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Unverified Commit e892a477 authored by Malin Freeborn's avatar Malin Freeborn
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fix spell syntax

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......@@ -3,7 +3,7 @@
{Warp}% Action
{Air}% Spheres
{wind or tide's potence}% Resist with
{A path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spellCost} penalty, and other attacks receive minus \arabic{spellCost} \glspl{ap}}% Description
{A path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spellCost} penalty, and other attacks receive minus \arabic{spellCost} \glspl{ap})}% Description
{Gusts of cloud begin to form, and soon settle, creating a comforting mist along the path.
Anyone firing projectiles onto the misty path receives a minus \arabic{spellCost} penalty due to lack of vision, and the same again due to the protective funnel of wind buffering the arrows back.
......
......@@ -19,7 +19,7 @@
{Witness}% Action
{Fate, Air}% Spheres
{time since death}% Resist with
{Sniffing at the wind, the caster identifies any corpses within \spellRange.}% Description
{Sniffing at the wind, the caster identifies any corpses within \spellRange}% Description
{
Casters typically use this trick to double-check if an immobile and wounded person might still have a chance of life.
}
......@@ -29,7 +29,7 @@
{Wane}% Action
{Fate, Air}% Spheres
{target's current \glsentrytext{fatigue} penalty}% Resist with
{The caster removes one type of death from the target -- \glspl{fatigue}, poison, venom, rot, or anything else they can think of.}% Description
{The caster removes one type of death from the target -- \glspl{fatigue}, poison, venom, rot, or anything else they can think of}% Description
{Corpses in this state no longer decay\ldots or at least delay any decay for \arabic{spellCost}~\glspl{interval}.
Time spent completely motionless does not count against this time, so any corpse can remain indefinitely fresh, and any poison can remain indefinitely at bay, as long as the subject does not move an inch.
}
......
......@@ -4,6 +4,5 @@
{Fate, Air}% Spheres
{\roll{Strength}{Athletics}}% Resist with
{As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange.
Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}.
}% Description
Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}}% Description
{}
......@@ -4,5 +4,5 @@
{Earth,Fire}% Spheres
{\roll{Speed}{Vigilance}}% Resist with
{The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spellCost} bonus to hit and Damage.
The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword).}% Description
The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword)}% Description
{The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting.}
......@@ -7,7 +7,6 @@
The caster shouts to some group in the distance to sit down, and their bodies begin to feel so heavy they cannot lift themselves.
The targets take an immediate \arabic{spellCost} \gls{ap} penalty.
However, they can try to wriggle free of the warping effects of their own weight, by spending \pgls{ap}, or more.
Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spellCost} \glspl{ap} spare could ignore the effects immediately.
}% Description
Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spellCost} \glspl{ap} spare could ignore the effects immediately}% Description
{}
......@@ -3,7 +3,7 @@
{Wane}% Action
{Earth, Water}% Spheres
{current \glspl{hp}}% Resist with
{The caster asks the target sarcastically about their health, at which point they begin to shake, and reduce their Strength or Speed Bonus by \arabic{spellCost}.}% Description
{The caster asks the target sarcastically about their health, at which point they begin to shake, and reduce their Strength or Speed Bonus by \arabic{spellCost}}% Description
{When the caster target's Strength, targets may find that they cannot properly carry the weight of their own armour, or weapons.
The Attribute penalty returns at the same rate as lost \glspl{hp}.
......
......@@ -4,7 +4,7 @@
{Earth,Water}% Spheres
{current \glspl{hp}}% Resist with
{The caster insults the targets' diminutive build (even if they happen to be tall and strong), and they begin to whither, becoming unevently thin.
The target takes a minus \arabic{spellCost} penalty to either Strength or Speed (caster's choice).}% Description
The target takes a minus \arabic{spellCost} penalty to either Strength or Speed (caster's choice)}% Description
{If Strength suffers the penalty, the target may find that they cannot properly carry the weight of their own armour, or weapons.
The Attribute penalty returns at the same rate as lost \glspl{hp}.}
......@@ -14,5 +14,5 @@
{Witness}% Action
{Earth,Water}% Spheres
{target's strangeness}% Resist with
{Focussing on the air, and sniffing the wind, the caster asks politely if it will say whether or not some creature sits around \spellRange\ away.}% Description
{Focussing on the air, and sniffing the wind, the caster asks politely if it will say whether or not some creature sits around \spellRange\ away}% Description
{Other humanoids are \tn[7] to detect, beasts are \tn[9], and stranger creatures present a greater challange.}
......@@ -4,7 +4,7 @@
{Earth,Water}% Spheres
{current \glspl{hp}}% Resist with
{All \arabic{spellTargets} targets begin to convulse as their bodies flood with super-charged magic.
They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast.}% Description
They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast}% Description
{The unnatural stress placed on the body makes the targets grow tired, fast.
