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Commit b52dab8b authored by Malin Freeborn's avatar Malin Freeborn
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update force spells

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\spell{Telekinetic Fist}% Name
\spell{Bolt}% Name
{}% Enhancements
{Wax}% Action
{Wane}% Action
{Earth, Fire}% Spheres
{\roll{Dexterity}{Brawl}}% Resist with
{The caster increases any force acting on a target, increasing the Damage by \arabic{spellCost}. This requires acting at the same \glspl{ap} level}% Description
{For example, when someone aims a bow to strike a bandit, the caster calls to the arrow to fly fast, and it inflicts +1 Damage.
The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting.}
{carried items' total \gls{weight}}% Resist with
{The caster shakes their head emphatically, and the target gain a plus \arabic{spellCost} bonus to running}% Description
{They feel suddenly lighter, as if being carried.
However, this spell does not help with carrying heavy items.}
\spell{Hidden Door}% Name
\spell{Hidden Pocket}% Name
{duplicated}% Enhancements
{Warp}% Action
{Earth,Fire}% Spheres
{Earth, Fire}% Spheres
{\roll{Strength}{Athletics}}% Resist with
{A magical doorway appears, connecting two spaces.
Creatures with a \gls{weight} of \arabic{spellTargets} or less can fit through}% Description
{While it may seem that the spell has two targets, in fact it has one, because the two spaces become one.
{A small magical doorway covers a passage, doorway or other opening, connecting two spaces.
Creatures with a \gls{weight} of \arabic{spellTargets} or less can fit through before it collapses}% Description
{While it may seem that the spell has two targets, in fact it has one, because the two spaces become one at the point of casting.}
These portals degrade over time, since even the wind corrodes the delicate edges.
\spell{Telekinetic Fist}% Name
{detailed}% Enhancements
{Wax}% Action
{Earth, Fire}% Spheres
{\roll{Dexterity}{Brawl}}% Resist with
{The caster increases any force acting on a target, increasing the Damage by \arabic{spellCost}. This requires acting at the same \glspl{ap} level}% Description
{For example, when someone aims a bow to strike a bandit, the caster calls to the arrow to fly fast, and it inflicts +1 Damage.
The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting.}
Creatures with a \gls{weight} of up to \arabic{spellTargets} can fit through the door, but any over that will brush against the side of the delicate edges of the portal, destroying it.
Anyone with a \gls{weight} 1 point over the portal's maximum can attempt to rush through it with a \roll{Speed}{Athletics} check.
Success means the creature has gone through before the portal closes, failure will shunt them back with an explosive `pop', inflicting \arabic{spellCost} \glspl{fatigue}.
}
\spell{Hunting Arrow}% Name
{detailed,distant}% Enhancements
{detailed, distant}% Enhancements
{Wax}% Action
{Earth,Fire}% Spheres
{Earth, Fire}% Spheres
{\roll{Speed}{Vigilance}}% Resist with
{The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spellCost} bonus to hit and Damage.
{The caster guides and enhances any attack at \spellRange\ -- usually an arrow -- granting a plus~\arabic{spellCost} Bonus to hit and Damage.
The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword)}% Description
{The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting.}
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