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Verified Commit e12eabb8 authored by Malin Freeborn's avatar Malin Freeborn
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edit time rules gls entries

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......@@ -142,9 +142,9 @@ It remains wild, as monsters wander across it.}
text={Chronicle},
prefix={a\space},
type={mech},
description={Time moves faster in \glsentrytext{fenestra} -- for every week in our world, three weeks pass there.
Each chronicle is a record of events from within \glsentrytext{fenestra}.
During This time, the game's time moves with the players},
description={The Chronicle is the game and the players, it tells the story of the troupe, but not of any particular \glsentrytext{pc}.
Each week which passes in our world, three weeks pass in \glsentrytext{fenestra}.
During the game, the \glsentrytext{gm} sets the pace of any scene, but the session never covers more than three weeks},
}
\newacronym[
......@@ -179,10 +179,8 @@ It remains wild, as monsters wander across it.}
prefix={a\space},
parent={campaign},
type={mech},
description={between sessions lets characters train, heal, and drink.
Every week in our world, three weeks pass in \glsentrytext{fenestra}.
Characters recover half of their current \glspl{hp} (minimum 1), each week},
description={covers the time between scenes, letting characters train, heal, and drink.
Characters recover half of their current \glspl{hp} (minimum 1), each week, along with all \glsfmtplural{mp} and~\glsfmtplural{fp}},
}
\longnewglossaryentry{sq}{
......@@ -225,7 +223,7 @@ It remains wild, as monsters wander across it.}
The wind brings \glspl{mp}, and each point goes towards whoever has the most empty \glspl{mp}.
\end{itemize}
\manaRegenChart
Each day, everyone must eat and sleep, or take two \glsentrytext{ep} coins},
Each day, everyone must eat and sleep, or take two~\glsfmtplural{ep}},
}
% Stories
......@@ -236,7 +234,7 @@ It remains wild, as monsters wander across it.}
text={Story Point},
type={mech},
prefix={a\space},
description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant \glsfmtlongpl{xp}},
description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant 5~\glsfmtlongpl{xp}},
}
\newacronym[
......@@ -399,8 +397,8 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
type={mech},
category={rules},
nonumberlist,
description={means characters will get one better working together.
In this case, the first character adds their Bonus, the second adds half, the third, a quarter, et c. and we round halves up at the end},
description={means characters perform better by working together.
The first character adds their Bonus, the second adds half, the third, a quarter, et c. and we round halves up at the end},
}
% Caving
......@@ -512,9 +510,9 @@ Fewer monsters wander through them, because fewer plants grow there},
type={mech},
category={rules},
prefix={a\space},
description={uses a standard \glsentrytext{resistedaction}.
description={It does not matter who initiates combat -- each character enters the standard \glsentrytext{resistedaction}.
The \glsentrytext{pc} rolls \roll{Dexterity}{Combat Skill}, and the \glsentrytext{tn} equals 7 + the \glsentrytext{npc}'s \roll{Dexterity}{Combat Skill}.
It makes no difference who attacks -- the winner deals $1D6+$ Strength Damage, and every +4 Damage converts to $1D6$},
The winner deals $1D6+$ Strength Damage, and every +4 Damage converts to $1D6$},
}
\longnewglossaryentry{quickaction}{
......@@ -556,7 +554,7 @@ Fewer monsters wander through them, because fewer plants grow there},
category={rules},
type={mech},
description={start when everyone wants to speak at once.
The \glsentrytext{gm} goes round the table clockwise as players commit to actions by spending \glsentrytext{ap}-coins},
The \glsentrytext{gm} goes round the table clockwise as players commit to actions by spending \glsfmtplural{ap}},
}
\newacronym[
......@@ -612,7 +610,8 @@ Fewer monsters wander through them, because fewer plants grow there},
}
\newacronym[
description={represent armour of any type, or other states which help avoid Damage},
description={reduces incoming Damage, before a single \glsentrytext{fp} is spent.
It usually represents armour},
shortplural={DR},
parent={armour},
prefix={a\space},
......
......
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