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Unverified Commit d51ffb7b authored by Malin Freeborn's avatar Malin Freeborn
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make fatigue gls entries

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\subsubsection*{Fatigue}
\subsubsection*{\Glsfmtplural{fatigue}}
\begin{itemize}
\item
Every round of exertion inflicts one point of Fatigue Point.
Every round of exertion inflicts one \gls{fatigue}.
\item
Every Fatigue Point a character has above their current \glspl{hp} inflicts a -1 penalty to all actions.
Every \gls{fatigue} a character has above their current \glspl{hp} inflicts a -1 penalty to all actions.
\end{itemize}
......@@ -16,7 +16,7 @@ At the end of each Interval, a number of things happen:
\item
The \gls{gm} rolls 1D6, and every character who took part in the Interval regenerates that many \glspl{fp}.
\item
Characters who rested for the Interval regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up).
Characters who rested for the Interval regenerate a number of \glspl{fatigue} equal to half their current \glspl{hp} (rounded up).
\item
The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up).
\begin{itemize}
......
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