From 91819c93399dfc0a27edeb0474f58c8ccec3c0c0 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Thu, 9 Nov 2023 00:45:06 +0100 Subject: [PATCH] update all spells --- spells/Air1.tex | 8 ++++---- spells/Air2.tex | 8 ++++---- spells/Air3.tex | 4 ++-- spells/Air4.tex | 4 ++-- spells/AirFire4.tex | 16 ---------------- spells/Death2.tex | 16 ++++++++-------- spells/Death3.tex | 2 +- spells/Death4.tex | 4 ++-- spells/Earth2.tex | 2 +- spells/Earth4.tex | 2 +- spells/Fate2.tex | 2 +- spells/Fate3.tex | 6 +++--- spells/Fire1.tex | 2 +- spells/Force1.tex | 2 +- spells/Force2.tex | 4 ++-- spells/Force3.tex | 4 ++-- spells/Force4.tex | 6 +++--- spells/Life1.tex | 2 +- spells/Life2.tex | 4 ++-- spells/Life3.tex | 6 +++--- spells/Light2.tex | 18 +++++++++--------- spells/Light3.tex | 6 +++--- spells/Light4.tex | 6 +++--- spells/Mind2.tex | 16 ++++++++-------- spells/Mind3.tex | 8 ++++---- spells/Mind4.tex | 8 ++++---- spells/Water2.tex | 4 ++-- spells/Water3.tex | 4 ++-- spells/Water4.tex | 4 ++-- spells/airFire3.tex | 8 ++++---- spells/airFire4.tex | 23 ++++++++++++----------- spells/fateAir4.tex | 4 ++-- 32 files changed, 99 insertions(+), 114 deletions(-) delete mode 100644 spells/AirFire4.tex diff --git a/spells/Air1.tex b/spells/Air1.tex index ecc511a4..6db23450 100644 --- a/spells/Air1.tex +++ b/spells/Air1.tex @@ -3,10 +3,10 @@ {Wax}% Action {Air}% Spheres {\roll{Strength}{Athletics}}% Resist with - {targets lose \arabic{spelllevel} \gls{ap} and get pushed back \arabic{spelllevel}~\glspl{ap} minus Strength}% Description + {targets lose \arabic{spellCost} \gls{ap} and get pushed back \arabic{spellCost}~\glspl{ap} minus Strength}% Description { - The mage blasts the target with chilled wind, draining them of \arabic{spelllevel} \gls{ap}. - The wind pushes targets back \arabic{spelllevel} steps, minus their Strength Bonus. + The mage blasts the target with chilled wind, draining them of \arabic{spellCost} \gls{ap}. + The wind pushes targets back \arabic{spellCost} steps, minus their Strength Bonus. } \spell{Noxious Fog}% Name @@ -19,7 +19,7 @@ The caster pollutes the air, making it stink, and caustic to breath. Anyone can attempt to hold their breath, but those not expecting the nauseating fumes suffer \arabic{spellPlusTwo}~\glspl{fatigue}. - The air only covers \arabic{spelllevel} square -- enough for a doorway, or small tunnel. + The air only covers \arabic{spellCost} square -- enough for a doorway, or small tunnel. It dissipates after a couple of turns, or less if wind is present. Casting the spell outdoors raises the \gls{tn} by 1, casting it on a windy day raises it by 3, and casting the spell in a storm raises the \gls{tn} by 5. diff --git a/spells/Air2.tex b/spells/Air2.tex index 072090eb..56c73c8a 100644 --- a/spells/Air2.tex +++ b/spells/Air2.tex @@ -4,12 +4,12 @@ {Wax}% Action {Air}% Spheres {\roll{Strength}{Athletics}}% Resist with - {targets lose \arabic{spelllevel} \glspl{ap} and get pushed back \arabic{spelllevel} minus Strength squares}% Description + {targets lose \arabic{spellCost} \glspl{ap} and get pushed back \arabic{spellCost} minus Strength squares}% Description { - \arabic{spellTargets} targets within \spellRange\ receive a blast of wind, and lose \arabic{spelllevel}~\glspl{ap}. - The wind pushes targets back \arabic{spelllevel} steps, minus their Strength Bonus. + \arabic{spellTargets} targets within \spellRange\ receive a blast of wind, and lose \arabic{spellCost}~\glspl{ap}. + The wind pushes targets back \arabic{spellCost} steps, minus their Strength Bonus. Targets with their back to the wind lose only - \setcounter{track}{\value{spelllevel}}\roundUp{track}% + \setcounter{track}{\value{spellCost}}\roundUp{track}% \arabic{track}~\glspl{ap}. } diff --git a/spells/Air3.tex b/spells/Air3.tex index 0d5f6b08..d2eee702 100644 --- a/spells/Air3.tex +++ b/spells/Air3.tex @@ -3,10 +3,10 @@ {Wane}% Action {Air}% Spheres {wind speed}% Resist with - {Stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in}% Description + {Stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spellCost}~\glspl{fatigue} to anyone in the area breathing it in}% Description { The air pollutes, growing dark and smoggy, in the exact shape of the caster's face with a maniacal grin. - The miasma covers \arabic{spellTargets} targets, and anyone breathing in the vapours suffers \arabic{spelllevel}~\glspl{fatigue}. + The miasma covers \arabic{spellTargets} targets, and anyone breathing in the vapours suffers \arabic{spellCost}~\glspl{fatigue}. } diff --git a/spells/Air4.tex b/spells/Air4.tex index 51aa1c41..fd838ad6 100644 --- a/spells/Air4.tex +++ b/spells/Air4.tex @@ -3,12 +3,12 @@ {Warp}% Action {Air}% Spheres {wind or tide's potence}% Resist with - {a path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spelllevel} penalty, and other attacks receive minus \arabic{spelllevel} \glspl{ap}}% Description + {a path appears, surrounded by clouds, which repels anything which might harm those who walk it (projectiles receive a minus \arabic{spellCost} penalty, and other attacks receive minus \arabic{spellCost} \glspl{ap}}% Description { The caster calls `make way, make safe', and the wind begins to form a path. Gusts of cloud begin to form, and soon settle, creating a comforting mist along the path. - Anyone firing projectiles onto the misty path receives a minus \arabic{spelllevel} penalty due to lack of vision, and the same again due to the protective funnel of wind buffering the arrows back. + Anyone firing projectiles onto the misty path receives a minus \arabic{spellCost} penalty due to lack of vision, and the same again due to the protective funnel of wind buffering the arrows back. The path begins \spellRange\ away, and covers about the same length from that point onwards. } diff --git a/spells/AirFire4.tex b/spells/AirFire4.tex deleted file mode 100644 index 68126c2b..00000000 --- a/spells/AirFire4.tex +++ /dev/null @@ -1,16 +0,0 @@ -\spell{Night's Teeth}% Name - {detailed, duplicated, divergent}% Enhancements - {Wane}% Action - {Fire, Air}% Spheres - {\roll{Wits}{Vigilance}}% Resist with - {lanterns flare, burning \arabic{spellTargets} any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spelllevel} \glspl{fatigue}}% Description - { - As the caster calls to fire spirits, fires in the area flare up like dragons' breath, burning anyone nearby. - Shadowy spirits, born of the foul air from the dead fires, cover the caster's enemies. - - Anyone neary a fire takes \showDam\ Damage. - Anyone who breathes in receives \arabic{spelllevel} \glspl{fatigue}. - - The shadowy spirits of noxious air will follow all targets, wth an effective Speed Bonus of \arabic{spelllevel}. - } - diff --git a/spells/Death2.tex b/spells/Death2.tex index 7c309c3d..69244a9e 100644 --- a/spells/Death2.tex +++ b/spells/Death2.tex @@ -3,10 +3,10 @@ {Wax}% Action {Fate, Air}% Spheres {\roll{Strength}{Athletics}}% Resist with - {target loses \arabic{spelllevel} \glspl{hp}}% Description + {target loses \arabic{spellCost} \glspl{hp}}% Description { The caster insists the target has taken a wound and they begin to feel it as internal bleeding accompanies a headache. - The target takes \dmg{spelllevel} Damage. + The target takes \dmg{spellCost} Damage. } \spell{Infectious Migraine}% Name @@ -14,9 +14,9 @@ {Wax}% Action {Fate, Air}% Spheres {\roll{Strength}{Athletics}}% Resist with - {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{fatigue}}% Description + {\arabic{spellTargets} targets lose \arabic{spellCost} \glspl{fatigue}}% Description { - As the caster roars, a deathly feeling flows over \arabic{spellTargets} targets within \spellRange\ each take \arabic{spelllevel} \glspl{fatigue}. + As the caster roars, a deathly feeling flows over \arabic{spellTargets} targets within \spellRange\ each take \arabic{spellCost} \glspl{fatigue}. } \spell{Corpse Stench}% Name @@ -39,16 +39,16 @@ { The caster removes one type of death from the target -- \glspl{fatigue}, poison, venom, rot, or anything else they can think of. - Corpses in this state no longer decay\ldots or at least delay any decay for \arabic{spelllevel} \glspl{interval}. + Corpses in this state no longer decay\ldots or at least delay any decay for \arabic{spellCost} \glspl{interval}. Time spent completely motionless does not count against this time, so any corpse can remain indefinitely fresh, and any poison can remain indefinitely at bay, as long as the subject does not move an inch. } \spell{Soul Specks}% Name - {Fate, Air}% Spheres - {Warp}% Action {detailed}% Enhancements + {Warp}% Action + {Fate, Air}% Spheres {Vigilance}% Resist with - {Gain \gls{dr} 2, ignore up to \arabic{spelllevel}~\gls{fatigue} penalties, and see as the dead see}% Description + {Gain \gls{dr} 2, ignore up to \arabic{spellCost}~\gls{fatigue} penalties, and see as the dead see}% Description { The caster