diff --git a/rules/fatigue.tex b/rules/fatigue.tex
index 908dc49b729aaf1659e527e7edb2aa59d39a0952..abb2f01e8db7e6cc88d7afed95dce5c9bc1dc2a3 100644
--- a/rules/fatigue.tex
+++ b/rules/fatigue.tex
@@ -1,7 +1,7 @@
-\subsubsection*{Fatigue}
+\subsubsection*{\Glsfmtplural{fatigue}}
 \begin{itemize}
   \item
-  Every round of exertion inflicts one point of Fatigue Point.
+  Every round of exertion inflicts one \gls{fatigue}.
   \item
-  Every Fatigue Point a character has above their current \glspl{hp} inflicts a -1 penalty to all actions.
+  Every \gls{fatigue} a character has above their current \glspl{hp} inflicts a -1 penalty to all actions.
 \end{itemize}
diff --git a/rules/interval.tex b/rules/interval.tex
index 84f76ffdf23b1b2138ea2148f09de420241ccb41..8f333901f80416d4813e10c65cbd696f950a2fc8 100644
--- a/rules/interval.tex
+++ b/rules/interval.tex
@@ -16,7 +16,7 @@ At the end of each Interval, a number of things happen:
   \item
   The \gls{gm} rolls 1D6, and every character who took part in the Interval regenerates that many \glspl{fp}.
   \item
-  Characters who rested for the Interval regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up).
+  Characters who rested for the Interval regenerate a number of \glspl{fatigue} equal to half their current \glspl{hp} (rounded up).
   \item
   The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up).
   \begin{itemize}