From d51ffb7b9abaaa671cd8b40e3767f1016947248e Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Tue, 8 Aug 2023 05:05:43 +0200
Subject: [PATCH] make fatigue gls entries

---
 rules/fatigue.tex  | 6 +++---
 rules/interval.tex | 2 +-
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/rules/fatigue.tex b/rules/fatigue.tex
index 908dc49b..abb2f01e 100644
--- a/rules/fatigue.tex
+++ b/rules/fatigue.tex
@@ -1,7 +1,7 @@
-\subsubsection*{Fatigue}
+\subsubsection*{\Glsfmtplural{fatigue}}
 \begin{itemize}
   \item
-  Every round of exertion inflicts one point of Fatigue Point.
+  Every round of exertion inflicts one \gls{fatigue}.
   \item
-  Every Fatigue Point a character has above their current \glspl{hp} inflicts a -1 penalty to all actions.
+  Every \gls{fatigue} a character has above their current \glspl{hp} inflicts a -1 penalty to all actions.
 \end{itemize}
diff --git a/rules/interval.tex b/rules/interval.tex
index 84f76ffd..8f333901 100644
--- a/rules/interval.tex
+++ b/rules/interval.tex
@@ -16,7 +16,7 @@ At the end of each Interval, a number of things happen:
   \item
   The \gls{gm} rolls 1D6, and every character who took part in the Interval regenerates that many \glspl{fp}.
   \item
-  Characters who rested for the Interval regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up).
+  Characters who rested for the Interval regenerate a number of \glspl{fatigue} equal to half their current \glspl{hp} (rounded up).
   \item
   The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up).
   \begin{itemize}
-- 
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