diff --git a/rules/exhaustion.tex b/rules/exhaustion.tex deleted file mode 100644 index a7fefe052e0a16dd1e44c8e81b1e6b0d7f06b25a..0000000000000000000000000000000000000000 --- a/rules/exhaustion.tex +++ /dev/null @@ -1,17 +0,0 @@ -\begin{itemize} - \item - Every strenuous activity inflicts one \gls{ep}. - Characters gain \pgls{ep} for: - \begin{itemize} - \item - Marching through a mile of forest. - \item - Marching along two miles of road. - \item - Combat. - \end{itemize} - \item - Every \gls{ep} a character has above their current \glspl{hp} inflicts a -1 penalty to all actions. - \item - Characters only receive \glspl{ep} \emph{after} they stop the activity. -\end{itemize} diff --git a/rules/interval.tex b/rules/interval.tex index be6ca9050d411c91e8feb8030c869f0dc0de80f9..d0bca643b0d19a9c0c8f76ba79e5c99bef903aae 100644 --- a/rules/interval.tex +++ b/rules/interval.tex @@ -15,7 +15,7 @@ At the end of each \gls{interval}, a number of things happen: \item The \gls{gm} rolls 1D6, and every character who took part in the \gls{interval} regenerates that many \glspl{fp}. \item - Characters who rested for the \gls{interval} regenerate a number of \glspl{ep} equal to half their current \glspl{hp} (round up). + Resting characters remove \pgls{ep}. \item The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up). \begin{itemize} diff --git a/rules/weight.tex b/rules/weight.tex index e04efc8ed850ffc5bb2347fc64a08994850837eb..a0f4db99f400a3f5dcbb6a925b43a6f0cea279b3 100644 --- a/rules/weight.tex +++ b/rules/weight.tex @@ -1,14 +1,25 @@ \subsubsection*{Weight} +Everything in the game has \pgls{weight}, and when characters carry more than they should, each point inflicts a Penalty to all actions. + \begin{itemize} \item - Characters can lift anything with a \gls{weight} up to half their \glspl{hp}, without penalty. + Characters can hold a total \gls{weight} equal to their \glspl{hp} without Penalty. + \begin{itemize} \item - They can also lift items with a total \gls{weight} equal to their \glspl{hp} without penalty. + Characters can carry a total \gls{weight} equal to half their \glspl{hp} in their arms. + \hint{Someone with 8~\glspl{hp} who picks up a bronze statue, with \gls{weight}~12 would receive a -8~Penalty to all actions. + Mounting it on their back reduces the Penalty to~-4.} \item - Every excess point a character carries, inflicts a -1 penalty to all Body Attributes, and \pgls{ep} at the end of each \gls{interval}. + Using only one hand puts the limit to a quarter of their \glspl{hp}. + \hint{If \pgls{pc} with 6~\glspl{hp} lifts a poleaxe with \gls{weight}~4, they would receive a -2 Penalty} + \end{itemize} \item All creatures have a \textit{Weight Rating} equal to their \glspl{hp}. \item - Items carried in one hand count as having double the normal \gls{weight}. + At the end of any strenuous activity, characters gain \pgls{ap}, which counts as having \pgls{weight} of~1. + \begin{itemize} + \item + This includes combat, marching, or going without sleep. + \end{itemize} \end{itemize} diff --git a/rules_body.tex b/rules_body.tex index 85673a7bb0726c3199b8fb890652d80736f6dc11..a8ba998e99e36cc248b0d37b968c044f931793a8 100644 --- a/rules_body.tex +++ b/rules_body.tex @@ -12,9 +12,6 @@ \input{config/rules/skills.tex} -\subsubsection*{\Glsfmtlongpl{ep}} -\input{config/rules/exhaustion.tex} - \input{config/rules/weight.tex} \physicalSkillChart