diff --git a/glossary.tex b/glossary.tex index 4ae9adc985995bc312967090066e995957b98637..8b285502e2be073f1c0eaebb969e352fe39eaa08 100644 --- a/glossary.tex +++ b/glossary.tex @@ -142,9 +142,9 @@ It remains wild, as monsters wander across it.} text={Chronicle}, prefix={a\space}, type={mech}, - description={Time moves faster in \glsentrytext{fenestra} -- for every week in our world, three weeks pass there. - Each chronicle is a record of events from within \glsentrytext{fenestra}. - During This time, the game's time moves with the players}, + description={The Chronicle is the game and the players, it tells the story of the troupe, but not of any particular \glsentrytext{pc}. + Each week which passes in our world, three weeks pass in \glsentrytext{fenestra}. + During the game, the \glsentrytext{gm} sets the pace of any scene, but the session never covers more than three weeks}, } \newacronym[ @@ -179,10 +179,8 @@ It remains wild, as monsters wander across it.} prefix={a\space}, parent={campaign}, type={mech}, - description={between sessions lets characters train, heal, and drink. - Every week in our world, three weeks pass in \glsentrytext{fenestra}. - - Characters recover half of their current \glspl{hp} (minimum 1), each week}, + description={covers the time between scenes, letting characters train, heal, and drink. + Characters recover half of their current \glspl{hp} (minimum 1), each week, along with all \glsfmtplural{mp} and~\glsfmtplural{fp}}, } \longnewglossaryentry{sq}{ @@ -225,7 +223,7 @@ It remains wild, as monsters wander across it.} The wind brings \glspl{mp}, and each point goes towards whoever has the most empty \glspl{mp}. \end{itemize} \manaRegenChart - Each day, everyone must eat and sleep, or take two \glsentrytext{ep} coins}, + Each day, everyone must eat and sleep, or take two~\glsfmtplural{ep}}, } % Stories @@ -236,7 +234,7 @@ It remains wild, as monsters wander across it.} text={Story Point}, type={mech}, prefix={a\space}, - description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant \glsfmtlongpl{xp}}, + description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant 5~\glsfmtlongpl{xp}}, } \newacronym[ @@ -399,8 +397,8 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa type={mech}, category={rules}, nonumberlist, - description={means characters will get one better working together. - In this case, the first character adds their Bonus, the second adds half, the third, a quarter, et c. and we round halves up at the end}, + description={means characters perform better by working together. + The first character adds their Bonus, the second adds half, the third, a quarter, et c. and we round halves up at the end}, } % Caving @@ -512,9 +510,9 @@ Fewer monsters wander through them, because fewer plants grow there}, type={mech}, category={rules}, prefix={a\space}, - description={uses a standard \glsentrytext{resistedaction}. + description={It does not matter who initiates combat -- each character enters the standard \glsentrytext{resistedaction}. The \glsentrytext{pc} rolls \roll{Dexterity}{Combat Skill}, and the \glsentrytext{tn} equals 7 + the \glsentrytext{npc}'s \roll{Dexterity}{Combat Skill}. - It makes no difference who attacks -- the winner deals $1D6+$ Strength Damage, and every +4 Damage converts to $1D6$}, + The winner deals $1D6+$ Strength Damage, and every +4 Damage converts to $1D6$}, } \longnewglossaryentry{quickaction}{ @@ -556,7 +554,7 @@ Fewer monsters wander through them, because fewer plants grow there}, category={rules}, type={mech}, description={start when everyone wants to speak at once. - The \glsentrytext{gm} goes round the table clockwise as players commit to actions by spending \glsentrytext{ap}-coins}, + The \glsentrytext{gm} goes round the table clockwise as players commit to actions by spending \glsfmtplural{ap}}, } \newacronym[ @@ -612,7 +610,8 @@ Fewer monsters wander through them, because fewer plants grow there}, } \newacronym[ - description={represent armour of any type, or other states which help avoid Damage}, + description={reduces incoming Damage, before a single \glsentrytext{fp} is spent. + It usually represents armour}, shortplural={DR}, parent={armour}, prefix={a\space},