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Malin Freeborn
config
Commits
d51ffb7b
Unverified
Commit
d51ffb7b
authored
1 year ago
by
Malin Freeborn
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make fatigue gls entries
parent
0d0167b2
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rules/fatigue.tex
+3
-3
3 additions, 3 deletions
rules/fatigue.tex
rules/interval.tex
+1
-1
1 addition, 1 deletion
rules/interval.tex
with
4 additions
and
4 deletions
rules/fatigue.tex
+
3
−
3
View file @
d51ffb7b
\subsubsection*
{
F
atigue
}
\subsubsection*
{
\Glsfmtplural
{
f
atigue
}
}
\begin{itemize}
\item
Every round of exertion inflicts one
point of Fatigue Point
.
Every round of exertion inflicts one
\gls
{
fatigue
}
.
\item
Every
Fatigue Point
a character has above their current
\glspl
{
hp
}
inflicts a -1 penalty to all actions.
Every
\gls
{
fatigue
}
a character has above their current
\glspl
{
hp
}
inflicts a -1 penalty to all actions.
\end{itemize}
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rules/interval.tex
+
1
−
1
View file @
d51ffb7b
...
...
@@ -16,7 +16,7 @@ At the end of each Interval, a number of things happen:
\item
The
\gls
{
gm
}
rolls 1D6, and every character who took part in the Interval regenerates that many
\glspl
{
fp
}
.
\item
Characters who rested for the Interval regenerate a number of
Fatigue Points
equal to half their current
\glspl
{
hp
}
(rounded up).
Characters who rested for the Interval regenerate a number of
\glspl
{
fatigue
}
equal to half their current
\glspl
{
hp
}
(rounded up).
\item
The
\gls
{
gm
}
divides a number of
\glspl
{
mp
}
between everything in the area which can hold
\glspl
{
mp
}
(round up).
\begin{itemize}
...
...
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