence}% Resist with {wind or tide's potence}% Resist with
{A path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spellCost} penalty, and other attacks receive minus \arabic{spellCost} \glspl{ap}}% Description {A path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spellCost} penalty, and other attacks receive minus \arabic{spellCost} \glspl{ap})}% Description
{Gusts of cloud begin to form, and soon settle, creating a comforting mist along the path. {Gusts of cloud begin to form, and soon settle, creating a comforting mist along the path.
Anyone firing projectiles onto the misty path receives a minus \arabic{spellCost} penalty due to lack of vision, and the same again due to the protective funnel of wind buffering the arrows back. Anyone firing projectiles onto the misty path receives a minus \arabic{spellCost} penalty due to lack of vision, and the same again due to the protective funnel of wind buffering the arrows back.
......
...@@ -19,7 +19,7 @@ ...@@ -19,7 +19,7 @@
{Witness}% Action {Witness}% Action
{Fate, Air}% Spheres {Fate, Air}% Spheres
{time since death}% Resist with {time since death}% Resist with
{Sniffing at the wind, the caster identifies any corpses within \spellRange.}% Description {Sniffing at the wind, the caster identifies any corpses within \spellRange}% Description
{ {
Casters typically use this trick to double-check if an immobile and wounded person might still have a chance of life. Casters typically use this trick to double-check if an immobile and wounded person might still have a chance of life.
} }
...@@ -29,7 +29,7 @@ ...@@ -29,7 +29,7 @@
{Wane}% Action {Wane}% Action
{Fate, Air}% Spheres {Fate, Air}% Spheres
{target's current \glsentrytext{fatigue} penalty}% Resist with {target's current \glsentrytext{fatigue} penalty}% Resist with
{The caster removes one type of death from the target -- \glspl{fatigue}, poison, venom, rot, or anything else they can think of.}% Description {The caster removes one type of death from the target -- \glspl{fatigue}, poison, venom, rot, or anything else they can think of}% Description
{Corpses in this state no longer decay\ldots or at least delay any decay for \arabic{spellCost}~\glspl{interval}. {Corpses in this state no longer decay\ldots or at least delay any decay for \arabic{spellCost}~\glspl{interval}.
Time spent completely motionless does not count against this time, so any corpse can remain indefinitely fresh, and any poison can remain indefinitely at bay, as long as the subject does not move an inch. Time spent completely motionless does not count against this time, so any corpse can remain indefinitely fresh, and any poison can remain indefinitely at bay, as long as the subject does not move an inch.
} }
......
...@@ -4,6 +4,5 @@ ...@@ -4,6 +4,5 @@
{Fate, Air}% Spheres {Fate, Air}% Spheres
{\roll{Strength}{Athletics}}% Resist with {\roll{Strength}{Athletics}}% Resist with
{As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange. {As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange.
Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}. Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}}% Description
}% Description
{} {}
...@@ -4,5 +4,5 @@ ...@@ -4,5 +4,5 @@
{Earth,Fire}% Spheres {Earth,Fire}% Spheres
{\roll{Speed}{Vigilance}}% Resist with {\roll{Speed}{Vigilance}}% Resist with
{The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spellCost} bonus to hit and Damage. {The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spellCost} bonus to hit and Damage.
The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword).}% Description The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword)}% Description
{The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting.} {The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting.}
...@@ -7,7 +7,6 @@ ...@@ -7,7 +7,6 @@
The caster shouts to some group in the distance to sit down, and their bodies begin to feel so heavy they cannot lift themselves. The caster shouts to some group in the distance to sit down, and their bodies begin to feel so heavy they cannot lift themselves.
The targets take an immediate \arabic{spellCost} \gls{ap} penalty. The targets take an immediate \arabic{spellCost} \gls{ap} penalty.
However, they can try to wriggle free of the warping effects of their own weight, by spending \pgls{ap}, or more. However, they can try to wriggle free of the warping effects of their own weight, by spending \pgls{ap}, or more.
Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spellCost} \glspl{ap} spare could ignore the effects immediately. Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spellCost} \glspl{ap} spare could ignore the effects immediately}% Description
}% Description
{} {}
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
{Wane}% Action {Wane}% Action
{Earth, Water}% Spheres {Earth, Water}% Spheres
{current \glspl{hp}}% Resist with {current \glspl{hp}}% Resist with
{The caster asks the target sarcastically about their health, at which point they begin to shake, and reduce their Strength or Speed Bonus by \arabic{spellCost}.}% Description {The caster asks the target sarcastically about their health, at which point they begin to shake, and reduce their Strength or Speed Bonus by \arabic{spellCost}}% Description
{When the caster target's Strength, targets may find that they cannot properly carry the weight of their own armour, or weapons. {When the caster target's Strength, targets may find that they cannot properly carry the weight of their own armour, or weapons.
The Attribute penalty returns at the same rate as lost \glspl{hp}. The Attribute penalty returns at the same rate as lost \glspl{hp}.
......
