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Verified Commit a372f9f2 authored by Malin Freeborn's avatar Malin Freeborn
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initial rule-merging of EP into Weight

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\begin{itemize}
\item
Every strenuous activity inflicts one \gls{ep}.
Characters gain \pgls{ep} for:
\begin{itemize}
\item
Marching through a mile of forest.
\item
Marching along two miles of road.
\item
Combat.
\end{itemize}
\item
Every \gls{ep} a character has above their current \glspl{hp} inflicts a -1 penalty to all actions.
\item
Characters only receive \glspl{ep} \emph{after} they stop the activity.
\end{itemize}
...@@ -15,7 +15,7 @@ At the end of each \gls{interval}, a number of things happen: ...@@ -15,7 +15,7 @@ At the end of each \gls{interval}, a number of things happen:
\item \item
The \gls{gm} rolls 1D6, and every character who took part in the \gls{interval} regenerates that many \glspl{fp}. The \gls{gm} rolls 1D6, and every character who took part in the \gls{interval} regenerates that many \glspl{fp}.
\item \item
Characters who rested for the \gls{interval} regenerate a number of \glspl{ep} equal to half their current \glspl{hp} (round up). Resting characters remove \pgls{ep}.
\item \item
The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up). The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up).
\begin{itemize} \begin{itemize}
......
\subsubsection*{Weight} \subsubsection*{Weight}
Everything in the game has \pgls{weight}, and when characters carry more than they should, each point inflicts a Penalty to all actions.
\begin{itemize} \begin{itemize}
\item \item
Characters can lift anything with a \gls{weight} up to half their \glspl{hp}, without penalty. Characters can hold a total \gls{weight} equal to their \glspl{hp} without Penalty.
\begin{itemize}
\item \item
They can also lift items with a total \gls{weight} equal to their \glspl{hp} without penalty. Characters can carry a total \gls{weight} equal to half their \glspl{hp} in their arms.
\hint{Someone with 8~\glspl{hp} who picks up a bronze statue, with \gls{weight}~12 would receive a -8~Penalty to all actions.
Mounting it on their back reduces the Penalty to~-4.}
\item \item
Every excess point a character carries, inflicts a -1 penalty to all Body Attributes, and \pgls{ep} at the end of each \gls{interval}. Using only one hand puts the limit to a quarter of their \glspl{hp}.
\hint{If \pgls{pc} with 6~\glspl{hp} lifts a poleaxe with \gls{weight}~4, they would receive a -2 Penalty}
\end{itemize}
\item \item
All creatures have a \textit{Weight Rating} equal to their \glspl{hp}. All creatures have a \textit{Weight Rating} equal to their \glspl{hp}.
\item \item
Items carried in one hand count as having double the normal \gls{weight}. At the end of any strenuous activity, characters gain \pgls{ap}, which counts as having \pgls{weight} of~1.
\begin{itemize}
\item
This includes combat, marching, or going without sleep.
\end{itemize}
\end{itemize} \end{itemize}
...@@ -12,9 +12,6 @@ ...@@ -12,9 +12,6 @@
\input{config/rules/skills.tex} \input{config/rules/skills.tex}
\subsubsection*{\Glsfmtlongpl{ep}}
\input{config/rules/exhaustion.tex}
\input{config/rules/weight.tex} \input{config/rules/weight.tex}
\physicalSkillChart \physicalSkillChart
......
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