diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex index 5a7cd8940e0174cde8097ee7750b5931cc209629..2803333e0b9585f8e0f05f5448dd858b0216cd54 100644 --- a/rules/hitting_things.tex +++ b/rules/hitting_things.tex @@ -26,9 +26,11 @@ The characters rolls a \textit{resisted action}. \begin{itemize} \item - If the result is a tie, the winner deals Damage. + Weapons require Dexterity + Combat. \item - If the result is a tie (hitting the \gls{tn} exactly), the player can decide to both receive and deal damage, or neither. + Grabbing employs Dexterity + Brawl. + \item + Running away uses Speed + Athletics. \end{itemize} \subsubsection*{Damage}