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Malin Freeborn
config
Commits
a372f9f2
Verified
Commit
a372f9f2
authored
1 year ago
by
Malin Freeborn
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initial rule-merging of EP into Weight
parent
4a76e79b
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rules/exhaustion.tex
+0
-17
0 additions, 17 deletions
rules/exhaustion.tex
rules/interval.tex
+1
-1
1 addition, 1 deletion
rules/interval.tex
rules/weight.tex
+15
-4
15 additions, 4 deletions
rules/weight.tex
rules_body.tex
+0
-3
0 additions, 3 deletions
rules_body.tex
with
16 additions
and
25 deletions
rules/exhaustion.tex
deleted
100644 → 0
+
0
−
17
View file @
4a76e79b
\begin{itemize}
\item
Every strenuous activity inflicts one
\gls
{
ep
}
.
Characters gain
\pgls
{
ep
}
for:
\begin{itemize}
\item
Marching through a mile of forest.
\item
Marching along two miles of road.
\item
Combat.
\end{itemize}
\item
Every
\gls
{
ep
}
a character has above their current
\glspl
{
hp
}
inflicts a -1 penalty to all actions.
\item
Characters only receive
\glspl
{
ep
}
\emph
{
after
}
they stop the activity.
\end{itemize}
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rules/interval.tex
+
1
−
1
View file @
a372f9f2
...
@@ -15,7 +15,7 @@ At the end of each \gls{interval}, a number of things happen:
...
@@ -15,7 +15,7 @@ At the end of each \gls{interval}, a number of things happen:
\item
\item
The
\gls
{
gm
}
rolls 1D6, and every character who took part in the
\gls
{
interval
}
regenerates that many
\glspl
{
fp
}
.
The
\gls
{
gm
}
rolls 1D6, and every character who took part in the
\gls
{
interval
}
regenerates that many
\glspl
{
fp
}
.
\item
\item
C
haracters
who rested for the
\gls
{
interval
}
regenerate a number of
\
gls
pl
{
ep
}
equal to half their current
\glspl
{
hp
}
(round up)
.
Resting c
haracters
remove
\p
gls
{
ep
}
.
\item
\item
The
\gls
{
gm
}
divides a number of
\glspl
{
mp
}
between everything in the area which can hold
\glspl
{
mp
}
(round up).
The
\gls
{
gm
}
divides a number of
\glspl
{
mp
}
between everything in the area which can hold
\glspl
{
mp
}
(round up).
\begin{itemize}
\begin{itemize}
...
...
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rules/weight.tex
+
15
−
4
View file @
a372f9f2
\subsubsection*
{
Weight
}
\subsubsection*
{
Weight
}
Everything in the game has
\pgls
{
weight
}
, and when characters carry more than they should, each point inflicts a Penalty to all actions.
\begin{itemize}
\begin{itemize}
\item
\item
Characters can lift anything with a
\gls
{
weight
}
up to half their
\glspl
{
hp
}
, without penalty.
Characters can hold a total
\gls
{
weight
}
equal to their
\glspl
{
hp
}
without Penalty.
\begin{itemize}
\item
\item
They can also lift items with a total
\gls
{
weight
}
equal to their
\glspl
{
hp
}
without penalty.
Characters can carry a total
\gls
{
weight
}
equal to half their
\glspl
{
hp
}
in their arms.
\hint
{
Someone with 8~
\glspl
{
hp
}
who picks up a bronze statue, with
\gls
{
weight
}
~12 would receive a -8~Penalty to all actions.
Mounting it on their back reduces the Penalty to~-4.
}
\item
\item
Every excess point a character carries, inflicts a -1 penalty to all Body Attributes, and
\pgls
{
ep
}
at the end of each
\gls
{
interval
}
.
Using only one hand puts the limit to a quarter of their
\glspl
{
hp
}
.
\hint
{
If
\pgls
{
pc
}
with 6~
\glspl
{
hp
}
lifts a poleaxe with
\gls
{
weight
}
~4, they would receive a -2 Penalty
}
\end{itemize}
\item
\item
All creatures have a
\textit
{
Weight Rating
}
equal to their
\glspl
{
hp
}
.
All creatures have a
\textit
{
Weight Rating
}
equal to their
\glspl
{
hp
}
.
\item
\item
Items carried in one hand count as having double the normal
\gls
{
weight
}
.
At the end of any strenuous activity, characters gain
\pgls
{
ap
}
, which counts as having
\pgls
{
weight
}
of~1.
\begin{itemize}
\item
This includes combat, marching, or going without sleep.
\end{itemize}
\end{itemize}
\end{itemize}
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rules_body.tex
+
0
−
3
View file @
a372f9f2
...
@@ -12,9 +12,6 @@
...
@@ -12,9 +12,6 @@
\input
{
config/rules/skills.tex
}
\input
{
config/rules/skills.tex
}
\subsubsection*
{
\Glsfmtlongpl
{
ep
}}
\input
{
config/rules/exhaustion.tex
}
\input
{
config/rules/weight.tex
}
\input
{
config/rules/weight.tex
}
\physicalSkillChart
\physicalSkillChart
...
...
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