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
{Earth,Water}% Spheres {Earth,Water}% Spheres
{current \glspl{hp}}% Resist with {current \glspl{hp}}% Resist with
{The caster insults the targets' diminutive build (even if they happen to be tall and strong), and they begin to whither, becoming unevently thin. {The caster insults the targets' diminutive build (even if they happen to be tall and strong), and they begin to whither, becoming unevently thin.
The target takes a minus \arabic{spellCost} penalty to either Strength or Speed (caster's choice).}% Description The target takes a minus \arabic{spellCost} penalty to either Strength or Speed (caster's choice)}% Description
{If Strength suffers the penalty, the target may find that they cannot properly carry the weight of their own armour, or weapons. {If Strength suffers the penalty, the target may find that they cannot properly carry the weight of their own armour, or weapons.
The Attribute penalty returns at the same rate as lost \glspl{hp}.} The Attribute penalty returns at the same rate as lost \glspl{hp}.}
...@@ -14,5 +14,5 @@ ...@@ -14,5 +14,5 @@
{Witness}% Action {Witness}% Action
{Earth,Water}% Spheres {Earth,Water}% Spheres
{target's strangeness}% Resist with {target's strangeness}% Resist with
{Focussing on the air, and sniffing the wind, the caster asks politely if it will say whether or not some creature sits around \spellRange\ away.}% Description {Focussing on the air, and sniffing the wind, the caster asks politely if it will say whether or not some creature sits around \spellRange\ away}% Description
{Other humanoids are \tn[7] to detect, beasts are \tn[9], and stranger creatures present a greater challange.} {Other humanoids are \tn[7] to detect, beasts are \tn[9], and stranger creatures present a greater challange.}
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
{Earth,Water}% Spheres {Earth,Water}% Spheres
{current \glspl{hp}}% Resist with {current \glspl{hp}}% Resist with
{All \arabic{spellTargets} targets begin to convulse as their bodies flood with super-charged magic. {All \arabic{spellTargets} targets begin to convulse as their bodies flood with super-charged magic.
They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast.}% Description They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast}% Description
{The unnatural stress placed on the body makes the targets grow tired, fast. {The unnatural stress placed on the body makes the targets grow tired, fast.
They gain twice the normal \glspl{fatigue} for as long as the spell lasts, and it lasts until the targets starve till the point of near-death, reaching a -4 penalty from \glspl{fatigue}. They gain twice the normal \glspl{fatigue} for as long as the spell lasts, and it lasts until the targets starve till the point of near-death, reaching a -4 penalty from \glspl{fatigue}.
While in this heightened state, targets can also \glspl{fatigue} and \glspl{hp} at twice the standard rate. While in this heightened state, targets can also \glspl{fatigue} and \glspl{hp} at twice the standard rate.
......
...@@ -5,7 +5,7 @@ ...@@ -5,7 +5,7 @@
{current \glspl{hp}}% Resist with {current \glspl{hp}}% Resist with
{All \arabic{spellTargets} targets start feeling chilly, then freezing, and eventually settle into their new `normal'. {All \arabic{spellTargets} targets start feeling chilly, then freezing, and eventually settle into their new `normal'.
They feel comfortably cold at all times, and even freeze nearby water. They feel comfortably cold at all times, and even freeze nearby water.
They cannot drink, but can still nourish themselves by eating ice.}% Description They cannot drink, but can still nourish themselves by eating ice}% Description
{A total of \arabic{spellTargets} barrels' worth of liquid in the vicinity freezes over (meaning one per target). {A total of \arabic{spellTargets} barrels' worth of liquid in the vicinity freezes over (meaning one per target).
The spell can dramatically affect rivers, and any unfortunate taverns nearby. The spell can dramatically affect rivers, and any unfortunate taverns nearby.
Rain presents even more serious problems to everyone around, including those afflicted by the spell. Rain presents even more serious problems to everyone around, including those afflicted by the spell.
......
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
{Wax}% Action {Wax}% Action
{}% Enhancements {}% Enhancements
{surrounding darkness}% Resist with {surrounding darkness}% Resist with
{Arcanists of light can make any source of light -- even a candle flame or starlight -- bloom into the light of a healthy torch.}% Description {Arcanists of light can make any source of light -- even a candle flame or starlight -- bloom into the light of a healthy torch}% Description
{} {}
\spell{Shadow}% Name \spell{Shadow}% Name
...@@ -11,7 +11,7 @@ ...@@ -11,7 +11,7 @@
{Wane}% Action {Wane}% Action
{}% Enhancements {}% Enhancements
{\roll{Wits}{Vigilance}}% Resist with {\roll{Wits}{Vigilance}}% Resist with
{A single patch of darkness, the length of a step, forms anywhere within range.}% Description {A single patch of darkness, the length of a step, forms anywhere within range}% Description
{It can completely obscure a candle's light, and diminish a torch's light to the strength of a candle. {It can completely obscure a candle's light, and diminish a torch's light to the strength of a candle.
The patch of shadow joins to a target. The patch of shadow joins to a target.
