diff --git a/spells/Force1.tex b/spells/Force1.tex index 4a3adea20e158816f0588da15df1c8101b5f528a..7f0ba8ca60b7f895dea2e32086c380e8cf7e8103 100644 --- a/spells/Force1.tex +++ b/spells/Force1.tex @@ -1,9 +1,8 @@ -\spell{Telekinetic Fist}% Name +\spell{Bolt}% Name {}% Enhancements - {Wax}% Action + {Wane}% Action {Earth, Fire}% Spheres - {\roll{Dexterity}{Brawl}}% Resist with - {The caster increases any force acting on a target, increasing the Damage by \arabic{spellCost}. This requires acting at the same \glspl{ap} level}% Description - {For example, when someone aims a bow to strike a bandit, the caster calls to the arrow to fly fast, and it inflicts +1 Damage. - - The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting.} + {carried items' total \gls{weight}}% Resist with + {The caster shakes their head emphatically, and the target gain a plus \arabic{spellCost} bonus to running}% Description + {They feel suddenly lighter, as if being carried. + However, this spell does not help with carrying heavy items.} diff --git a/spells/Force2.tex b/spells/Force2.tex index 4e8165f34fe8138088c6cf4ca878b16783f1e103..4750ac2b6e274e0bda8946c964bf917e3f6c576e 100644 --- a/spells/Force2.tex +++ b/spells/Force2.tex @@ -1,15 +1,19 @@ -\spell{Hidden Door}% Name +\spell{Hidden Pocket}% Name {duplicated}% Enhancements {Warp}% Action - {Earth,Fire}% Spheres + {Earth, Fire}% Spheres {\roll{Strength}{Athletics}}% Resist with - {A magical doorway appears, connecting two spaces. - Creatures with a \gls{weight} of \arabic{spellTargets} or less can fit through}% Description - {While it may seem that the spell has two targets, in fact it has one, because the two spaces become one. + {A small magical doorway covers a passage, doorway or other opening, connecting two spaces. + Creatures with a \gls{weight} of \arabic{spellTargets} or less can fit through before it collapses}% Description + {While it may seem that the spell has two targets, in fact it has one, because the two spaces become one at the point of casting.} - These portals degrade over time, since even the wind corrodes the delicate edges. +\spell{Telekinetic Fist}% Name + {detailed}% Enhancements + {Wax}% Action + {Earth, Fire}% Spheres + {\roll{Dexterity}{Brawl}}% Resist with + {The caster increases any force acting on a target, increasing the Damage by \arabic{spellCost}. This requires acting at the same \glspl{ap} level}% Description + {For example, when someone aims a bow to strike a bandit, the caster calls to the arrow to fly fast, and it inflicts +1 Damage. + + The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting.} - Creatures with a \gls{weight} of up to \arabic{spellTargets} can fit through the door, but any over that will brush against the side of the delicate edges of the portal, destroying it. - Anyone with a \gls{weight} 1 point over the portal's maximum can attempt to rush through it with a \roll{Speed}{Athletics} check. - Success means the creature has gone through before the portal closes, failure will shunt them back with an explosive `pop', inflicting \arabic{spellCost} \glspl{fatigue}. - } diff --git a/spells/Force3.tex b/spells/Force3.tex index bc3e6a24479262e9f0045bc78687439cff3a7393..e5c3e965df7585576f57177330c6078e821d9018 100644 --- a/spells/Force3.tex +++ b/spells/Force3.tex @@ -1,8 +1,8 @@ \spell{Hunting Arrow}% Name - {detailed,distant}% Enhancements + {detailed, distant}% Enhancements {Wax}% Action - {Earth,Fire}% Spheres + {Earth, Fire}% Spheres {\roll{Speed}{Vigilance}}% Resist with - {The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spellCost} bonus to hit and Damage. + {The caster guides and enhances any attack at \spellRange\ -- usually an arrow -- granting a plus~\arabic{spellCost} Bonus to hit and Damage. The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword)}% Description {The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting.}