diff --git a/spells/Air4.tex b/spells/Air4.tex index 660dbd9e003aa9e4faefdd546d4eeabccb730af6..82896e4e1e6bc12e634644c57cbfa41a7ef53472 100644 --- a/spells/Air4.tex +++ b/spells/Air4.tex @@ -3,7 +3,7 @@ {Warp}% Action {Air}% Spheres {wind or tide's potence}% Resist with - {A path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spellCost} penalty, and other attacks receive minus \arabic{spellCost} \glspl{ap}}% Description + {A path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spellCost} penalty, and other attacks receive minus \arabic{spellCost} \glspl{ap})}% Description {Gusts of cloud begin to form, and soon settle, creating a comforting mist along the path. Anyone firing projectiles onto the misty path receives a minus \arabic{spellCost} penalty due to lack of vision, and the same again due to the protective funnel of wind buffering the arrows back. diff --git a/spells/Death2.tex b/spells/Death2.tex index 39078f49e72f1ca2604500c9c986c0dd295bc7a1..ad61419c104eb01a1b82d0bb1f810826e0eb61b9 100644 --- a/spells/Death2.tex +++ b/spells/Death2.tex @@ -19,7 +19,7 @@ {Witness}% Action {Fate, Air}% Spheres {time since death}% Resist with - {Sniffing at the wind, the caster identifies any corpses within \spellRange.}% Description + {Sniffing at the wind, the caster identifies any corpses within \spellRange}% Description { Casters typically use this trick to double-check if an immobile and wounded person might still have a chance of life. } @@ -29,7 +29,7 @@ {Wane}% Action {Fate, Air}% Spheres {target's current \glsentrytext{fatigue} penalty}% Resist with - {The caster removes one type of death from the target -- \glspl{fatigue}, poison, venom, rot, or anything else they can think of.}% Description + {The caster removes one type of death from the target -- \glspl{fatigue}, poison, venom, rot, or anything else they can think of}% Description {Corpses in this state no longer decay\ldots or at least delay any decay for \arabic{spellCost}~\glspl{interval}. Time spent completely motionless does not count against this time, so any corpse can remain indefinitely fresh, and any poison can remain indefinitely at bay, as long as the subject does not move an inch. } diff --git a/spells/Death4.tex b/spells/Death4.tex index cf449c41c791def1850b6e76f0ebd26a32d06f0f..94caad1135eff1c2b50b399a64b0241738e086c3 100644 --- a/spells/Death4.tex +++ b/spells/Death4.tex @@ -4,6 +4,5 @@ {Fate, Air}% Spheres {\roll{Strength}{Athletics}}% Resist with {As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange. - Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}. - }% Description + Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}}% Description {} diff --git a/spells/Force3.tex b/spells/Force3.tex index b09b0f53efac0f333a11c60b7c95a0b93f638565..bc3e6a24479262e9f0045bc78687439cff3a7393 100644 --- a/spells/Force3.tex +++ b/spells/Force3.tex @@ -4,5 +4,5 @@ {Earth,Fire}% Spheres {\roll{Speed}{Vigilance}}% Resist with {The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spellCost} bonus to hit and Damage. - The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword).}% Description + The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword)}% Description {The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting.} diff --git a/spells/Force4.tex b/spells/Force4.tex index 79a27c85703f6cbb75624e38b7165fed8ed096ad..635e5d5e4b2c12d6700e33ed60c749f5d69166af 100644 --- a/spells/Force4.tex +++ b/spells/Force4.tex @@ -7,7 +7,6 @@ The caster shouts to some group in the distance to sit down, and their bodies begin to feel so heavy they cannot lift themselves. The targets take an immediate \arabic{spellCost} \gls{ap} penalty. However, they can try to wriggle free of the warping effects of their own weight, by spending \pgls{ap}, or more. - Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spellCost} \glspl{ap} spare could ignore the effects immediately. - }% Description + Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spellCost} \glspl{ap} spare could ignore the effects immediately}% Description {} diff --git a/spells/Life1.tex b/spells/Life1.tex index 836fa3d715fb71df2ba647805340ce9778cdef71..f0bcb78d9fddbb67f1656cbabadb6a418ffa0132 100644 --- a/spells/Life1.tex +++ b/spells/Life1.tex @@ -3,7 +3,7 @@ {Wane}% Action {Earth, Water}% Spheres {current \glspl{hp}}% Resist with - {The caster asks the target sarcastically about their health, at which point they begin to shake, and reduce their Strength or Speed Bonus by \arabic{spellCost}.