stares into a middle distance continuously, until they find a special state of de-focussing their eyes which lets them (or a target) see as the dead see. They no longer see normal light, but instead see only the light of souls. diff --git a/spells/Death3.tex b/spells/Death3.tex index af54515b..24553ac2 100644 --- a/spells/Death3.tex +++ b/spells/Death3.tex @@ -14,7 +14,7 @@ {Warp}% Action {Fate, Air}% Spheres {current \glsentrytext{fatigue} penalty}% Resist with - {Gain \gls{dr} 2, ignore up to \arabic{spelllevel}~\gls{fatigue} penalties, and see as the dead see}% Description + {Gain \gls{dr} 2, ignore up to \arabic{spellCost}~\gls{fatigue} penalties, and see as the dead see}% Description { The target no longer sees normal light, but instead only the light of souls. However, the vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision. diff --git a/spells/Death4.tex b/spells/Death4.tex index 403b4e2b..9d673999 100644 --- a/spells/Death4.tex +++ b/spells/Death4.tex @@ -3,8 +3,8 @@ {Wax}% Action {Fate, Air}% Spheres {\roll{Strength}{Athletics}}% Resist with - {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{fatigue}, while wind removes \arabic{spelllevel} \glspl{ap}}% Description + {\arabic{spellTargets} targets lose \arabic{spellCost} \glspl{fatigue}, while wind removes \arabic{spellCost} \glspl{ap}}% Description { As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange. - Each one takes \arabic{spelllevel} \glspl{fatigue}, and loses \arabic{spelllevel} \glspl{ap}. + Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}. } diff --git a/spells/Earth2.tex b/spells/Earth2.tex index fe280a3e..b84c6cba 100644 --- a/spells/Earth2.tex +++ b/spells/Earth2.tex @@ -9,6 +9,6 @@ The higher the target weapon's \gls{weight}, the more difficult the spell, as the \gls{weight} adds (but never subtracts) from the \gls{tn}. - The weapons produced have a maximum \gls{weight} of \arabic{spelllevel}, and shatter on a solid blow (anything over \arabic{spellPlusTwo} Damage). + The weapons produced have a maximum \gls{weight} of \arabic{spellCost}, and shatter on a solid blow (anything over \arabic{spellPlusTwo} Damage). } diff --git a/spells/Earth4.tex b/spells/Earth4.tex index 5e617276..d851259b 100644 --- a/spells/Earth4.tex +++ b/spells/Earth4.tex @@ -11,6 +11,6 @@ The castle only has shape, no doors, shutters, or anything more than halls and rooms. However, those halls always come covered in symbols, writing, or other elements from the caster's subconscious. The caster can give the dwelling any property they can realise within the limitations, and the spell's total potency enforces those ideas. - A maze-like castle will add +\arabic{spelllevel} to the \gls{tn} to navigate it, while an impregnable castle will add a penalty to assault it. + A maze-like castle will add +\arabic{spellCost} to the \gls{tn} to navigate it, while an impregnable castle will add a penalty to assault it. } diff --git a/spells/Fate2.tex b/spells/Fate2.tex index d51eb2ee..e10012bb 100644 --- a/spells/Fate2.tex +++ b/spells/Fate2.tex @@ -3,7 +3,7 @@ {Wax}% Action {Fate}% Spheres {target's Charisma}% Resist with - {\arabic{spellTargets} targets gain \arabic{spelllevel} \glspl{fp}}% Description + {\arabic{spellTargets} targets gain \arabic{spellCost} \glspl{fp}}% Description { The mage blesses the targets with high hopes for their future, bestowing \showDam~\glspl{fp} immediately. } diff --git a/spells/Fate3.tex b/spells/Fate3.tex index 8511f024..3a739a58 100644 --- a/spells/Fate3.tex +++ b/spells/Fate3.tex @@ -3,9 +3,9 @@ {Wane}% Action {Fate}% Spheres {Charisma + target Skill}% Resist with - {\arabic{spellTargets} targets gain a -1 penalty to the next \arabic{spelllevel} rolls which use the target spell.}% Description - {The caster cries a weirdly-specific doom, like `may your feet grow fungus', or `I hope your spells come out backwards', and the next \arabic{spelllevel} times the target uses that Skill, they receive a -1 penalty. + {\arabic{spellTargets} targets gain a -1 penalty to the next \arabic{spellCost} rolls which use the target spell.}% Description + {The caster cries a weirdly-specific doom, like `may your feet grow fungus', or `I hope your spells come out backwards', and the next \arabic{spellCost} times the target uses that Skill, they receive a -1 penalty. If used during combat, the curse can cancel an attack if it targets the Skill used to attack the caster. - For example, if someone aims their bow at the caster, the caster might curse their Projectiles Skill; a miss would imply that they fumbled the arrow and dropped it, and then receive a penalty to their next \arabic{spelllevel} rolls which employ Projectiles.} + For example, if someone aims their bow at the caster, the caster might curse their Projectiles Skill; a miss would imply that they fumbled the arrow and dropped it, and then receive a penalty to their next \arabic{spellCost} rolls which employ Projectiles.} diff --git a/spells/Fire1.tex b/spells/Fire1.tex index 4a03eedd..2f8fbce6 100644 --- a/spells/Fire1.tex +++ b/spells/Fire1.tex @@ -7,7 +7,7 @@ { A fire-source roars, growing loud, aggressive, and large enough to damage anyone next to it. - Someone carrying a candle would receive just \dmg{spelllevel} Damage, but those with a torch would receive more, and a target standing next to a bonfire could receive $1D6$ Damage. + Someone carrying a candle would receive just \dmg{spellCost} Damage, but those with a torch would receive more, and a target standing next to a bonfire could receive $1D6$ Damage. The caster can specify any target within one step of a fire. Anyone not taken by surprise can attempt to dodge, resisting with their Speed + Vigilance like any other missile weapon. diff --git a/spells/Force1.tex b/spells/Force1.tex index 3e73a28f..3b3f30e4 100644 --- a/spells/Force1.tex +++ b/spells/Force1.tex @@ -3,7 +3,7 @@ {Wax}% Action {Earth,Fire}% Spheres {\roll{Dexterity}{Brawl}}% Resist with - {the caster increases any force acting on a target, increasing the Damage by \arabic{spelllevel}. This requires acting at the same \glspl{ap} level}% Description + {the caster increases any force acting on a target, increasing the Damage by \arabic{spellCost}. This requires acting at the same \glspl{ap} level}% Description { The caster focusses on a moving object, and makes it move faster. Anything which hits someone, hits even harder. diff --git a/spells/Force2.tex b/spells/Force2.tex index 8cf4e2ba..b91188fd 100644 --- a/spells/Force2.tex +++ b/spells/Force2.tex @@ -3,7 +3,7 @@ {Warp}% Action {Earth,Fire}% Spheres {\roll{Strength}{Athletics}}% Resist with - {a magical portal, connecting two places within \spellRange. Creatures with a \gls{weight} of \arabic{spellArea} or less can fit through}% Description + {a magical portal, connecting two places within \spellRange. Creatures with a \gls{weight} of \arabic{spellTargets} or less can fit through}% Description { A magical doorway appears, connecting two spaces. While it may seem that the spell has two targets, in fact it has one, because the two spaces become one. @@ -12,6 +12,6 @@ Creatures with a \gls{weight} of up to \arabic{spellTargets} can fit through the door, but any over that will brush against the side of the delicate edges of the portal, destroying it. Anyone with a \gls{weight} 1 point over the portal's maximum can attempt to rush through it with a \roll{Speed}{Athletics} check. - Success means the creature has gone through before the portal closes, failure will shunt them back with an explosive `pop', inflicting \arabic{spelllevel} \glspl{fatigue}. + Success means the creature has gone through before the portal closes, failure will shunt them back with an explosive `pop', inflicting \arabic{spellCost} \glspl{fatigue}. } diff --git a/spells/Force3.tex b/spells/Force3.tex index dbf89809..034fc1bf 100644 --- a/spells/Force3.tex +++ b/spells/Force3.tex @@ -3,9 +3,9 @@ {Wax}% Action {Earth,Fire}% Spheres {\roll{Speed}{Vigilance}}% Resist with - {A target attack gains a +\arabic{spelllevel} bonus to hit and Damage. The spell must be cast at the same \glspl{ap} step as the arrow flies}% Description + {A target attack gains a +\arabic{spellCost} bonus to hit and Damage. The spell must be cast at the same \glspl{ap} step as the arrow flies}% Description { - The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spelllevel} bonus to hit and Damage. + The caster guides and enhnaces any attack at \spellRange\ -- usually an arrow -- granting a +\arabic{spellCost} bonus to hit and Damage. The caster must throw the spell while they hold exactly the same number of \glspl{ap} as whoever looses the arrow (or swings the sword). The caster cannot use this spell to attack directly, as they cannot attack at the same time as casting. diff --git a/spells/Force4.tex b/spells/Force4.tex index e97a4a7b..06d64b9d 100644 --- a/spells/Force4.tex +++ b/spells/Force4.tex @@ -3,11 +3,11 @@ {Wane}% Action {Earth,Fire}% Spheres {\roll{Strength}{Athletics}}% Resist with - {the target takes a -\arabic{spelllevel} \gls{ap} penalty. They can spend 1 \gls{ap} to reduce the spell's effects by 1}% Description + {the target takes a -\arabic{spellCost} \gls{ap} penalty. They can spend 1 \gls{ap} to reduce the spell's effects by 1}% Description { The caster shouts to some group in the distance to sit down, and their bodies begin to feel so heavy they cannot lift themselves. - The targets take an immediate \arabic{spelllevel} \gls{ap} penalty. + The targets take an immediate \arabic{spellCost} \gls{ap} penalty. However, they can try to wriggle free of the warping effects of their own weight, by spending \pgls{ap}, or more. - Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spelllevel} \glspl{ap} spare could ignore the effects immediately. + Each \gls{ap} spent reduces their penalty by 1, so someone with \arabic{spellCost} \glspl{ap} spare could ignore the effects immediately. } diff --git a/spells/Life1.tex b/spells/Life1.tex index 1add0b17..90d293d1 100644 --- a/spells/Life1.tex +++ b/spells/Life1.tex @@ -3,7 +3,7 @@ {Wane}% Action {Earth,Water}% Spheres {current \glspl{hp}}% Resist with - {the target's Strength or Speed Bonus reduces by \arabic{spelllevel}}% Description + {the target's Strength or Speed Bonus reduces by \arabic{spellCost}}% Description { The caster asks the target sarcastically about their health, at which point they begin to shake, and reduce their Strength or Speed Bonus by 1. When the caster target's Strength, targets may find that they cannot properly carry the weight of their own armour, or weapons. diff --git a/spells/Life2.tex b/spells/Life2.tex index f7bdd571..1fb55210 100644 --- a/spells/Life2.tex +++ b/spells/Life2.tex @@ -3,10 +3,10 @@ {Wane}% Action {Earth,Water}% Spheres {current \glspl{hp}}% Resist with - {the target's Strength or Speed Bonus reduces by \arabic{spelllevel}}% Description + {the target's Strength or Speed Bonus reduces by \arabic{spellCost}}% Description { The caster insults the targets' diminutive build (even if they happen to be tall and strong), and they begin to whither, becoming unevently thin. - The target takes a minus \arabic{spelllevel} penalty to either Strength or Speed (caster's choice). + The target takes a minus \arabic{spellCost} penalty to either Strength or Speed (caster's choice). If Strength suffers the penalty, the target may find that they cannot properly carry the weight of their own armour, or weapons. The Attribute penalty returns at the same rate as lost \glspl{hp}. diff --git a/spells/Life3.tex b/spells/Life3.tex index 124b1174..458c7066 100644 --- a/spells/Life3.tex +++ b/spells/Life3.tex @@ -1,9 +1,9 @@ \spell{Goblin Gala}% Name - {Earth,Water}% Spheres - {Wax}% Action {detailed,duplicated}% Enhancements + {Wax}% Action + {Earth,Water}% Spheres {current \glspl{hp}}% Resist with - {the targets' Strength or Speed becomes half current score, plus \arabic{spelllevel}. The target develops a super-appetatite, receiving double the usual \glspl{fatigue}}% Description + {the targets' Strength or Speed becomes half current score, plus \arabic{spellCost}. The target develops a super-appetatite, receiving double the usual \glspl{fatigue}}% Description { All \arabic{spellTargets} targets begin to convulse as their bodies flood with super-charged magic. They either grow large (incrasing their Strength, and with it, \glspl{hp}), or become fast. diff --git a/spells/Light2.tex b/spells/Light2.tex index f8b69e7d..10074c5f 100644 --- a/spells/Light2.tex +++ b/spells/Light2.tex @@ -1,32 +1,32 @@ \spell{Sun Flare}% Name - {Fire, Air}% Spheres - {Wax}% Action {duplicated}% Enhancements + {Wax}% Action + {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with {Room fills with light}% Description { The caster grows any source of light into a painful glare, covering a massive area.% \footnote{$7!$ squares, but who's counting?} - When this light springs up suddenly in the dark, anyone looking towards it makes a Wits + Vigilance test (\tn[9]) or loses \arabic{spelllevel}~\gls{ap}. + When this light springs up suddenly in the dark, anyone looking towards it makes a Wits + Vigilance test (\tn[9]) or loses \arabic{spellCost}~\gls{ap}. } \spell{Were Light}% Name - {Fire, Air}% Spheres - {Wax}% Action {detailed}% Enhancements + {Wax}% Action + {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with {any spark blooms into a warm light}% Description { This light attaches to a target, hovering around them like sparkling oil-stain. - The light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spelllevel}~\gls{ap}. + The light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spellCost}~\gls{ap}. The light fades if left in the darkness for a full \gls{interval}, or if batted and prodded for a couple of rounds. } \spell{Shadow Puppet}% Name - {Fire, Air}% Spheres - {Wane}% Action {detailed}% Enhancements + {Wane}% Action + {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with {A shadow forms a silhouette}% Description { @@ -34,7 +34,7 @@ During the daylight, it simply appears very strange; but at night these shadow puppets can easily fool someone. - \setcounter{track}{\value{spelllevel}} + \setcounter{track}{\value{spellCost}} \addtocounter{track}{7} Onlookers in twilight must roll Wits + Vigilance, \tn[\arabic{track}], to see through the illusion, and more darkness can increase the \gls{tn}. } diff --git a/spells/Light3.tex b/spells/Light3.tex index e2ad640a..b280bc40 100644 --- a/spells/Light3.tex +++ b/spells/Light3.tex @@ -1,13 +1,13 @@ \spell{Puppet Show}% Name - {Fire, Air}% Spheres - {Wane}% Action {detailed, duplicated}% Enhancements + {Wane}% Action + {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with {\arabic{spellTargets} shadows form a silhouette}% Description { Shadows covering \arabic{spellTargets} steps animate and stand, then form any shape the caster can clearly imagine. - \setcounter{track}{\value{spelllevel}} + \setcounter{track}{\value{spellCost}} \addtocounter{track}{7} Onlookers in twilight must roll Wits + Vigilance, \tn{\arabic{track}}, to see through the illusion, and more darkness can increase the \gls{tn}. } diff --git a/spells/Light4.tex b/spells/Light4.tex index e1463b22..4ec7d4bf 100644 --- a/spells/Light4.tex +++ b/spells/Light4.tex @@ -1,9 +1,9 @@ \spell{Reinforcements}% Name - {Fire, Air}% Spheres - {Warp}% Action {detailed, duplicated, distant}% Enhancements + {Warp}% Action + {Fire, Air}% Spheres {\roll{Wits}{Vigilance}}% Resist with - {\arabic{spelllevel} targets in the distance receive chimerical copies}% Description + {\arabic{spellCost} targets in the distance receive chimerical copies}% Description { The caster sings encouraging songs to one side of a distant fight, and one side receives chimerical copies of themselves. diff --git a/spells/Mind2.tex b/spells/Mind2.tex index 0ede60ce..305b5b7d 100644 --- a/spells/Mind2.tex +++ b/spells/Mind2.tex @@ -1,11 +1,11 @@ \spell{Chaos}% Name - {Water, Fate}% Spheres - {Wane}% Action {duplicated}% Enhancements + {Wane}% Action + {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with - {\arabic{spellTargets} targets suffer -\arabic{spelllevel}~\glspl{ap}}% Description + {\arabic{spellTargets} targets suffer -\arabic{spellCost}~\glspl{ap}}% Description { - \arabic{spellTargets} targets within \spellRange\ become confused about what they're doing, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes. + \arabic{spellTargets} targets within \spellRange\ become confused about what they're doing, and suffer a minus \arabic{spellCost} penalty to all actions based on Mental Attributes. Any target in combat loses the same number of \glspl{ap} each round. All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \arabic{spellTargets} targets. @@ -13,12 +13,12 @@ } \spell{Fear}% Name - {Water, Fate}% Spheres - {Wane}% Action {divergent}% Enhancements + {Wane}% Action + {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with - {the target loses \arabic{spelllevel}~\glspl{ap} and \showDam~\glspl{fp}}% Description + {the target loses \arabic{spellCost}~\glspl{ap} and \showDam~\glspl{fp}}% Description { The caster explains to the target their imminent death. - The target immediately loses \showDam\ \glspl{fp} and takes on a persistent -\arabic{spelllevel} penalty to Mind Attributes and \glspl{ap}. + The target immediately loses \showDam\ \glspl{fp} and takes on a persistent -\arabic{spellCost} penalty to Mind Attributes and \glspl{ap}. } diff --git a/spells/Mind3.tex b/spells/Mind3.tex index ecd44a11..75fa85e1 100644 --- a/spells/Mind3.tex +++ b/spells/Mind3.tex @@ -1,13 +1,13 @@ \spell{Stranger Danger}% Name - {Water, Fate}% Spheres - {Wane}% Action {distant, duplicated}% Enhancements + {Wane}% Action + {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with - {\arabic{spellTargets} targets \spellRange\ away suffer -\arabic{spelllevel}~\glspl{ap}}% Description + {\arabic{spellTargets} targets \spellRange\ away suffer -\arabic{spellCost}~\glspl{ap}}% Description { The caster waves to people in the distance and calls out a confusing greeting. It makes no sense, and confusion begins to take hold. - \arabic{spellTargets} targets within \spellRange\ become disoriented, and suffer a minus \arabic{spelllevel} penalty to all actions based on Mental Attributes. + \arabic{spellTargets} targets within \spellRange\ become disoriented, and suffer a minus \arabic{spellCost} penalty to all actions based on Mental Attributes. Any target in combat loses the same number of \glspl{ap} each round. All valid targets in range feel the effects, so if the spell can only target one enemy, then it will target anyone else until it has affected \arabic{spellTargets} targets. diff --git a/spells/Mind4.tex b/spells/Mind4.tex index ffe18c8b..142270fa 100644 --- a/spells/Mind4.tex +++ b/spells/Mind4.tex @@ -1,12 +1,12 @@ \spell{Keening}% Name - {Water, Fate}% Spheres - {Wane}% Action {distant, detailed, divergent}% Enhancements + {Wane}% Action + {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with - {the target takes a -\arabic{spelllevel} penalty to Mind Attributes when presented with a particular stimulus, and takes a -1 penalty to the next \arabic{spelllevel} actions interacting with it}% Description + {the target takes a -\arabic{spellCost} penalty to Mind Attributes when presented with a particular stimulus, and takes a -1 penalty to the next \arabic{spellCost} actions interacting with it}% Description { The caster shouts to the target about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food). The target becomes intensely paranoid about that topic. - The next \arabic{spelllevel} rolls the target makes to interact with that stimulus receive a -1 penalty, and on top of that, all Mind Attributes take a -\arabic{spelllevel} penalty when interacting with their new phobia. + The next \arabic{spellCost} rolls the target makes to interact with that stimulus receive a -1 penalty, and on top of that, all Mind Attributes take a -\arabic{spellCost} penalty when interacting with their new phobia. } diff --git a/spells/Water2.tex b/spells/Water2.tex index f7a7ce25..c2b315a7 100644 --- a/spells/Water2.tex +++ b/spells/Water2.tex @@ -6,10 +6,10 @@ {\arabic{spellTargets} barrels' worth of water become acidic (2 Damage per round contact)}% Description { Up to \arabic{spellTargets} barrels' worth of water become acidic. - Anyone splashed with the liquid receives \dmg{spelllevel} Damage. + Anyone splashed with the liquid receives \dmg{spellCost} Damage. Armour or clothing of any type can remove an amount of Damage equal to its Covering rating, but if the Damage equals the armour's \gls{dr} then it degrades and begins to fall apart within a few rounds as leather straps and string degrade. - Anyone submerged in the liquid takes \addtocounter{spelllevel}{2} \dmg{spelllevel} Damage per turn. + Anyone submerged in the liquid takes \addtocounter{spellCost}{2} \dmg{spellCost} Damage per turn. Casting this spell in a slow-moving stream can be deadly to a single target. However, fast rivers, or casting on a wider area, each reduce the Damage by -1 or more. } diff --git a/spells/Water3.tex b/spells/Water3.tex index d2351aed..f591f7ac 100644 --- a/spells/Water3.tex +++ b/spells/Water3.tex @@ -4,11 +4,11 @@ {Wane}% Action {Water}% Spheres {low temperature}% Resist with - {\arabic{spellTargets} \arabic{spellArea} barrels' worth of water evaporate, and turn into ghastly apparitions with distorted features. Ranged attacks take a -\arabic{spelllevel} penalty.}% Description + {\arabic{spellTargets} \arabic{spellTargets} barrels' worth of water evaporate, and turn into ghastly apparitions with distorted features. Ranged attacks take a -\arabic{spellCost} penalty.