{The scroll, once burnt, creates \arabic{spellTargets} copies of the illusionist, all around them.}% Summary
{The scroll, once burnt, creates \arabic{spellTargets} copies of the illusionist, all around them}% Summary
{}% Details
}
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@@ -15,7 +15,7 @@
{Air,Water}% Spheres
{Ambient noise}% Resistance
{Once lit, the frozen blood around the outside of the candle begins to melt, and `bleed'.
If the room remains quiet, everyone present regains \showDam~\glspl{fp}.}% Summary
If the room remains quiet, everyone present regains \showDam~\glspl{fp}}% Summary
{}% Details
}
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@@ -26,7 +26,7 @@
{Air}% Spheres
{Wind speed}% Resistance
{Once lit in a burning pipe, the tobacco produces a bubble of immovably stagnant air around it.
Projectiles shot at the user receive a -\arabic{spellPlusTwo} penalty, and the user can resist the effects of any gasses with a +\arabic{spellPlusTwo} Bonus.}% Summary
Projectiles shot at the user receive a -\arabic{spellPlusTwo} penalty, and the user can resist the effects of any gasses with a +\arabic{spellPlusTwo} Bonus}% Summary
{
The tobacco has enough for \stepcounter{r3}\arabic{r3} uses, each of which lasts for around 10 minutes.
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@@ -41,10 +41,7 @@
{stagnant water}% Resistance
{
Drop it in any large body of water, and watch the water whirl!
Anyone in or near the water gets dragged down or thrown back, unless they pass a \roll{Strength}{Athletics} check,
Anyone in or near the water gets dragged down or thrown back, depending on the body of water's magnitude}% Summary
{
The phial will take a -3 penalty for use next to small bodies of water, such as puddles, or a +3 Bonus when used on people \emph{inside} a raging river.
}% Details
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@@ -58,8 +55,7 @@
{\roll{Charisma}{Stealth}}% Resistance
{
Point the mummified finger at a cretin, then crack the finger's knuckle till it breaks.
The cretin will suffer \arabic{spellPlusTwo} encounters before the next day's light.
}% Summary
The cretin will suffer \arabic{spellPlusTwo} encounters before the next day's light}% Summary
{}% Details
}
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@@ -70,8 +66,7 @@
{Earth,Fire}% Spheres
{movement, such as wind}% Resistance
{
This scroll searches for somewhere windless and calm, around a day's walk, and then opens a rift in space to that location.
}% Summary
This scroll searches for somewhere windless and calm, around a day's walk, and then opens a rift in space to that location}% Summary