diff --git a/rules/fatigue.tex b/rules/fatigue.tex index 908dc49b729aaf1659e527e7edb2aa59d39a0952..abb2f01e8db7e6cc88d7afed95dce5c9bc1dc2a3 100644 --- a/rules/fatigue.tex +++ b/rules/fatigue.tex @@ -1,7 +1,7 @@ -\subsubsection*{Fatigue} +\subsubsection*{\Glsfmtplural{fatigue}} \begin{itemize} \item - Every round of exertion inflicts one point of Fatigue Point. + Every round of exertion inflicts one \gls{fatigue}. \item - Every Fatigue Point a character has above their current \glspl{hp} inflicts a -1 penalty to all actions. + Every \gls{fatigue} a character has above their current \glspl{hp} inflicts a -1 penalty to all actions. \end{itemize} diff --git a/rules/interval.tex b/rules/interval.tex index 84f76ffdf23b1b2138ea2148f09de420241ccb41..8f333901f80416d4813e10c65cbd696f950a2fc8 100644 --- a/rules/interval.tex +++ b/rules/interval.tex @@ -16,7 +16,7 @@ At the end of each Interval, a number of things happen: \item The \gls{gm} rolls 1D6, and every character who took part in the Interval regenerates that many \glspl{fp}. \item - Characters who rested for the Interval regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up). + Characters who rested for the Interval regenerate a number of \glspl{fatigue} equal to half their current \glspl{hp} (rounded up). \item The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up). \begin{itemize}