}% Description { The caster banishes the water with a `begone', and it evaporates. The mist forms ghostly aparitions which impede vision. - Ranged attacks and some Vigilance checks take a minus \arabic{spelllevel} penalty. + Ranged attacks and some Vigilance checks take a minus \arabic{spellCost} penalty. When cast on acidic creatures, the spell inflicts \showDam\ Damage. } diff --git a/spells/Water4.tex b/spells/Water4.tex index 2ec05e7e..3a9f3235 100644 --- a/spells/Water4.tex +++ b/spells/Water4.tex @@ -3,9 +3,9 @@ {Wax}% Action {Water}% Spheres {\roll{Strength}{Athletics}}% Resist with - {surrounding water rises like demonic hands to drown select targets, losing them \arabic{spelllevel} \glspl{ap}}% Description + {surrounding water rises like demonic hands to drown select targets, losing them \arabic{spellCost} \glspl{ap}}% Description { The caster calls to water spirits to grab any enemies around. Demonic arms and tentacles reach up and push targets around, then drag them \emph{down}. - Each one loses \arabic{spelllevel} \glspl{ap}. + Each one loses \arabic{spellCost} \glspl{ap}. } diff --git a/spells/airFire3.tex b/spells/airFire3.tex index 34e6f0a0..e49cefd1 100644 --- a/spells/airFire3.tex +++ b/spells/airFire3.tex @@ -1,10 +1,10 @@ \spell{Hearth Blast}% Name - {Air\ and Fire}% Spheres - {Wax}% Action {divergent, duplicated}% Enhancements + {Wax}% Action + {Air, Fire}% Spheres {the size of the fire}% Resist with - {A fire explodes over \arabic{spellTargets} targets who lose \arabic{spelllevel}~\glspl{ap} and take \arabic{spelllevel} Damage}% Description + {A fire explodes over \arabic{spellTargets} targets who lose \arabic{spellCost}~\glspl{ap} and take \arabic{spellCost} Damage}% Description { The caster encourages a fire to burn to explosion, knocking back the nearest \arabic{spellTargets} targets. - Each one loses \arabic{spelllevel}~\glspl{ap} and takes \dmg{spelllevel}~Damage. + Each one loses \arabic{spellCost}~\glspl{ap} and takes \dmg{spellCost}~Damage. } diff --git a/spells/airFire4.tex b/spells/airFire4.tex index d3dbeaf7..eeb8ecbf 100644 --- a/spells/airFire4.tex +++ b/spells/airFire4.tex @@ -1,15 +1,16 @@ -\spell{Storm Blast}% Name - {Air\ and Fire}% Spheres - {Wax}% Action - {detailed, divergent, duplicated}% Enhancements - {the storm's ferocity}% Resist with - {\arabic{spellTargets} targets lose \arabic{spelllevel} \glspl{ap} while lightning hits them for \arabic{spelllevel} Damage}% Description +\spell{Night's Teeth}% Name + {detailed, duplicated, divergent}% Enhancements + {Wane}% Action + {Fire, Air}% Spheres + {\roll{Wits}{Vigilance}}% Resist with + {lanterns flare, burning \arabic{spellTargets} any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spellCost} \glspl{fatigue}}% Description { - During any \gls{interval} where lightning flashes, the caster can seize the ambient fire in the air, and channel it into a powerful blast of lightning and wind. + As the caster calls to fire spirits, fires in the area flare up like dragons' breath, burning anyone nearby. + Shadowy spirits, born of the foul air from the dead fires, cover the caster's enemies. - The resulting boom inflicts \dmg{spelllevel} Damage on \arabic{spellTargets} targets, and reduce their \glspl{ap} by \arabic{spelllevel}. - Armour does nothing to shield the targets -- the lightning finds a way through. + Anyone neary a fire takes \showDam\ Damage. + Anyone who breathes in receives \arabic{spellCost} \glspl{fatigue}. - Casters should ensure they have enough targets before starting this spell, or it will target them and their companions. - The range of \spellRange\ can also present a problem, as the first target must be close, and subsequent targets must be within \spellRange\ of another for the storm to pass through them. + The shadowy spirits of noxious air will follow all targets, wth an effective Speed Bonus of \arabic{spellCost}. } + diff --git a/spells/fateAir4.tex b/spells/fateAir4.tex index 7356b971..75cfb7ff 100644 --- a/spells/fateAir4.tex +++ b/spells/fateAir4.tex @@ -3,10 +3,10 @@ {Wane}% Action {duplicated,detailed,divergent}% Enhancements {\roll{Charisma}{Vigilance}}% Resist with - {A stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in, and removing \showDam~\glspl{fp}}% Description + {A stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spellCost}~\glspl{fatigue} to anyone in the area breathing it in, and removing \showDam~\glspl{fp}}% Description { The caster simply laughs like a spoilt child done something awful. A fetid mist in the form of Sylf, mother of monsters, envelops \arabic{spellTargets} targets. - They immediately lose \showDam~\glspl{fp}, and anyone breathing the mist in gains \arabic{spelllevel}~\glspl{fatigue}. + They immediately lose \showDam~\glspl{fp}, and anyone breathing the mist in gains \arabic{spellCost}~\glspl{fatigue}. } -- GitLab