diff --git a/glossary.tex b/glossary.tex
index 4ae9adc985995bc312967090066e995957b98637..8b285502e2be073f1c0eaebb969e352fe39eaa08 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -142,9 +142,9 @@ It remains wild, as monsters wander across it.}
   text={Chronicle},
   prefix={a\space},
   type={mech},
-  description={Time moves faster in \glsentrytext{fenestra} -- for every week in our world, three weeks pass there.
-  Each chronicle is a record of events from within \glsentrytext{fenestra}.
-  During This time, the game's time moves with the players},
+  description={The Chronicle is the game and the players, it tells the story of the troupe, but not of any particular \glsentrytext{pc}.
+  Each week which passes in our world, three weeks pass in \glsentrytext{fenestra}.
+  During the game, the \glsentrytext{gm} sets the pace of any scene, but the session never covers more than three weeks},
   }
 
 \newacronym[
@@ -179,10 +179,8 @@ It remains wild, as monsters wander across it.}
   prefix={a\space},
   parent={campaign},
   type={mech},
-  description={between sessions lets characters train, heal, and drink.
-  Every week in our world, three weeks pass in \glsentrytext{fenestra}.
-
-  Characters recover half of their current \glspl{hp} (minimum 1), each week},
+  description={covers the time between scenes, letting characters train, heal, and drink.
+  Characters recover half of their current \glspl{hp} (minimum 1), each week, along with all \glsfmtplural{mp} and~\glsfmtplural{fp}},
   }
 
 \longnewglossaryentry{sq}{
@@ -225,7 +223,7 @@ It remains wild, as monsters wander across it.}
       The wind brings \glspl{mp}, and each point goes towards whoever has the most empty \glspl{mp}.
     \end{itemize}
     \manaRegenChart
-    Each day, everyone must eat and sleep, or take two \glsentrytext{ep} coins},
+    Each day, everyone must eat and sleep, or take two~\glsfmtplural{ep}},
 }
 
 % Stories
@@ -236,7 +234,7 @@ It remains wild, as monsters wander across it.}
   text={Story Point},
   type={mech},
   prefix={a\space},
-  description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant \glsfmtlongpl{xp}},
+  description={allow players to declare that some part of their backstory arrives on scene to help the situation. They also grant 5~\glsfmtlongpl{xp}},
 }
 
 \newacronym[
@@ -399,8 +397,8 @@ Set the darker die to `\dicef{6}' and roll the other.  If this roll fails, it fa
   type={mech},
   category={rules},
   nonumberlist,
-  description={means characters will get one better working together.
-  In this case, the first character adds their Bonus, the second adds half, the third, a quarter, et c. and we round halves up at the end},
+  description={means characters perform better by working together.
+  The first character adds their Bonus, the second adds half, the third, a quarter, et c. and we round halves up at the end},
   }
 
 % Caving
@@ -512,9 +510,9 @@ Fewer monsters wander through them, because fewer plants grow there},
   type={mech},
   category={rules},
   prefix={a\space},
-  description={uses a standard \glsentrytext{resistedaction}.
+  description={It does not matter who initiates combat -- each character enters the standard \glsentrytext{resistedaction}.
   The \glsentrytext{pc} rolls \roll{Dexterity}{Combat Skill}, and the \glsentrytext{tn} equals 7 + the \glsentrytext{npc}'s \roll{Dexterity}{Combat Skill}.
-  It makes no difference who attacks -- the winner deals $1D6+$ Strength Damage, and every +4 Damage converts to $1D6$},
+  The winner deals $1D6+$ Strength Damage, and every +4 Damage converts to $1D6$},
 }
 
 \longnewglossaryentry{quickaction}{
@@ -556,7 +554,7 @@ Fewer monsters wander through them, because fewer plants grow there},
   category={rules},
   type={mech},
   description={start when everyone wants to speak at once.
-  The \glsentrytext{gm} goes round the table clockwise as players commit to actions by spending \glsentrytext{ap}-coins},
+  The \glsentrytext{gm} goes round the table clockwise as players commit to actions by spending \glsfmtplural{ap}},
   }
 
 \newacronym[
@@ -612,7 +610,8 @@ Fewer monsters wander through them, because fewer plants grow there},
 }
 
 \newacronym[
-  description={represent armour of any type, or other states which help avoid Damage},
+  description={reduces incoming Damage, before a single \glsentrytext{fp} is spent.
+  It usually represents armour},
   shortplural={DR},
   parent={armour},
   prefix={a\space},