From d51ffb7b9abaaa671cd8b40e3767f1016947248e Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Tue, 8 Aug 2023 05:05:43 +0200 Subject: [PATCH] make fatigue gls entries --- rules/fatigue.tex | 6 +++--- rules/interval.tex | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/rules/fatigue.tex b/rules/fatigue.tex index 908dc49b..abb2f01e 100644 --- a/rules/fatigue.tex +++ b/rules/fatigue.tex @@ -1,7 +1,7 @@ -\subsubsection*{Fatigue} +\subsubsection*{\Glsfmtplural{fatigue}} \begin{itemize} \item - Every round of exertion inflicts one point of Fatigue Point. + Every round of exertion inflicts one \gls{fatigue}. \item - Every Fatigue Point a character has above their current \glspl{hp} inflicts a -1 penalty to all actions. + Every \gls{fatigue} a character has above their current \glspl{hp} inflicts a -1 penalty to all actions. \end{itemize} diff --git a/rules/interval.tex b/rules/interval.tex index 84f76ffd..8f333901 100644 --- a/rules/interval.tex +++ b/rules/interval.tex @@ -16,7 +16,7 @@ At the end of each Interval, a number of things happen: \item The \gls{gm} rolls 1D6, and every character who took part in the Interval regenerates that many \glspl{fp}. \item - Characters who rested for the Interval regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up). + Characters who rested for the Interval regenerate a number of \glspl{fatigue} equal to half their current \glspl{hp} (rounded up). \item The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up). \begin{itemize} -- GitLab