{The caster curses one of the target's vital organs, and they lose \arabic{spellCost}\glspl{hp}}% Description
{The caster insists the target has taken a wound and they begin to feel it as internal bleeding accompanies a headache.}
\spell{Infectious Migraine}% Name
{duplicated}% Enhancements
{Wax}% Action
{Fate, Air}% Spheres
{\roll{Strength}{Athletics}}% Resist with
{As the caster roars, a deathly feeling flows over the targets, who gain \arabic{spellCost}\glspl{fatigue}}% Description
{}
\spell{Corpse Stench}% Name
{distant}% Enhancements
{Witness}% Action
{Fate, Air}% Spheres
{time since death}% Resist with
{Sniffing at the wind, the caster identifies any corpses within \spellRange}% Description
{
Casters typically use this trick to double-check if an immobile and wounded person might still have a chance of life.
}
\spell{Preservation}% Name
{detailed}% Enhancements
{Wane}% Action
...
...
@@ -39,11 +21,16 @@
{Warp}% Action
{Fate, Air}% Spheres
{\roll{Strength}{Vigilance}}% Resist with
{Gain \gls{dr} 2, ignore up to \arabic{spellCost}~\gls{fatigue} penalties, and see as the dead see}% Description
{With a description of the grey world beyond, the caster pushes the target into a state of semi-death.
They gain \gls{dr} 2, ignore all \gls{fatigue} penalties, and see as the dead see, for \arabic{spellCost}~\glspl{interval}}% Description
{
The caster stares into a middle distance continuously, until they find a special state of de-focussing their eyes which lets them (or a target) see as the dead see.
They no longer see normal light, but instead see only the light of souls.
However, the vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision.
The target can make limited use of their normal vision, but mostly feels aware of the penetrating light given off by every soul.
Animals emit a feint light.
Those with a higher Charisma score tend to emanate a little more.
The vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision.
For as long as the spell remains active, the target cannot regenerate \glspl{fatigue}, \glspl{mp}, or \glspl{hp}.
While the spell diminishes a little with every movement, but targets who remain still retain the spell's effects.
If another spell from the Mind sphere puts the target in a permanent state of sleep, they remain that way, neither growing, nor aging, until some external force moves them.
{Detect the corpse of a named species within \spellRange}% Description
{
Sniffing at the wind, the caster identifies any corpses from a particular species within \spellRange.
Possible types include `elves', `woodspies', or `bats'.
}
\spell{Death Sight}% Name
{distant, detailed}% Enhancements
{Warp}% Action
{Fate, Air}% Spheres
{current \glsentrytext{fatigue} penalty}% Resist with
{Gain \gls{dr} 2, ignore up to \arabic{spellCost}~\gls{fatigue} penalties, and see as the dead see}% Description
{
The target no longer sees normal light, but instead only the light of souls.
However, the vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision.
For as long as the spell remains active, the target cannot regenerate \glspl{fatigue}, \glspl{mp}, or \glspl{hp}.
}
{The caster keens, and the distant target gains \gls{dr} 2, ignores all \gls{fatigue} penalties, and sees as the dead see}% Description