......
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
{Wax}% Action {Wax}% Action
{Fire, Air}% Spheres {Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with {\roll{Wits}{Vigilance}}% Resist with
{The caster grows any source of light into a painful glare, covering a massive area.}% Description {The caster grows any source of light into a painful glare, covering a massive area}% Description
{When this light springs up suddenly in the dark, anyone looking towards it makes a \roll{Wits}{Vigilance} test (\tn[9]) or loses \arabic{spellCost}~\glspl{ap}.} {When this light springs up suddenly in the dark, anyone looking towards it makes a \roll{Wits}{Vigilance} test (\tn[9]) or loses \arabic{spellCost}~\glspl{ap}.}
\spell{Were Light}% Name \spell{Were Light}% Name
...@@ -11,7 +11,7 @@ ...@@ -11,7 +11,7 @@
{Wax}% Action {Wax}% Action
{Fire, Air}% Spheres {Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with {\roll{Wits}{Vigilance}}% Resist with
{A light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spellCost}~\gls{ap}.}% Description {A light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spellCost}~\gls{ap}}% Description
{This light attaches to a target, hovering around them like sparkling oil-stain. {This light attaches to a target, hovering around them like sparkling oil-stain.
The light fades if left in the darkness for a full \gls{interval}, or if batted and prodded for a couple of rounds.} The light fades if left in the darkness for a full \gls{interval}, or if batted and prodded for a couple of rounds.}
...@@ -20,5 +20,5 @@ ...@@ -20,5 +20,5 @@
{Wane}% Action {Wane}% Action
{Fire, Air}% Spheres {Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with {\roll{Wits}{Vigilance}}% Resist with
{One target shadow forms a detailed silhouette, and may even stand up and away from the ground.}% Description {One target shadow forms a detailed silhouette, and may even stand up and away from the ground}% Description
{During the daylight, it simply appears very strange; but at night these shadow puppets can easily fool someone.} {During the daylight, it simply appears very strange; but at night these shadow puppets can easily fool someone.}
...@@ -3,5 +3,5 @@ ...@@ -3,5 +3,5 @@
{Wane}% Action {Wane}% Action
{Fire, Air}% Spheres {Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with {\roll{Wits}{Vigilance}}% Resist with
{Shadows covering \arabic{spellTargets} steps animate and stand, then form any shape the caster can clearly imagine.}% Description {Shadows covering \arabic{spellTargets} steps animate and stand, then form any shape the caster can clearly imagine}% Description
{} {}
...@@ -3,6 +3,6 @@ ...@@ -3,6 +3,6 @@
{Warp}% Action {Warp}% Action
{Fire, Air}% Spheres {Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with {\roll{Wits}{Vigilance}}% Resist with
{The caster sings encouraging songs to one side of a distant fight, and one side receives chimerical copies of themselves.}% Description {The caster sings encouraging songs to one side of a distant fight, and one side receives chimerical copies of themselves}% Description
{The copies split from their real selves like dough being torn apart, so anyone watching this process will find it very difficult to tell which of the enemies they can see presents a real danger.} {The copies split from their real selves like dough being torn apart, so anyone watching this process will find it very difficult to tell which of the enemies they can see presents a real danger.}
...@@ -18,7 +18,7 @@ ...@@ -18,7 +18,7 @@
{}% Enhancements {}% Enhancements
{\roll{Wits}{Academics}}% Resist with {\roll{Wits}{Academics}}% Resist with
{The target loses their train of thought. {The target loses their train of thought.
They take a -1 penalty to all actions using Mental Attributes, and a -1 \gls{ap} penalty during combat.}% Description They take a -1 penalty to all actions using Mental Attributes, and a -1 \gls{ap} penalty during combat}% Description
{} {}
\spell{Shadow Check}% Name \spell{Shadow Check}% Name
...@@ -26,7 +26,7 @@ ...@@ -26,7 +26,7 @@
{Witness}% Action {Witness}% Action
{}% Enhancements {}% Enhancements
{}% Resist with {}% Resist with
{This spell tells the caster if any particular patch (and it has to be a specific patch) contains anything which has a mind.}% Description {This spell tells the caster if any particular patch (and it has to be a specific patch) contains anything which has a mind}% Description
{Shadows, statues, or suspicious bushes can all hide all manner of things. {Shadows, statues, or suspicious bushes can all hide all manner of things.
The spell will not say what kind of mind this is -- whether animal or person. The spell will not say what kind of mind this is -- whether animal or person.
......
...@@ -4,6 +4,5 @@ ...@@ -4,6 +4,5 @@
{Water, Fate}% Spheres {Water, Fate}% Spheres
{\roll{Wits}{Academics}}% Resist with {\roll{Wits}{Academics}}% Resist with
{The caster shouts to the target about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food). {The caster shouts to the target about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food).
The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to \glspl{ap} and all Mind Attributes when interacting with their new phobia. The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to \glspl{ap} and all Mind Attributes when interacting with their new phobia}% Description
}% Description
{} {}
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment