diff --git a/spells/Air1.tex b/spells/Air1.tex index ecc511a46f0449d239748e8717ca040afafaa50a..6db234507b24cf75d6e1bfae99cabd13886f122a 100644 --- a/spells/Air1.tex +++ b/spells/Air1.tex @@ -3,10 +3,10 @@ {Wax}% Action {Air}% Spheres {\roll{Strength}{Athletics}}% Resist with - {targets lose \arabic{spelllevel} \gls{ap} and get pushed back \arabic{spelllevel}~\glspl{ap} minus Strength}% Description + {targets lose \arabic{spellCost} \gls{ap} and get pushed back \arabic{spellCost}~\glspl{ap} minus Strength}% Description { - The mage blasts the target with chilled wind, draining them of \arabic{spelllevel} \gls{ap}. - The wind pushes targets back \arabic{spelllevel} steps, minus their Strength Bonus. + The mage blasts the target with chilled wind, draining them of \arabic{spellCost} \gls{ap}. + The wind pushes targets back \arabic{spellCost} steps, minus their Strength Bonus. } \spell{Noxious Fog}% Name @@ -19,7 +19,7 @@ The caster pollutes the air, making it stink, and caustic to breath. Anyone can attempt to hold their breath, but those not expecting the nauseating fumes suffer \arabic{spellPlusTwo}~\glspl{fatigue}. - The air only covers \arabic{spelllevel} square -- enough for a doorway, or small tunnel. + The air only covers \arabic{spellCost} square -- enough for a doorway, or small tunnel. It dissipates after a couple of turns, or less if wind is present. Casting the spell outdoors raises the \gls{tn} by 1, casting it on a windy day raises it by 3, and casting the spell in a storm raises the \gls{tn} by 5. diff --git a/spells/Air2.tex b/spells/Air2.tex index 072090eb9a331c075bc2416711500bdd76044177..56c73c8a77d488876b25650df70af888db6f016b 100644 --- a/spells/Air2.tex +++ b/spells/Air2.tex @@ -4,12 +4,12 @@ {Wax}% Action {Air}% Spheres {\roll{Strength}{Athletics}}% Resist with - {targets lose \arabic{spelllevel} \glspl{ap} and get pushed back \arabic{spelllevel} minus Strength squares}% Description + {targets lose \arabic{spellCost} \glspl{ap} and get pushed back \arabic{spellCost} minus Strength squares}% Description { - \arabic{spellTargets} targets within \spellRange\ receive a blast of wind, and lose \arabic{spelllevel}~\glspl{ap}. - The wind pushes targets back \arabic{spelllevel} steps, minus their Strength Bonus. + \arabic{spellTargets} targets within \spellRange\ receive a blast of wind, and lose \arabic{spellCost}~\glspl{ap}. + The wind pushes targets back \arabic{spellCost} steps, minus their Strength Bonus. Targets with their back to the wind lose only - \setcounter{track}{\value{spelllevel}}\roundUp{track}% + \setcounter{track}{\value{spellCost}}\roundUp{track}% \arabic{track}~\glspl{ap}. } diff --git a/spells/Air3.tex b/spells/Air3.tex index 0d5f6b0874d049f9b089df29028fd2d841cbea9d..d2eee70286561e1bc2c228839f7507e9e831a857 100644 --- a/spells/Air3.tex +++ b/spells/Air3.tex @@ -3,10 +3,10 @@ {Wane}% Action {Air}% Spheres {wind speed}% Resist with - {Stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in}% Description + {Stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spellCost}~\glspl{fatigue} to anyone in the area breathing it in}% Description { The air pollutes, growing dark and smoggy, in the exact shape of the caster's face with a maniacal grin. - The miasma covers \arabic{spellTargets} targets, and anyone breathing in the vapours suffers \arabic{spelllevel}~\glspl{fatigue}. + The miasma covers \arabic{spellTargets} targets, and anyone breathing in the vapours suffers \arabic{spellCost}~\glspl{fatigue}. } diff --git a/spells/Air4.tex b/spells/Air4.tex index 51aa1c41f28edcd2c44af43e3025a6110262f6e6..fd838ad6debc0755357f16bb6ee16780c3b25df4 100644 --- a/spells/Air4.tex +++ b/spells/Air4.tex @@ -3,12 +3,12 @@ {Warp}% Action {Air}% Spheres {wind or tide's potence}% Resist with - {a path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spelllevel} penalty, and other attacks receive minus \arabic{spelllevel} \glspl{ap}}% Description + {a path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spellCost} penalty, and other attacks receive minus \arabic{spellCost} \glspl{ap}}% Description { The caster calls `make way, make safe', and the wind begins to form a path. Gusts of cloud begin to form, and soon settle, creating a comforting mist along the path. - Anyone firing projectiles onto the misty path receives a minus \arabic{spelllevel} penalty due to lack of vision, and the same again due to the protective funnel of wind buffering the arrows back. + Anyone firing projectiles onto the misty path receives a minus \arabic{spellCost} penalty due to lack of vision, and the same again due to the protective funnel of wind buffering the arrows back. The path begins \spellRange\ away, and covers about the same length from that point onwards. } diff --git a/spells/AirFire4.tex b/spells/AirFire4.tex deleted file mode 100644 index 68126c2b431894ec84571c496d5a41238ed2c550..0000000000000000000000000000000000000000 --- a/spells/AirFire4.tex +++ /dev/null @@ -1,16 +0,0 @@ -\spell{Night's Teeth}% Name - {detailed, duplicated, divergent}% Enhancements - {Wane}% Action - {Fire, Air}% Spheres - {\roll{Wits}{Vigilance}}% Resist with - {lanterns flare, burning \arabic{spellTargets} any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spelllevel} \glspl{fatigue}}% Description - { - As the caster calls to fire spirits, fires in the area flare up like dragons' breath, burning anyone nearby. - Shadowy spirits, born of the foul air from the dead fires, cover the caster's enemies. - - Anyone neary a fire takes \showDam\ Damage. - Anyone who breathes in receives \arabic{spelllevel} \glspl{fatigue}. - - The shadowy spirits of noxious air will follow all targets, wth an effective Speed Bonus of \arabic{spelllevel}. - } - diff --git a/spells/Death2.tex b/spells/Death2.tex index 7c309c3dd34a988b8deb604a3729eb230d41c574..69244a9eae7e6cc00f2f20bd109b677cb4979455 100644 --- a/spells/Death2.tex +++ b/spells/Death2.tex @@ -3,10 +3,10 @@ {Wax}% Action {Fate, Air}% Spheres {\roll{Strength}{Athletics}}% Resist with - {target loses \arabic{spelllevel} \glspl{hp}}% Description + {target loses \arabic{spellCost} \glspl{hp}}% Description { The caster insists the target has taken a wound and they begin to feel it as internal bleeding accompanies a headache. - The target takes \dmg{spelllevel} Damage. + The target takes \dmg{spellCost} Damage. } \spell{Infectious Migraine}% Name @@ -14,9 +14,9 @@ {Wax}% Action {Fate, Air}% Spheres {\roll{Strength}{Athletics}}% Resist with - {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{fatigue}}% Description + {\arabic{spellTargets} targets lose \arabic{spellCost} \glspl{fatigue}}% Description { - As the caster roars, a deathly feeling flows over \arabic{spellTargets} targets within \spellRange\ each take \arabic{spelllevel} \glspl{fatigue}. + As the caster roars, a deathly feeling flows over \arabic{spellTargets} targets within \spellRange\ each take \arabic{spellCost} \glspl{fatigue}. } \spell{Corpse Stench}% Name @@ -39,16 +39,16 @@ { The caster removes one type of death from the target -- \glspl{fatigue}, poison, venom, rot, or anything else they can think of. - Corpses in this state no longer decay\ldots or at least delay any decay for \arabic{spelllevel} \glspl{interval}. + Corpses in this state no longer decay\ldots or at least delay any decay for \arabic{spellCost} \glspl{interval}. Time spent completely motionless does not count against this time, so any corpse can remain indefinitely fresh, and any poison can remain indefinitely at bay, as long as the subject does not move an inch. } \spell{Soul Specks}% Name - {Fate, Air}% Spheres - {Warp}% Action {detailed}% Enhancements + {Warp}% Action + {Fate, Air}% Spheres {Vigilance}% Resist with - {Gain \gls{dr} 2, ignore up to \arabic{spelllevel}~\gls{fatigue} penalties, and see as the dead see}% Description + {Gain \gls{dr} 2, ignore up to \arabic{spellCost}~\gls{fatigue} penalties, and see as the dead see}% Description { The caster stares into a middle distance continuously, until they find a special state of de-focussing their eyes which lets them (or a target) see as the dead see. They no longer see normal light, but instead see only the light of souls. diff --git a/spells/Death3.tex b/spells/Death3.tex index af54515b1b7bdadd49f57e4c642dcf555e34fa9f..24553ac239c6f74271151158691b1c55dc747585 100644 --- a/spells/Death3.tex +++ b/spells/Death3.tex @@ -14,7 +14,7 @@ {Warp}% Action {Fate, Air}% Spheres {current \glsentrytext{fatigue} penalty}% Resist with - {Gain \gls{dr} 2, ignore up to \arabic{spelllevel}~\gls{fatigue} penalties, and see as the dead see}% Description + {Gain \gls{dr} 2, ignore up to \arabic{spellCost}~\gls{fatigue} penalties, and see as the dead see}% Description { The target no longer sees normal light, but instead only the light of souls. However, the vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision. diff --git a/spells/Death4.tex b/spells/Death4.tex index 