They gain twice the normal \glspl{fatigue} for as long as the spell lasts, and it lasts until the targets starve till the point of near-death, reaching a -4 penalty from \glspl{fatigue}.
While in this heightened state, targets can also \glspl{fatigue} and \glspl{hp} at twice the standard rate.
......
......@@ -5,7 +5,7 @@
{current \glspl{hp}}% Resist with
{All \arabic{spellTargets} targets start feeling chilly, then freezing, and eventually settle into their new `normal'.
They feel comfortably cold at all times, and even freeze nearby water.
They cannot drink, but can still nourish themselves by eating ice.}% Description
They cannot drink, but can still nourish themselves by eating ice}% Description
{A total of \arabic{spellTargets} barrels' worth of liquid in the vicinity freezes over (meaning one per target).
The spell can dramatically affect rivers, and any unfortunate taverns nearby.
Rain presents even more serious problems to everyone around, including those afflicted by the spell.
......
......@@ -3,7 +3,7 @@
{Wax}% Action
{}% Enhancements
{surrounding darkness}% Resist with
{Arcanists of light can make any source of light -- even a candle flame or starlight -- bloom into the light of a healthy torch.}% Description
{Arcanists of light can make any source of light -- even a candle flame or starlight -- bloom into the light of a healthy torch}% Description
{}
\spell{Shadow}% Name
......@@ -11,7 +11,7 @@
{Wane}% Action
{}% Enhancements
{\roll{Wits}{Vigilance}}% Resist with
{A single patch of darkness, the length of a step, forms anywhere within range.}% Description
{A single patch of darkness, the length of a step, forms anywhere within range}% Description
{It can completely obscure a candle's light, and diminish a torch's light to the strength of a candle.
The patch of shadow joins to a target.
......
......@@ -3,7 +3,7 @@
{Wax}% Action
{Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with
{The caster grows any source of light into a painful glare, covering a massive area.}% Description
{The caster grows any source of light into a painful glare, covering a massive area}% Description
{When this light springs up suddenly in the dark, anyone looking towards it makes a \roll{Wits}{Vigilance} test (\tn[9]) or loses \arabic{spellCost}~\glspl{ap}.}
\spell{Were Light}% Name
......@@ -11,7 +11,7 @@
{Wax}% Action
{Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with
{A light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spellCost}~\gls{ap}.}% Description
{A light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spellCost}~\gls{ap}}% Description
{This light attaches to a target, hovering around them like sparkling oil-stain.
The light fades if left in the darkness for a full \gls{interval}, or if batted and prodded for a couple of rounds.}
......@@ -20,5 +20,5 @@
{Wane}% Action
{Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with
{One target shadow forms a detailed silhouette, and may even stand up and away from the ground.}% Description
{One target shadow forms a detailed silhouette, and may even stand up and away from the ground}% Description
{During the daylight, it simply appears very strange; but at night these shadow puppets can easily fool someone.}
......@@ -3,5 +3,5 @@
{Wane}% Action
{Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with
{Shadows covering \arabic{spellTargets} steps animate and stand, then form any shape the caster can clearly imagine.}% Description
{Shadows covering \arabic{spellTargets} steps animate and stand, then form any shape the caster can clearly imagine}% Description
{}
......@@ -3,6 +3,6 @@
{Warp}% Action
{Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with
{The caster sings encouraging songs to one side of a distant fight, and one side receives chimerical copies of themselves.}% Description
{The caster sings encouraging songs to one side of a distant fight, and one side receives chimerical copies of themselves}% Description
{The copies split from their real selves like dough being torn apart, so anyone watching this process will find it very difficult to tell which of the enemies they can see presents a real danger.}
......@@ -18,7 +18,7 @@
{}% Enhancements
{\roll{Wits}{Academics}}% Resist with
{The target loses their train of thought.
They take a -1 penalty to all actions using Mental Attributes, and a -1 \gls{ap} penalty during combat.}% Description
They take a -1 penalty to all actions using Mental Attributes, and a -1 \gls{ap} penalty during combat}% Description
{}
\spell{Shadow Check}% Name
......@@ -26,7 +26,7 @@
{Witness}% Action
{}% Enhancements
{}% Resist with
{This spell tells the caster if any particular patch (and it has to be a specific patch) contains anything which has a mind.}% Description
{This spell tells the caster if any particular patch (and it has to be a specific patch) contains anything which has a mind}% Description
{Shadows, statues, or suspicious bushes can all hide all manner of things.
The spell will not say what kind of mind this is -- whether animal or person.
......
......@@ -4,6 +4,5 @@
{Water, Fate}% Spheres
{\roll{Wits}{Academics}}% Resist with
{The caster shouts to the target about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food).
The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to \glspl{ap} and all Mind Attributes when interacting with their new phobia.
}% Description
The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to \glspl{ap} and all Mind Attributes when interacting with their new phobia}% Description
{}
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