}% Description + {The caster asks the target sarcastically about their health, at which point they begin to shake, and reduce their Strength or Speed Bonus by \arabic{spellCost}}% Description {When the caster target's Strength, targets may find that they cannot properly carry the weight of their own armour, or weapons. The Attribute penalty returns at the same rate as lost \glspl{hp}. diff --git a/spells/Life2.tex b/spells/Life2.tex index a5cbb552b9f890de4de8d268ecd9cb9a088d2a21..5444c26d6b311c5f115682fbf8b64c25e3ec7095 100644 --- a/spells/Life2.tex +++ b/spells/Life2.tex @@ -4,7 +4,7 @@ {Earth,Water}% Spheres {current \glspl{hp}}% Resist with {The caster insults the targets' diminutive build (even if they happen to be tall and strong), and they begin to whither, becoming unevently thin. - The target takes a minus \arabic{spellCost} penalty to either Strength or Speed (caster's choice).}% Description + The target takes a minus \arabic{spellCost} penalty to either Strength or Speed (caster's choice)}% Description {If Strength suffers the penalty, the target may find that they cannot properly carry the weight of their own armour, or weapons. The Attribute penalty returns at the same rate as lost \glspl{hp}.} @@ -14,5 +14,5 @@ {Witness}% Action {Earth,Water}% Spheres {target's strangeness}% Resist with - {Focussing on the air, and sniffing the wind, the caster asks politely if it will say whether or not some creature sits around \spellRange\ away.}% Description + {Focussing on the air, and sniffing the wind, the caster asks politely if it will say whether or not some creature sits around \spellRange\ away}% Description {Other humanoids are \tn[7] to detect, beasts are \tn[9], and stranger creatures present a greater challange.} diff --git a/spells/Life3.tex b/spells/Life3.tex index e4f43e72107e201394aa8afcc2a4d3e8643b1ac9..ea5223c191beb94af35d8bc6f4d9b8b0a4383d0a 100644 --- a/spells/Life3.tex +++ b/spells/Life3.tex @@ -4,7 +4,7 @@ {Earth,Water}% Spheres {current \glspl{hp}}% Resist with {All \arabic{spellTargets} targets begin to convulse as their bodies flood with super-charged magic. - They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast.}% Description + They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast}% Description {The unnatural stress placed on the body makes the targets grow tired, fast. They gain twice the normal \glspl{fatigue} for as long as the spell lasts, and it lasts until the targets starve till the point of near-death, reaching a -4 penalty from \glspl{fatigue}. While in this heightened state, targets can also \glspl{fatigue} and \glspl{hp} at twice the standard rate. diff --git a/spells/Life4.tex b/spells/Life4.tex index 8d032382c240f8e0adc29f30980e5f395d055d95..7424b195b738847bdb50d542ee198370e7cc2d26 100644 --- a/spells/Life4.tex +++ b/spells/Life4.tex @@ -5,7 +5,7 @@ {current \glspl{hp}}% Resist with {All \arabic{spellTargets} targets start feeling chilly, then freezing, and eventually settle into their new `normal'. They feel comfortably cold at all times, and even freeze nearby water. - They cannot drink, but can still nourish themselves by eating ice.}% Description + They cannot drink, but can still nourish themselves by eating ice}% Description {A total of \arabic{spellTargets} barrels' worth of liquid in the vicinity freezes over (meaning one per target). The spell can dramatically affect rivers, and any unfortunate taverns nearby. Rain presents even more serious problems to everyone around, including those afflicted by the spell. diff --git a/spells/Light1.tex b/spells/Light1.tex index 3ac499c276afcdc0ccf02c5c9222774c7b3aaa01..98f1761300108bfc25604cb56c5fb2676f8ad766 100644 --- a/spells/Light1.tex +++ b/spells/Light1.tex @@ -3,7 +3,7 @@ {Wax}% Action {}% Enhancements {surrounding darkness}% Resist with - {Arcanists of light can make any source of light -- even a candle flame or starlight -- bloom into the light of a healthy torch.}% Description + {Arcanists of light can make any source of light -- even a candle flame or starlight -- bloom into the light of a healthy torch}% Description {} \spell{Shadow}% Name @@ -11,7 +11,7 @@ {Wane}% Action {}% Enhancements {\roll{Wits}{Vigilance}}% Resist with - {A single patch of darkness, the length of a step, forms anywhere within range.}% Description + {A single patch of darkness, the length of a step, forms anywhere within range}% Description {It can completely obscure a candle's light, and diminish a torch's light to the strength of a candle. The patch of shadow joins to a target. diff --git a/spells/Light2.tex b/spells/Light2.tex index 85e3d88c15112f3576ebecf4e6ee61336bed339c..e7f5802251adda4f27d03bc75f2d6c0c64e1fc8e 100644 --- a/spells/Light2.tex +++ b/spells/Light2.tex @@ -3,7 +3,7 @@ {Wax}% Action {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with - {The caster grows any source of light into a painful glare, covering a massive area.