403b4e2bf24848568d49faaeb550dc33276641d0..9d673999a9e9602b781b42247afe52fb37de8233 100644 --- a/spells/Death4.tex +++ b/spells/Death4.tex @@ -3,8 +3,8 @@ {Wax}% Action {Fate, Air}% Spheres {\roll{Strength}{Athletics}}% Resist with - {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{fatigue}, while wind removes \arabic{spelllevel} \glspl{ap}}% Description + {\arabic{spellTargets} targets lose \arabic{spellCost} \glspl{fatigue}, while wind removes \arabic{spellCost} \glspl{ap}}% Description { As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange. - Each one takes \arabic{spelllevel} \glspl{fatigue}, and loses \arabic{spelllevel} \glspl{ap}. + Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}. } diff --git a/spells/Earth2.tex b/spells/Earth2.tex index fe280a3e2c5dbcf1bbd7ca3e213e740108af41cc..b84c6cba15bc1ed135ef5ff1ba05c617a86aff31 100644 --- a/spells/Earth2.tex +++ b/spells/Earth2.tex @@ -9,6 +9,6 @@ The higher the target weapon's \gls{weight}, the more difficult the spell, as the \gls{weight} adds (but never subtracts) from the \gls{tn}. - The weapons produced have a maximum \gls{weight} of \arabic{spelllevel}, and shatter on a solid blow (anything over \arabic{spellPlusTwo} Damage). + The weapons produced have a maximum \gls{weight} of \arabic{spellCost}, and shatter on a solid blow (anything over \arabic{spellPlusTwo} Damage). } diff --git a/spells/Earth4.tex b/spells/Earth4.tex index 5e61727678bdb9ffdd2ce9d5a5ac4d1faf08e9ec..d851259bef4cd59f948d1e0bc67d9ab5fc852378 100644 --- a/spells/Earth4.tex +++ b/spells/Earth4.tex @@ -11,6 +11,6 @@ The castle only has shape, no doors, shutters, or anything more than halls and rooms. However, those halls always come covered in symbols, writing, or other elements from the caster's subconscious. The caster can give the dwelling any property they can realise within the limitations, and the spell's total potency enforces those ideas. - A maze-like castle will add +\arabic{spelllevel} to the \gls{tn} to navigate it, while an impregnable castle will add a penalty to assault it. + A maze-like castle will add +\arabic{spellCost} to the \gls{tn} to navigate it, while an impregnable castle will add a penalty to assault it. } diff --git a/spells/Fate2.tex b/spells/Fate2.tex index d51eb2ee7bda02183a541abea0a7d0f7317c3873..e10012bb65187a73deb86ca4bcc23e37b05f5d1a 100644 --- a/spells/Fate2.tex +++ b/spells/Fate2.tex @@ -3,7 +3,7 @@ {Wax}% Action {Fate}% Spheres {target's Charisma}% Resist with - {\arabic{spellTargets} targets gain \arabic{spelllevel} \glspl{fp}}% Description + {\arabic{spellTargets} targets gain \arabic{spellCost} \glspl{fp}}% Description { The mage blesses the targets with high hopes for their future, bestowing \showDam~\glspl{fp} immediately. } diff --git a/spells/Fate3.tex b/spells/Fate3.tex index 8511f024213f6ac94c63a78aa347d77d3714e2b2..3a739a588a8d6baf60c1a96deab154894d425e8f 100644 --- a/spells/Fate3.tex +++ b/spells/Fate3.tex @@ -3,9 +3,9 @@ {Wane}% Action {Fate}% Spheres {Charisma + target Skill}% Resist with - {\arabic{spellTargets} targets gain a -1 penalty to the next \arabic{spelllevel} rolls which use the target spell.}% Description - {The caster cries a weirdly-specific doom, like `may your feet grow fungus', or `I hope your spells come out backwards', and the next \arabic{spelllevel} times the target uses that Skill, they receive a -1 penalty. + {\arabic{spellTargets} targets gain a -1 penalty to the next \arabic{spellCost} rolls which use the target spell.}% Description + {The caster cries a weirdly-specific doom, like `may your feet grow fungus', or `I hope your spells come out backwards', and the next \arabic{spellCost} times the target uses that Skill, they receive a -1 penalty. If used during combat, the curse can cancel an attack if it targets the Skill used to attack the caster. - For example, if someone aims their bow at the caster, the caster might curse their Projectiles Skill; a miss would imply that they fumbled the arrow and dropped it, and then receive a penalty to their next \arabic{spelllevel} rolls which employ Projectiles.} + For example, if someone aims their bow at the caster, the caster might curse their Projectiles Skill; a miss would imply that they fumbled the arrow and dropped it, and then receive a penalty to their next \arabic{spellCost} rolls which employ Projectiles.