Skip to content
Snippets Groups Projects
Unverified Commit 4d86b415 authored by Malin Freeborn's avatar Malin Freeborn
Browse files

restructure combat intro

parent f30ec554
No related branches found
No related tags found
No related merge requests found
......@@ -26,9 +26,11 @@
The characters rolls a \textit{resisted action}.
\begin{itemize}
\item
If the result is a tie, the winner deals Damage.
Weapons require Dexterity + Combat.
\item
If the result is a tie (hitting the \gls{tn} exactly), the player can decide to both receive and deal damage, or neither.
Grabbing employs Dexterity + Brawl.
\item
Running away uses Speed + Athletics.
\end{itemize}
\subsubsection*{Damage}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment