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Unverified Commit 91819c93 authored by Malin Freeborn's avatar Malin Freeborn
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update all spells

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...@@ -3,10 +3,10 @@ ...@@ -3,10 +3,10 @@
{Wax}% Action {Wax}% Action
{Air}% Spheres {Air}% Spheres
{\roll{Strength}{Athletics}}% Resist with {\roll{Strength}{Athletics}}% Resist with
{targets lose \arabic{spelllevel} \gls{ap} and get pushed back \arabic{spelllevel}~\glspl{ap} minus Strength}% Description {targets lose \arabic{spellCost} \gls{ap} and get pushed back \arabic{spellCost}~\glspl{ap} minus Strength}% Description
{ {
The mage blasts the target with chilled wind, draining them of \arabic{spelllevel} \gls{ap}. The mage blasts the target with chilled wind, draining them of \arabic{spellCost} \gls{ap}.
The wind pushes targets back \arabic{spelllevel} steps, minus their Strength Bonus. The wind pushes targets back \arabic{spellCost} steps, minus their Strength Bonus.
} }
\spell{Noxious Fog}% Name \spell{Noxious Fog}% Name
...@@ -19,7 +19,7 @@ ...@@ -19,7 +19,7 @@
The caster pollutes the air, making it stink, and caustic to breath. The caster pollutes the air, making it stink, and caustic to breath.
Anyone can attempt to hold their breath, but those not expecting the nauseating fumes suffer \arabic{spellPlusTwo}~\glspl{fatigue}. Anyone can attempt to hold their breath, but those not expecting the nauseating fumes suffer \arabic{spellPlusTwo}~\glspl{fatigue}.
The air only covers \arabic{spelllevel} square -- enough for a doorway, or small tunnel. The air only covers \arabic{spellCost} square -- enough for a doorway, or small tunnel.
It dissipates after a couple of turns, or less if wind is present. It dissipates after a couple of turns, or less if wind is present.
Casting the spell outdoors raises the \gls{tn} by 1, casting it on a windy day raises it by 3, and casting the spell in a storm raises the \gls{tn} by 5. Casting the spell outdoors raises the \gls{tn} by 1, casting it on a windy day raises it by 3, and casting the spell in a storm raises the \gls{tn} by 5.
......
...@@ -4,12 +4,12 @@ ...@@ -4,12 +4,12 @@
{Wax}% Action {Wax}% Action
{Air}% Spheres {Air}% Spheres
{\roll{Strength}{Athletics}}% Resist with {\roll{Strength}{Athletics}}% Resist with
{targets lose \arabic{spelllevel} \glspl{ap} and get pushed back \arabic{spelllevel} minus Strength squares}% Description {targets lose \arabic{spellCost} \glspl{ap} and get pushed back \arabic{spellCost} minus Strength squares}% Description
{ {
\arabic{spellTargets} targets within \spellRange\ receive a blast of wind, and lose \arabic{spelllevel}~\glspl{ap}. \arabic{spellTargets} targets within \spellRange\ receive a blast of wind, and lose \arabic{spellCost}~\glspl{ap}.
The wind pushes targets back \arabic{spelllevel} steps, minus their Strength Bonus. The wind pushes targets back \arabic{spellCost} steps, minus their Strength Bonus.
Targets with their back to the wind lose only Targets with their back to the wind lose only
\setcounter{track}{\value{spelllevel}}\roundUp{track}% \setcounter{track}{\value{spellCost}}\roundUp{track}%
\arabic{track}~\glspl{ap}. \arabic{track}~\glspl{ap}.
} }
...@@ -3,10 +3,10 @@ ...@@ -3,10 +3,10 @@
{Wane}% Action {Wane}% Action
{Air}% Spheres {Air}% Spheres
{wind speed}% Resist with {wind speed}% Resist with
{Stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in}% Description {Stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spellCost}~\glspl{fatigue} to anyone in the area breathing it in}% Description
{ {
The air pollutes, growing dark and smoggy, in the exact shape of the caster's face with a maniacal grin. The air pollutes, growing dark and smoggy, in the exact shape of the caster's face with a maniacal grin.
The miasma covers \arabic{spellTargets} targets, and anyone breathing in the vapours suffers \arabic{spelllevel}~\glspl{fatigue}. The miasma covers \arabic{spellTargets} targets, and anyone breathing in the vapours suffers \arabic{spellCost}~\glspl{fatigue}.
} }
...@@ -3,12 +3,12 @@ ...@@ -3,12 +3,12 @@
{Warp}% Action {Warp}% Action
{Air}% Spheres {Air}% Spheres
{wind or tide's potence}% Resist with {wind or tide's potence}% Resist with
{a path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spelllevel} penalty, and other attacks receive minus \arabic{spelllevel} \glspl{ap}}% Description {a path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spellCost} penalty, and other attacks receive minus \arabic{spellCost} \glspl{ap}}% Description
{ {
The caster calls `make way, make safe', and the wind begins to form a path. The caster calls `make way, make safe', and the wind begins to form a path.
Gusts of cloud begin to form, and soon settle, creating a comforting mist along the path. Gusts of cloud begin to form, and soon settle, creating a comforting mist along the path.
Anyone firing projectiles onto the misty path receives a minus \arabic{spelllevel} penalty due to lack of vision, and the same again due to the protective funnel of wind buffering the arrows back. Anyone firing projectiles onto the misty path receives a minus \arabic{spellCost} penalty due to lack of vision, and the same again due to the protective funnel of wind buffering the arrows back.
The path begins \spellRange\ away, and covers about the same length from that point onwards. The path begins \spellRange\ away, and covers about the same length from that point onwards.
} }
\spell{Night's Teeth}% Name
{detailed, duplicated, divergent}% Enhancements
{Wane}% Action
{Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with
{lanterns flare, burning \arabic{spellTargets} any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spelllevel} \glspl{fatigue}}% Description
{
As the caster calls to fire spirits, fires in the area flare up like dragons' breath, burning anyone nearby.
Shadowy spirits, born of the foul air from the dead fires, cover the caster's enemies.
Anyone neary a fire takes \showDam\ Damage.
Anyone who breathes in receives \arabic{spelllevel} \glspl{fatigue}.
The shadowy spirits of noxious air will follow all targets, wth an effective Speed Bonus of \arabic{spelllevel}.
}
...@@ -3,10 +3,10 @@ ...@@ -3,10 +3,10 @@
{Wax}% Action {Wax}% Action
{Fate, Air}% Spheres {Fate, Air}% Spheres
{\roll{Strength}{Athletics}}% Resist with {\roll{Strength}{Athletics}}% Resist with
{target loses \arabic{spelllevel} \glspl{hp}}% Description {target loses \arabic{spellCost} \glspl{hp}}% Description
{ {
The caster insists the target has taken a wound and they begin to feel it as internal bleeding accompanies a headache. The caster insists the target has taken a wound and they begin to feel it as internal bleeding accompanies a headache.
The target takes \dmg{spelllevel} Damage. The target takes \dmg{spellCost} Damage.
} }
\spell{Infectious Migraine}% Name \spell{Infectious Migraine}% Name
...@@ -14,9 +14,9 @@ ...@@ -14,9 +14,9 @@
{Wax}% Action {Wax}% Action
{Fate, Air}% Spheres {Fate, Air}% Spheres
{\roll{Strength}{Athletics}}% Resist with {\roll{Strength}{Athletics}}% Resist with
{\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{fatigue}}% Description {\arabic{spellTargets} targets lose \arabic{spellCost} \glspl{fatigue}}% Description
{ {
As the caster roars, a deathly feeling flows over \arabic{spellTargets} targets within \spellRange\ each take \arabic{spelllevel} \glspl{fatigue}. As the caster roars, a deathly feeling flows over \arabic{spellTargets} targets within \spellRange\ each take \arabic{spellCost} \glspl{fatigue}.
} }
\spell{Corpse Stench}% Name \spell{Corpse Stench}% Name
...@@ -39,16 +39,16 @@ ...@@ -39,16 +39,16 @@
{ {
The caster removes one type of death from the target -- \glspl{fatigue}, poison, venom, rot, or anything else they can think of. The caster removes one type of death from the target -- \glspl{fatigue}, poison, venom, rot, or anything else they can think of.
Corpses in this state no longer decay\ldots or at least delay any decay for \arabic{spelllevel} \glspl{interval}. Corpses in this state no longer decay\ldots or at least delay any decay for \arabic{spellCost} \glspl{interval}.
Time spent completely motionless does not count against this time, so any corpse can remain indefinitely fresh, and any poison can remain indefinitely at bay, as long as the subject does not move an inch. Time spent completely motionless does not count against this time, so any corpse can remain indefinitely fresh, and any poison can remain indefinitely at bay, as long as the subject does not move an inch.
} }
\spell{Soul Specks}% Name \spell{Soul Specks}% Name
{Fate, Air}% Spheres
{Warp}% Action
{detailed}% Enhancements {detailed}% Enhancements
{Warp}% Action
{Fate, Air}% Spheres
{Vigilance}% Resist with {Vigilance}% Resist with
{Gain \gls{dr} 2, ignore up to \arabic{spelllevel}~\gls{fatigue} penalties, and see as the dead see}% Description {Gain \gls{dr} 2, ignore up to \arabic{spellCost}~\gls{fatigue} penalties, and see as the dead see}% Description
{ {
The caster stares into a middle distance continuously, until they find a special state of de-focussing their eyes which lets them (or a target) see as the dead see. The caster stares into a middle distance continuously, until they find a special state of de-focussing their eyes which lets them (or a target) see as the dead see.
They no longer see normal light, but instead see only the light of souls. They no longer see normal light, but instead see only the light of souls.
......
...@@ -14,7 +14,7 @@ ...@@ -14,7 +14,7 @@
{Warp}% Action {Warp}% Action
{Fate, Air}% Spheres {Fate, Air}% Spheres
{current \glsentrytext{fatigue} penalty}% Resist with {current \glsentrytext{fatigue} penalty}% Resist with
{Gain \gls{dr} 2, ignore up to \arabic{spelllevel}~\gls{fatigue} penalties, and see as the dead see}% Description {Gain \gls{dr} 2, ignore up to \arabic{spellCost}~\gls{fatigue} penalties, and see as the dead see}% Description
{ {
The target no longer sees normal light, but instead only the light of souls. The target no longer sees normal light, but instead only the light of souls.
However, the vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision. However, the vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision.
......
...@@ -3,8 +3,8 @@ ...@@ -3,8 +3,8 @@
{Wax}% Action {Wax}% Action
{Fate, Air}% Spheres {Fate, Air}% Spheres
{\roll{Strength}{Athletics}}% Resist with {\roll{Strength}{Athletics}}% Resist with
{\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{fatigue}, while wind removes \arabic{spelllevel} \glspl{ap}}% Description {\arabic{spellTargets} targets lose \arabic{spellCost} \glspl{fatigue}, while wind removes \arabic{spellCost} \glspl{ap}}% Description
{ {
As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange. As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange.
Each one takes \arabic{spelllevel} \glspl{fatigue}, and loses \arabic{spelllevel} \glspl{ap}. Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}.
} }
...@@ -9,6 +9,6 @@ ...@@ -9,6 +9,6 @@
The higher the target weapon's \gls{weight}, the more difficult the spell, as the \gls{weight} adds (but never subtracts) from the \gls{tn}. The higher the target weapon's \gls{weight}, the more difficult the spell, as the \gls{weight} adds (but never subtracts) from the \gls{tn}.
The weapons produced have a maximum \gls{weight} of \arabic{spelllevel}, and shatter on a solid blow (anything over \arabic{spellPlusTwo} Damage). The weapons produced have a maximum \gls{weight} of \arabic{spellCost}, and shatter on a solid blow (anything over \arabic{spellPlusTwo} Damage).
} }
...@@ -11,6 +11,6 @@ ...@@ -11,6 +11,6 @@
The castle only has shape, no doors, shutters, or anything more than halls and rooms. The castle only has shape, no doors, shutters, or anything more than halls and rooms.
However, those halls always come covered in symbols, writing, or other elements from the caster's subconscious. However, those halls always come covered in symbols, writing, or other elements from the caster's subconscious.
The caster can give the dwelling any property they can realise within the limitations, and the spell's total potency enforces those ideas. The caster can give the dwelling any property they can realise within the limitations, and the spell's total potency enforces those ideas.
A maze-like castle will add +\arabic{spelllevel} to the \gls{tn} to navigate it, while an impregnable castle will add a penalty to assault it. A maze-like castle will add +\arabic{spellCost} to the \gls{tn} to navigate it, while an impregnable castle will add a penalty to assault it.
} }
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
{Wax}% Action {Wax}% Action
{Fate}% Spheres {Fate}% Spheres
{target's Charisma}% Resist with {target's Charisma}% Resist with
{\arabic{spellTargets} targets gain \arabic{spelllevel} \glspl{fp}}% Description {\arabic{spellTargets} targets gain \arabic{spellCost} \glspl{fp}}% Description
{ {
The mage blesses the targets with high hopes for their future, bestowing \showDam~\glspl{fp} immediately. The mage blesses the targets with high hopes for their future, bestowing \showDam~\glspl{fp} immediately.
} }
......
...@@ -3,9 +3,9 @@ ...@@ -3,9 +3,9 @@
{Wane}% Action {Wane}% Action
{Fate}% Spheres {Fate}% Spheres
{Charisma + target Skill}% Resist with {Charisma + target Skill}% Resist with
{\arabic{spellTargets} targets gain a -1 penalty to the next \arabic{spelllevel} rolls which use the target spell.}% Description {\arabic{spellTargets} targets gain a -1 penalty to the next \arabic{spellCost} rolls which use the target spell.}% Description
{The caster cries a weirdly-specific doom, like `may your feet grow fungus', or `I hope your spells come out backwards', and the next \arabic{spelllevel} times the target uses that Skill, they receive a -1 penalty. {The caster cries a weirdly-specific doom, like `may your feet grow fungus', or `I hope your spells come out backwards', and the next \arabic{spellCost} times the target uses that Skill, they receive a -1 penalty.
If used during combat, the curse can cancel an attack if it targets the Skill used to attack the caster. If used during combat, the curse can cancel an attack if it targets the Skill used to attack the caster.
For example, if someone aims their bow at the caster, the caster might curse their Projectiles Skill; a miss would imply that they fumbled the arrow and dropped it, and then receive a penalty to their next \arabic{spelllevel} rolls which employ Projectiles.} For example, if someone aims their bow at the caster, the caster might curse their Projectiles Skill; a miss would imply that they fumbled the arrow and dropped it, and then receive a penalty to their next \arabic{spellCost} rolls which employ Projectiles.}
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
{ {
A fire-source roars, growing loud, aggressive, and large enough to damage anyone next to it. A fire-source roars, growing loud, aggressive, and large enough to damage anyone next to it.
Someone carrying a candle would receive just \dmg{spelllevel} Damage, but those with a torch would receive more, and a target standing next to a bonfire could receive $1D6$ Damage. Someone carrying a candle would receive just \dmg{spellCost} Damage, but those with a torch would receive more, and a target standing next to a bonfire could receive $1D6$ Damage.
The caster can specify any target within one step of a fire. The caster can specify any target within one step of a fire.
Anyone not taken by surprise can attempt to dodge, resisting with their Speed + Vigilance like any other missile weapon. Anyone not taken by surprise can attempt to dodge, resisting with their Speed + Vigilance like any other missile weapon.
......
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
{Wax}% Action {Wax}% Action
{Earth,Fire}% Spheres {Earth,Fire}% Spheres
{\roll{Dexterity}{Brawl}}% Resist with {\roll{Dexterity}{Brawl}}% Resist with
{the caster increases any force acting on a target, increasing the Damage by \arabic{spelllevel}. This requires acting at the same \glspl{ap} level}% Description {the caster increases any force acting on a target, increasing the Damage by \arabic{spellCost}. This requires acting at the same \glspl{ap} level}% Description
{ {
The caster focusses on a moving object, and makes it move faster. The caster focusses on a moving object, and makes it move faster.
Anything which hits someone, hits even harder. Anything which hits someone, hits even harder.
......
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
{Warp}% Action {Warp}% Action
{Earth,Fire}% Spheres {Earth,Fire}% Spheres
{\roll{Strength}{Athletics}}% Resist with {\roll{Strength}{Athletics}}% Resist with
{a magical portal, connecting two places within \spellRange. Creatures with a \gls{weight} of \arabic{spellArea} or less can fit through}% Description {a magical portal, connecting two places within \spellRange. Creatures with a \gls{weight} of \arabic{spellTargets} or less can fit through}% Description
{ {
A magical doorway appears, connecting two spaces. A magical doorway appears, connecting two spaces.
While it may seem that the spell has two targets, in fact it has one, because the two spaces become one. While it may seem that the spell has two targets, in fact it has one, because the two spaces become one.
...@@ -12,6 +12,6 @@ ...@@ -12,6 +12,6 @@
Creatures with a \gls{weight} of up to \arabic{spellTargets} can fit through the door, but any over that will brush against the side of the delicate edges of the portal, destroying it. Creatures with a \gls{weight} of up to \arabic{spellTargets} can fit through the door, but any over that will brush against the side of the delicate edges of the portal, destroying it.
Anyone with a \gls{weight} 1 point over the portal's maximum can attempt to rush through it with a \roll{Speed}{Athletics} check. Anyone with a \gls{weight} 1 point over the portal's maximum can attempt to rush through it with a \roll{Speed}{Athletics} check.
Success means the creature has gone through before the portal closes, failure will shunt them back with an explosive `pop', inflicting \arabic{spelllevel} \glspl{fatigue}. Success means the creature has gone through before the portal closes, failure will shunt them back with an explosive `pop', inflicting \arabic{spellCost} \glspl{fatigue}.
} }
...@@ -3,9 +3,9 @@ ...@@ -3,9 +3,9 @@
{Wax}% Action {Wax}% Action
{Earth,Fire}% Spheres {Earth,Fire}% Spheres
{\roll{Speed}{Vigilance}}% Resist with {\roll{Speed}{Vigilance}}% Resist with
{A target attack gains a +\arabic{spelllevel} bonus to hit and Damage. The spell must be cast at the same \glspl{ap} step as the arrow flies}% Description {A target attack gains a +\arabic{spellCost} bonus to hit and Damage. The spell must be cast at the same \glspl{ap} step as the arrow flies}% Description
{ {
The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spelllevel} bonus to hit and Damage. The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spellCost} bonus to hit and Damage.
The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword). The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword).
The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting. The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting.
......
...@@ -3,11 +3,11 @@ ...@@ -3,11 +3,11 @@
{Wane}% Action {Wane}% Action
{Earth,Fire}% Spheres {Earth,Fire}% Spheres
{\roll{Strength}{Athletics}}% Resist with {\roll{Strength}{Athletics}}% Resist with
{the target takes a -\arabic{spelllevel} \gls{ap} penalty. They can spend 1 \gls{ap} to reduce the spell's effects by 1}% Description {the target takes a -\arabic{spellCost} \gls{ap} penalty. They can spend 1 \gls{ap} to reduce the spell's effects by 1}% Description
{ {
The caster shouts to some group in the distance to sit down, and their bodies begin to feel so heavy they cannot lift themselves. The caster shouts to some group in the distance to sit down, and their bodies begin to feel so heavy they cannot lift themselves.
The targets take an immediate \arabic{spelllevel} \gls{ap} penalty. The targets take an immediate \arabic{spellCost} \gls{ap} penalty.
However, they can try to wriggle free of the warping effects of their own weight, by spending \pgls{ap}, or more. However, they can try to wriggle free of the warping effects of their own weight, by spending \pgls{ap}, or more.
Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spelllevel} \glspl{ap} spare could ignore the effects immediately. Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spellCost} \glspl{ap} spare could ignore the effects immediately.
} }
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
{Wane}% Action {Wane}% Action
{Earth,Water}% Spheres {Earth,Water}% Spheres
{current \glspl{hp}}% Resist with {current \glspl{hp}}% Resist with
{the target's Strength or Speed Bonus reduces by \arabic{spelllevel}}% Description {the target's Strength or Speed Bonus reduces by \arabic{spellCost}}% Description
{ {
The caster asks the target sarcastically about their health, at which point they begin to shake, and reduce their Strength or Speed Bonus by 1. The caster asks the target sarcastically about their health, at which point they begin to shake, and reduce their Strength or Speed Bonus by 1.
When the caster target's Strength, targets may find that they cannot properly carry the weight of their own armour, or weapons. When the caster target's Strength, targets may find that they cannot properly carry the weight of their own armour, or weapons.
......
...@@ -3,10 +3,10 @@ ...@@ -3,10 +3,10 @@
{Wane}% Action {Wane}% Action
{Earth,Water}% Spheres {Earth,Water}% Spheres
{current \glspl{hp}}% Resist with {current \glspl{hp}}% Resist with
{the target's Strength or Speed Bonus reduces by \arabic{spelllevel}}% Description {the target's Strength or Speed Bonus reduces by \arabic{spellCost}}% Description
{ {
The caster insults the targets' diminutive build (even if they happen to be tall and strong), and they begin to whither, becoming unevently thin. The caster insults the targets' diminutive build (even if they happen to be tall and strong), and they begin to whither, becoming unevently thin.
The target takes a minus \arabic{spelllevel} penalty to either Strength or Speed (caster's choice). The target takes a minus \arabic{spellCost} penalty to either Strength or Speed (caster's choice).
If Strength suffers the penalty, the target may find that they cannot properly carry the weight of their own armour, or weapons. If Strength suffers the penalty, the target may find that they cannot properly carry the weight of their own armour, or weapons.
The Attribute penalty returns at the same rate as lost \glspl{hp}. The Attribute penalty returns at the same rate as lost \glspl{hp}.
......
\spell{Goblin Gala}% Name \spell{Goblin Gala}% Name
{Earth,Water}% Spheres
{Wax}% Action
{detailed,duplicated}% Enhancements {detailed,duplicated}% Enhancements
{Wax}% Action
{Earth,Water}% Spheres
{current \glspl{hp}}% Resist with {current \glspl{hp}}% Resist with
{the targets' Strength or Speed becomes half current score, plus \arabic{spelllevel}. The target develops a super-appetatite, receiving double the usual \glspl{fatigue}}% Description {the targets' Strength or Speed becomes half current score, plus \arabic{spellCost}. The target develops a super-appetatite, receiving double the usual \glspl{fatigue}}% Description
{ {
All \arabic{spellTargets} targets begin to convulse as their bodies flood with super-charged magic. All \arabic{spellTargets} targets begin to convulse as their bodies flood with super-charged magic.
They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast. They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast.
......
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