} diff --git a/spells/Fire1.tex b/spells/Fire1.tex index 4a03eeddf61fe2d9973b207039281d84f031913c..2f8fbce663e83db1bdce3dad414f6d7bbb1e4c52 100644 --- a/spells/Fire1.tex +++ b/spells/Fire1.tex @@ -7,7 +7,7 @@ { A fire-source roars, growing loud, aggressive, and large enough to damage anyone next to it. - Someone carrying a candle would receive just \dmg{spelllevel} Damage, but those with a torch would receive more, and a target standing next to a bonfire could receive $1D6$ Damage. + Someone carrying a candle would receive just \dmg{spellCost} Damage, but those with a torch would receive more, and a target standing next to a bonfire could receive $1D6$ Damage. The caster can specify any target within one step of a fire. Anyone not taken by surprise can attempt to dodge, resisting with their Speed + Vigilance like any other missile weapon. diff --git a/spells/Force1.tex b/spells/Force1.tex index 3e73a28fa26dc9c74ca1097abd47c5b09c6554a5..3b3f30e42d7261c90fc98e0c36e535bf53084a8f 100644 --- a/spells/Force1.tex +++ b/spells/Force1.tex @@ -3,7 +3,7 @@ {Wax}% Action {Earth,Fire}% Spheres {\roll{Dexterity}{Brawl}}% Resist with - {the caster increases any force acting on a target, increasing the Damage by \arabic{spelllevel}. This requires acting at the same \glspl{ap} level}% Description + {the caster increases any force acting on a target, increasing the Damage by \arabic{spellCost}. This requires acting at the same \glspl{ap} level}% Description { The caster focusses on a moving object, and makes it move faster. Anything which hits someone, hits even harder. diff --git a/spells/Force2.tex b/spells/Force2.tex index 8cf4e2bae5a0ed65a6e6ad4992d3bee739fba381..b91188fd8211d06ed1b20ed18c091d16bc86f529 100644 --- a/spells/Force2.tex +++ b/spells/Force2.tex @@ -3,7 +3,7 @@ {Warp}% Action {Earth,Fire}% Spheres {\roll{Strength}{Athletics}}% Resist with - {a magical portal, connecting two places within \spellRange. Creatures with a \gls{weight} of \arabic{spellArea} or less can fit through}% Description + {a magical portal, connecting two places within \spellRange. Creatures with a \gls{weight} of \arabic{spellTargets} or less can fit through}% Description { A magical doorway appears, connecting two spaces. While it may seem that the spell has two targets, in fact it has one, because the two spaces become one. @@ -12,6 +12,6 @@ Creatures with a \gls{weight} of up to \arabic{spellTargets} can fit through the door, but any over that will brush against the side of the delicate edges of the portal, destroying it. Anyone with a \gls{weight} 1 point over the portal's maximum can attempt to rush through it with a \roll{Speed}{Athletics} check. - Success means the creature has gone through before the portal closes, failure will shunt them back with an explosive `pop', inflicting \arabic{spelllevel} \glspl{fatigue}. + Success means the creature has gone through before the portal closes, failure will shunt them back with an explosive `pop', inflicting \arabic{spellCost} \glspl{fatigue}. } diff --git a/spells/Force3.tex b/spells/Force3.tex index dbf89809b86c76fcf0dba111abb07e588087bd54..034fc1bfb31c7a23e60acb6ec709869e7d3a6ae4 100644 --- a/spells/Force3.tex +++ b/spells/Force3.tex @@ -3,9 +3,9 @@ {Wax}% Action {Earth,Fire}% Spheres {\roll{Speed}{Vigilance}}% Resist with - {A target attack gains a +\arabic{spelllevel} bonus to hit and Damage. The spell must be cast at the same \glspl{ap} step as the arrow flies}% Description + {A target attack gains a +\arabic{spellCost} bonus to hit and Damage. The spell must be cast at the same \glspl{ap} step as the arrow flies}% Description { - The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spelllevel} bonus to hit and Damage. + The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spellCost} bonus to hit and Damage. The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword). The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting. diff --git a/spells/Force4.tex b/spells/Force4.tex index e97a4a7b3f7151dff67d3e1348bba64b7e96b6ba..06d64b9da1218d9436e8f338d29ce35b2fc9947f 100644 --- a/spells/Force4.tex +++ b/spells/Force4.tex @@ -3,11 +3,11 @@ {Wane}% Action {Earth,Fire}% Spheres {\roll{Strength}{Athletics}}% Resist with - {the target takes a -\arabic{spelllevel} \gls{ap} penalty. They can spend 1 \gls{ap} to reduce the spell's effects by 1}% Description + {the target takes a -\arabic{spellCost} \gls{ap} penalty. They can spend 1 \gls{ap} to reduce the spell's effects by 1}% Description { The caster shouts to some group in the distance to sit down, and their bodies begin to feel so heavy they cannot lift themselves. - The targets take an immediate \arabic{spelllevel} \gls{ap} penalty. + The targets take an immediate \arabic{spellCost} \gls{ap} penalty. However, they can try to wriggle free of the warping effects of their own weight, by spending \pgls{ap}, or more. - Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spelllevel} \glspl{ap} spare could ignore the effects immediately. + Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spellCost} \glspl{ap} spare could ignore the effects immediately. } diff --git a/spells/Life1.tex b/spells/Life1.tex index 1add0b171edf0d892ab6fe0ee8df997e303b160d..90d293d1dcee14cf8ecf111adbc28b586e36e4d5 100644 --- a/spells/Life1.tex +++ b/spells/Life1.tex @@ -3,7 +3,7 @@ {Wane}% Action {Earth,Water}% Spheres {current \glspl{hp}}% Resist with - {the target's Strength or Speed Bonus reduces by \arabic{spelllevel}}% Description + {the target's Strength or Speed Bonus reduces by \arabic{spellCost}}% Description { The caster asks the target sarcastically about their health, at which point they begin to shake, and reduce their Strength or Speed Bonus by 1. When the caster target's Strength, targets may find that they cannot properly carry the weight of their own armour, or weapons. diff --git a/spells/Life2.tex b/spells/Life2.tex index f7bdd571d318558bdcc79672e944fdbf753e75dc..1fb552105a96a8f24ab5b96fbc8ab8d9962145a3 100644 --- a/spells/Life2.tex +++ b/spells/Life2.tex @@ -3,10 +3,10 @@ {Wane}% Action {Earth,Water}% Spheres {current \glspl{hp}}% Resist with - {the target's Strength or Speed Bonus reduces by \arabic{spelllevel}}% Description + {the target's Strength or Speed Bonus reduces by \arabic{spellCost}}% Description { The caster insults the targets' diminutive build (even if they happen to be tall and strong), and they begin to whither, becoming unevently thin. - The target takes a minus \arabic{spelllevel} penalty to either Strength or Speed (caster's choice). + The target takes a minus \arabic{spellCost} penalty to either Strength or Speed (caster's choice). If Strength suffers the penalty, the target may find that they cannot properly carry the weight of their own armour, or weapons. The Attribute penalty returns at the same rate as lost \glspl{hp}. diff --git a/spells/Life3.tex b/spells/Life3.tex index 124b1174cba4ee0404cb37584cbea9b390031d3e..458c7066b7043948cd3636e91eb0d09a9f950604 100644 --- a/spells/Life3.tex +++ b/spells/Life3.tex @@ -1,9 +1,9 @@ \spell{Goblin Gala}% Name - {Earth,Water}% Spheres - {Wax}% Action {detailed,duplicated}% Enhancements + {Wax}% Action + {Earth,Water}% Spheres {current \glspl{hp}}% Resist with - {the targets' Strength or Speed becomes half current score, plus \arabic{spelllevel}. The target develops a super-appetatite, receiving double the usual \glspl{fatigue}}% Description + {the targets' Strength or Speed becomes half current score, plus \arabic{spellCost}. The target develops a super-appetatite, receiving double the usual \glspl{fatigue}}% Description { All \arabic{spellTargets} targets begin to convulse as their bodies flood with super-charged magic. They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast. diff --git a/spells/Light2.tex b/spells/Light2.tex index f8b69e7d2ed5cb472cd097c008d37f7469ce2981..10074c5f62317ab29e4e64a01054079ff98788cc 100644 --- a/spells/Light2.tex +++ b/spells/Light2.tex @@ -1,32 +1,32 @@ \spell{Sun Flare}% Name - {Fire, Air}% Spheres - {Wax}% Action {duplicated}% Enhancements + {Wax}% Action + {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with {Room fills with light}% Description { The caster grows any source of light into a painful glare, covering a massive area.% \footnote{$7!$ squares, but who's counting?} - When this light springs up suddenly in the dark, anyone looking towards it makes a Wits + Vigilance test (\tn[9]) or loses \arabic{spelllevel}~\gls{ap}. + When this light springs up suddenly in the dark, anyone looking towards it makes a Wits + Vigilance test (\tn[9]) or loses \arabic{spellCost}~\gls{ap}. } \spell{Were Light}% Name - {Fire, Air}% Spheres - {Wax}% Action {detailed}% Enhancements + {Wax}% Action + {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with {any spark blooms into a warm light}% Description { This light attaches to a target, hovering around them like sparkling oil-stain. - The light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spelllevel}~\gls{ap}. + The light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spellCost}~\gls{ap}. The light fades if left in the darkness for a full \gls{interval}, or if batted and prodded for a couple of rounds. } \spell{Shadow Puppet}% Name - {Fire, Air}% Spheres - {Wane}% Action {detailed}% Enhancements + {Wane}% Action + {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with {A shadow forms a silhouette}% Description { @@ -34,7 +34,7 @@ During the daylight, it simply appears very strange; but at night these shadow puppets can easily fool someone. - \setcounter{track}{\value{spelllevel}} + \setcounter{track}{\value{spellCost}} \addtocounter{track}{7} Onlookers in twilight must roll Wits + Vigilance, \tn[\arabic{track}], to see through the illusion, and more darkness can increase the \gls{tn}. } diff --git a/spells/Light3.tex b/spells/Light3.tex index e2ad640aaab61def72bb2011ff4e7a061cf7b0e7..b280bc40728232f9ab906835327e59dd4af4179d 100644 --- a/spells/Light3.tex +++ b/spells/Light3.tex @@ -1,13 +1,13 @@ \spell{Puppet Show}% Name - {Fire, Air}% Spheres - {Wane}% Action {detailed, duplicated}% Enhancements + {Wane}% Action + {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with {\arabic{spellTargets} shadows form a silhouette}% Description { Shadows covering \arabic{spellTargets} steps animate and stand, then form any shape the caster can clearly imagine. - \setcounter{track}{\value{spelllevel}} + \setcounter{track}{\value{spellCost}} \addtocounter{track}{7} Onlookers in twilight must roll Wits + Vigilance, \tn{\arabic{track}}, to see through the illusion, and more darkness can increase the \gls{tn}. } diff --git a/spells/Light4.tex b/spells/Light4.tex index e1463b225beff6b5901961e14e98576e8967fa27..4ec7d4bf56ede43e7580698a2bd4aa2d301d6856 100644 --- a/spells/Light4.tex +++ b/spells/Light4.tex @@ -1,9 +1,9 @@ \spell{Reinforcements}% Name - {Fire, Air}% Spheres - {Warp}% Action {detailed, duplicated, distant}% Enhancements + {Warp}% Action + {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with - {\arabic{spelllevel} targets in the distance receive chimerical copies}% Description + {\arabic{spellCost} targets in the distance receive chimerical copies}% Description { The caster sings encouraging songs to one side of a distant fight, and one side receives chimerical copies of themselves. diff --git a/spells/Mind2.tex b/spells/Mind2.tex index 0ede60cece598816b8d0f3cb3fc48527248535c8..305b5b7d2a02a2682f7c1e0faf9da077eb53b54f 100644 --- a/spells/Mind2.tex +++ b/spells/Mind2.tex @@ -1,11 +1,11 @@ \spell{Chaos}% Name - {Water, Fate}% Spheres - {Wane}% Action {duplicated}% Enhancements + {Wane}% Action + {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with - {\arabic{spellTargets} targets suffer -\arabic{spelllevel}~\glspl{ap}}% Description + {\arabic{spellTargets} targets suffer -\arabic{spellCost}~\glspl{ap}}% Description { - \arabic{spellTargets} targets within \spellRange\ become confused about what they're doing, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes. + \arabic{spellTargets} targets within \spellRange\ become confused about what they're doing, and suffer a minus \arabic{spellCost} penalty to all actions based on Mental Attributes. Any target in combat loses the same number of \glspl{ap} each round. All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \arabic{spellTargets} targets. @@ -13,12 +13,12 @@ } \spell{Fear}% Name - {Water, Fate}% Spheres - {Wane}% Action {divergent}% Enhancements + {Wane}% Action + {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with - {the target loses \arabic{spelllevel}~\glspl{ap} and \showDam~\glspl{fp}}% Description + {the target loses \arabic{spellCost}~\glspl{ap} and \showDam~\glspl{fp}}% Description { The caster explains to the target their imminent death. - The target immediately loses \showDam\ \glspl{fp} and takes on a persistent -\arabic{spelllevel} penalty to Mind Attributes and \glspl{ap}. + The target immediately loses \showDam\ \glspl{fp} and takes on a persistent -\arabic{spellCost} penalty to Mind Attributes and \glspl{ap}. } diff --git a/spells/Mind3.tex b/spells/Mind3.tex index ecd44a113d969f6854e87ad0beeb3cee75220b78..75fa85e1aaf5fc80863cec62e939ecbb2b6ea8a0 100644 --- a/spells/Mind3.tex +++ b/spells/Mind3.tex @@ -1,13 +1,13 @@ \spell{Stranger Danger}% Name - {Water, Fate}% Spheres - {Wane}% Action {distant, duplicated}% Enhancements + {Wane}% Action + {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with - {\arabic{spellTargets} targets \spellRange\ away suffer -\arabic{spelllevel}~\glspl{ap}}% Description + {\arabic{spellTargets} targets \spellRange\ away suffer -\arabic{spellCost}~\glspl{ap}}% Description { The caster waves to people in the distance and calls out a confusing greeting. It makes no sense, and confusion begins to take hold. - \arabic{spellTargets} targets within \spellRange\ become disoriented, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes. + \arabic{spellTargets} targets within \spellRange\ become disoriented, and suffer a minus \arabic{spellCost} penalty to all actions based on Mental Attributes. Any target in combat loses the same number of \glspl{ap} each round. All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \arabic{spellTargets} targets. diff --git a/spells/Mind4.tex b/spells/Mind4.tex index ffe18c8b2def42b2956ff8e57a1b91d87e4f2886..142270faf03f51f754210c3e55893ee6faea7c1a 100644 --- a/spells/Mind4.tex +++ b/spells/Mind4.tex @@ -1,12 +1,12 @@ \spell{Keening}% Name - {Water, Fate}% Spheres - {Wane}% Action {distant, detailed, divergent}% Enhancements + {Wane}% Action + {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with - {the target takes a -\arabic{spelllevel} penalty to Mind Attributes when presented with a particular stimulus, and takes a -1 penalty to the next \arabic{spelllevel} actions interacting with it}% Description + {the target takes a -\arabic{spellCost} penalty to Mind Attributes when presented with a particular stimulus, and takes a -1 penalty to the next \arabic{spellCost} actions interacting with it}% Description { The caster shouts to the target about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food). The target becomes intensely paranoid about that topic. - The next \arabic{spelllevel} rolls the target makes to interact with that stimulus receive a -1 penalty, and on top of that, all Mind Attributes take a -\arabic{spelllevel} penalty when interacting with their new phobia. + The next \arabic{spellCost} rolls the target makes to interact with that stimulus receive a -1 penalty, and on top of that, all Mind Attributes take a -\arabic{spellCost} penalty when interacting with their new phobia. } diff --git a/spells/Water2.tex b/spells/Water2.tex index f7a7ce2530d6a538565401ff16af5aa8a9cf00c5..c2b315a7e8d721a3ae59c55b187c5841ca2432da 100644 --- a/spells/Water2.tex +++ b/spells/Water2.tex @@ -6,10 +6,10 @@ {\arabic{spellTargets} barrels' worth of water become acidic (2 Damage per round contact)}% Description { Up to \arabic{spellTargets} barrels' worth of water become acidic. - Anyone splashed with the liquid receives \dmg{spelllevel} Damage. + Anyone splashed with the liquid receives \dmg{spellCost} Damage. Armour or clothing of any type can remove an amount of Damage equal to its Covering rating, but if the Damage equals the armour's \gls{dr} then it degrades and begins to fall apart within a few rounds as leather straps and string degrade. - Anyone submerged in the liquid takes \addtocounter{spelllevel}{2} \dmg{spelllevel} Damage per turn. + Anyone submerged in the liquid takes \addtocounter{spellCost}{2} \dmg{spellCost} Damage per turn. Casting this spell in a slow-moving stream can be deadly to a single target. However, fast rivers, or casting on a wider area, each reduce the Damage by -1 or more. } diff --git a/spells/Water3.tex b/spells/Water3.tex index d2351aed32d7d6b0fdfd796968a25d458489be3d..f591f7ac547ee1773a87d095aea95c1751c05e6e 100644 --- a/spells/Water3.tex +++ b/spells/Water3.tex @@ -4,11 +4,11 @@ {Wane}% Action {Water}% Spheres {low temperature}% Resist with - {\arabic{spellTargets} \arabic{spellArea} barrels' worth of water evaporate, and turn into ghastly apparitions with distorted features. Ranged attacks take a -\arabic{spelllevel} penalty.}% Description + {\arabic{spellTargets} \arabic{spellTargets} barrels' worth of water evaporate, and turn into ghastly apparitions with distorted features. Ranged attacks take a -\arabic{spellCost} penalty.