}% Description + {The caster grows any source of light into a painful glare, covering a massive area}% Description {When this light springs up suddenly in the dark, anyone looking towards it makes a \roll{Wits}{Vigilance} test (\tn[9]) or loses \arabic{spellCost}~\glspl{ap}.} \spell{Were Light}% Name @@ -11,7 +11,7 @@ {Wax}% Action {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with - {A light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spellCost}~\gls{ap}.}% Description + {A light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spellCost}~\gls{ap}}% Description {This light attaches to a target, hovering around them like sparkling oil-stain. The light fades if left in the darkness for a full \gls{interval}, or if batted and prodded for a couple of rounds.} @@ -20,5 +20,5 @@ {Wane}% Action {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with - {One target shadow forms a detailed silhouette, and may even stand up and away from the ground.}% Description + {One target shadow forms a detailed silhouette, and may even stand up and away from the ground}% Description {During the daylight, it simply appears very strange; but at night these shadow puppets can easily fool someone.} diff --git a/spells/Light3.tex b/spells/Light3.tex index 960a0e2889f27cc547d2bc470cea6bf1bc189d65..78207cc15fc6ec177a2828fc6cee28b2a07d9c13 100644 --- a/spells/Light3.tex +++ b/spells/Light3.tex @@ -3,5 +3,5 @@ {Wane}% Action {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with - {Shadows covering \arabic{spellTargets} steps animate and stand, then form any shape the caster can clearly imagine.}% Description + {Shadows covering \arabic{spellTargets} steps animate and stand, then form any shape the caster can clearly imagine}% Description {} diff --git a/spells/Light4.tex b/spells/Light4.tex index 76fcc20c45f73e873cfa31865f4024bba2649cf5..57e192d74110cdfd119270b07fdddf2e7d43532d 100644 --- a/spells/Light4.tex +++ b/spells/Light4.tex @@ -3,6 +3,6 @@ {Warp}% Action {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with - {The caster sings encouraging songs to one side of a distant fight, and one side receives chimerical copies of themselves.}% Description + {The caster sings encouraging songs to one side of a distant fight, and one side receives chimerical copies of themselves}% Description {The copies split from their real selves like dough being torn apart, so anyone watching this process will find it very difficult to tell which of the enemies they can see presents a real danger.} diff --git a/spells/Mind1.tex b/spells/Mind1.tex index a0d330d0f9f2adde7e07429756c05b1e2ce73354..db3405b369b020b1ffe841920f1cadd4f2c5e853 100644 --- a/spells/Mind1.tex +++ b/spells/Mind1.tex @@ -18,7 +18,7 @@ {}% Enhancements {\roll{Wits}{Academics}}% Resist with {The target loses their train of thought. - They take a -1 penalty to all actions using Mental Attributes, and a -1 \gls{ap} penalty during combat.}% Description + They take a -1 penalty to all actions using Mental Attributes, and a -1 \gls{ap} penalty during combat}% Description {} \spell{Shadow Check}% Name @@ -26,7 +26,7 @@ {Witness}% Action {}% Enhancements {}% Resist with - {This spell tells the caster if any particular patch (and it has to be a specific patch) contains anything which has a mind.}% Description + {This spell tells the caster if any particular patch (and it has to be a specific patch) contains anything which has a mind}% Description {Shadows, statues, or suspicious bushes can all hide all manner of things. The spell will not say what kind of mind this is -- whether animal or person. diff --git a/spells/Mind4.tex b/spells/Mind4.tex index f4cb463aaf16707f4280bff245cd1b0987680f23..92481d522f76d17aa922e59f9207eb20868d53d6 100644 --- a/spells/Mind4.tex +++ b/spells/Mind4.tex @@ -4,6 +4,5 @@ {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with {The caster shouts to the target about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food). - The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to \glspl{ap} and all Mind Attributes when interacting with their new phobia. - }% Description + The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to \glspl{ap} and all Mind Attributes when interacting with their new phobia}% Description {}