@@ -1059,6 +1059,80 @@ Fewer monsters wander through them, because fewer plants grow there},
Some have a single fireplace, and enough room for a half a dozen people and a donkey},
}
\longnewglossaryentry{fiend}{
name={Fiends},
text={fiend},
prefix={a\space},
parent={fenestra},
description={live outside any civilization, which makes them the enemy.
Many know magic, others hold armies.
They make their own laws, in their own realms, and most leave them alone.
When civilization prods them too much, some have been known to destroy entire cities and every \glsentrytext{village} around},
}
\longnewglossaryentry{hag}{
name={Hags},
text={hag},
prefix={a\space},
parent={fiend},
description={are old ladies with too much spite, plans, and magic to die.
With a few spells here and there to increase their life span, and another to hibernate for a couple of decades while their plans mature, they extend themselves a couple of centuries beyond their rightful lifespans.
They all die in the end, but hags mostly die through violence},
}
\longnewglossaryentry{bandit}{
name={Bandits},
text={bandit},
prefix={a\space},
parent={fiend},
description={begin when farmers run out of food, or city-dwellers lose their jobs, they have only two option -- banditry or the \gls{guard}.
People generally select whichever comes along to recruit them first},
}
\longnewglossaryentry{lich}{
name={Liches},
text={lich},
plural={liches},
prefix={a\space},
parent={fiend},
description={begin as students of Death magic.
They can slow, and eventually stop, aging, which locks them into a permanent state of semi-death, and leaves them unable to regenerate a single \glsentrytext{mp} without draining it from someone's death.
},
}
\longnewglossaryentry{dryad}{
name={Dryads},
text={lich},
plural={liches},
prefix={a\space},
parent={fiend},
description={are old elves, but older elves get \textit{weird}.
They experiment with their bodies, adopting animal parts, and soon lose interest in socialising with other elves.
Most dryads are harmless most of the time, taking more intest in a local flower than anything else around them.
However, once they get sufficiently disconnected from normal people, they stop seeing people as people, and start to see them as animals.
And like any elf, dryads eat animals},
}
\longnewglossaryentry{dragon}{
name={Dragons},
text={dragon},
prefix={a\space},
parent={fiend},
description={\ldots everyone knows what a dragon is},
}
\longnewglossaryentry{ogre}{
name={Ogres},
text={ogre},
prefix={an\space},
parent={fiend},
description={begin as goblins, but goblin height is limited only by food.
Once they eat enough, they grow and grow, until starvation beckons -- they cannot reduce their intake after growing too much.
Grumpy ogres die at this point.
More sociable, or at least tactical ogres, survive by leading bands of goblins},