From a372f9f266193bed9895f245e8cbddbc34c0868e Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 1 May 2024 23:23:11 +0200
Subject: [PATCH] initial rule-merging of EP into Weight

---
 rules/exhaustion.tex | 17 -----------------
 rules/interval.tex   |  2 +-
 rules/weight.tex     | 19 +++++++++++++++----
 rules_body.tex       |  3 ---
 4 files changed, 16 insertions(+), 25 deletions(-)
 delete mode 100644 rules/exhaustion.tex

diff --git a/rules/exhaustion.tex b/rules/exhaustion.tex
deleted file mode 100644
index a7fefe05..00000000
--- a/rules/exhaustion.tex
+++ /dev/null
@@ -1,17 +0,0 @@
-\begin{itemize}
-  \item
-  Every strenuous activity inflicts one \gls{ep}.
-  Characters gain \pgls{ep} for:
-  \begin{itemize}
-    \item
-    Marching through a mile of forest.
-    \item
-    Marching along two miles of road.
-    \item
-    Combat.
-  \end{itemize}
-  \item
-  Every \gls{ep} a character has above their current \glspl{hp} inflicts a -1 penalty to all actions.
-  \item
-  Characters only receive \glspl{ep} \emph{after} they stop the activity.
-\end{itemize}
diff --git a/rules/interval.tex b/rules/interval.tex
index be6ca905..d0bca643 100644
--- a/rules/interval.tex
+++ b/rules/interval.tex
@@ -15,7 +15,7 @@ At the end of each \gls{interval}, a number of things happen:
   \item
   The \gls{gm} rolls 1D6, and every character who took part in the \gls{interval} regenerates that many \glspl{fp}.
   \item
-  Characters who rested for the \gls{interval} regenerate a number of \glspl{ep} equal to half their current \glspl{hp} (round up).
+  Resting characters remove \pgls{ep}.
   \item
   The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up).
   \begin{itemize}
diff --git a/rules/weight.tex b/rules/weight.tex
index e04efc8e..a0f4db99 100644
--- a/rules/weight.tex
+++ b/rules/weight.tex
@@ -1,14 +1,25 @@
 \subsubsection*{Weight}
 
+Everything in the game has \pgls{weight}, and when characters carry more than they should, each point inflicts a Penalty to all actions.
+
 \begin{itemize}
   \item
-  Characters can lift anything with a \gls{weight} up to half their \glspl{hp}, without penalty.
+  Characters can hold a total \gls{weight} equal to their \glspl{hp} without Penalty.
+  \begin{itemize}
   \item
-  They can also lift items with a total \gls{weight} equal to their \glspl{hp} without penalty.
+  Characters can carry a total \gls{weight} equal to half their \glspl{hp} in their arms.
+  \hint{Someone with 8~\glspl{hp} who picks up a bronze statue, with \gls{weight}~12 would receive a -8~Penalty to all actions.
+  Mounting it on their back reduces the Penalty to~-4.}
   \item
-  Every excess point a character carries, inflicts a -1 penalty to all Body Attributes, and \pgls{ep} at the end of each \gls{interval}.
+  Using only one hand puts the limit to a quarter of their \glspl{hp}.
+  \hint{If \pgls{pc} with 6~\glspl{hp} lifts a poleaxe with \gls{weight}~4, they would receive a -2 Penalty}
+  \end{itemize}
   \item
   All creatures have a \textit{Weight Rating} equal to their \glspl{hp}.
   \item
-  Items carried in one hand count as having double the normal \gls{weight}.
+  At the end of any strenuous activity, characters gain \pgls{ap}, which counts as having \pgls{weight} of~1.
+  \begin{itemize}
+    \item
+    This includes combat, marching, or going without sleep.
+  \end{itemize}
 \end{itemize}
diff --git a/rules_body.tex b/rules_body.tex
index 85673a7b..a8ba998e 100644
--- a/rules_body.tex
+++ b/rules_body.tex
@@ -12,9 +12,6 @@
 
 \input{config/rules/skills.tex}
 
-\subsubsection*{\Glsfmtlongpl{ep}}
-\input{config/rules/exhaustion.tex}
-
 \input{config/rules/weight.tex}
 
 \physicalSkillChart
-- 
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