}% Description { The caster banishes the water with a `begone', and it evaporates. The mist forms ghostly aparitions which impede vision. - Ranged attacks and some Vigilance checks take a minus \arabic{spelllevel} penalty. + Ranged attacks and some Vigilance checks take a minus \arabic{spellCost} penalty. When cast on acidic creatures, the spell inflicts \showDam\ Damage. } diff --git a/spells/Water4.tex b/spells/Water4.tex index 2ec05e7e5c9af9c70c7473e145c03cbbf061bb0d..3a9f32351a3842888b4569b1db392114c0ecdfe4 100644 --- a/spells/Water4.tex +++ b/spells/Water4.tex @@ -3,9 +3,9 @@ {Wax}% Action {Water}% Spheres {\roll{Strength}{Athletics}}% Resist with - {surrounding water rises like demonic hands to drown select targets, losing them \arabic{spelllevel} \glspl{ap}}% Description + {surrounding water rises like demonic hands to drown select targets, losing them \arabic{spellCost} \glspl{ap}}% Description { The caster calls to water spirits to grab any enemies around. Demonic arms and tentacles reach up and push targets around, then drag them \emph{down}. - Each one loses \arabic{spelllevel} \glspl{ap}. + Each one loses \arabic{spellCost} \glspl{ap}. } diff --git a/spells/airFire3.tex b/spells/airFire3.tex index 34e6f0a0a5bb3651edcf5aab3aef9d8e5e3c1602..e49cefd10cc8b84ef2c5d29415e5d5d90d5f719e 100644 --- a/spells/airFire3.tex +++ b/spells/airFire3.tex @@ -1,10 +1,10 @@ \spell{Hearth Blast}% Name - {Air\ and Fire}% Spheres - {Wax}% Action {divergent, duplicated}% Enhancements + {Wax}% Action + {Air, Fire}% Spheres {the size of the fire}% Resist with - {A fire explodes over \arabic{spellTargets} targets who lose \arabic{spelllevel}~\glspl{ap} and take \arabic{spelllevel} Damage}% Description + {A fire explodes over \arabic{spellTargets} targets who lose \arabic{spellCost}~\glspl{ap} and take \arabic{spellCost} Damage}% Description { The caster encourages a fire to burn to explosion, knocking back the nearest \arabic{spellTargets} targets. - Each one loses \arabic{spelllevel}~\glspl{ap} and takes \dmg{spelllevel}~Damage. + Each one loses \arabic{spellCost}~\glspl{ap} and takes \dmg{spellCost}~Damage. } diff --git a/spells/airFire4.tex b/spells/airFire4.tex index d3dbeaf783c7ad3c4ca2ff78982bd0b5694a77d7..eeb8ecbf69d2dc66f82383fb77a8335e58a32c83 100644 --- a/spells/airFire4.tex +++ b/spells/airFire4.tex @@ -1,15 +1,16 @@ -\spell{Storm Blast}% Name - {Air\ and Fire}% Spheres - {Wax}% Action - {detailed, divergent, duplicated}% Enhancements - {the storm's ferocity}% Resist with - {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{ap} while lightning hits them for \arabic{spelllevel} Damage}% Description +\spell{Night's Teeth}% Name + {detailed, duplicated, divergent}% Enhancements + {Wane}% Action + {Fire, Air}% Spheres + {\roll{Wits}{Vigilance}}% Resist with + {lanterns flare, burning \arabic{spellTargets} any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spellCost} \glspl{fatigue}}% Description { - During any \gls{interval} where lightning flashes, the caster can seize the ambient fire in the air, and channel it into a powerful blast of lightning and wind. + As the caster calls to fire spirits, fires in the area flare up like dragons' breath, burning anyone nearby. + Shadowy spirits, born of the foul air from the dead fires, cover the caster's enemies. - The resulting boom inflicts \dmg{spelllevel} Damage on \arabic{spellTargets} targets, and reduce their \glspl{ap} by \arabic{spelllevel}. - Armour does nothing to shield the targets -- the lightning finds a way through. + Anyone neary a fire takes \showDam\ Damage. + Anyone who breathes in receives \arabic{spellCost} \glspl{fatigue}. - Casters should ensure they have enough targets before starting this spell, or it will target them and their companions. - The range of \spellRange\ can also present a problem, as the first target must be close, and subsequent targets must be within \spellRange\ of another for the storm to pass through them. + The shadowy spirits of noxious air will follow all targets, wth an effective Speed Bonus of \arabic{spellCost}. } + diff --git a/spells/fateAir4.tex b/spells/fateAir4.tex index 7356b9714fe02cabaf6b6655f89662a28e208262..75cfb7fff3ab886d31bc7e58bd8bf54fe958bf08 100644 --- a/spells/fateAir4.tex +++ b/spells/fateAir4.tex @@ -3,10 +3,10 @@ {Wane}% Action {duplicated,detailed,divergent}% Enhancements {\roll{Charisma}{Vigilance}}% Resist with - {A stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in, and removing \showDam~\glspl{fp}}% Description + {A stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spellCost}~\glspl{fatigue} to anyone in the area breathing it in, and removing \showDam~\glspl{fp}}% Description { The caster simply laughs like a spoilt child done something awful. A fetid mist in the form of Sylf, mother of monsters, envelops \arabic{spellTargets} targets. - They immediately lose \showDam~\glspl{fp}, and anyone breathing the mist in gains \arabic{spelllevel}~\glspl{fatigue}. + They immediately lose \showDam~\glspl{fp}, and anyone breathing the mist in gains \arabic{spellCost}~\glspl{fatigue}. }