diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex
index 5a7cd8940e0174cde8097ee7750b5931cc209629..2803333e0b9585f8e0f05f5448dd858b0216cd54 100644
--- a/rules/hitting_things.tex
+++ b/rules/hitting_things.tex
@@ -26,9 +26,11 @@
 The characters rolls a \textit{resisted action}.
 \begin{itemize}
   \item
-  If the result is a tie, the winner deals Damage.
+  Weapons require Dexterity + Combat.
   \item
-  If the result is a tie (hitting the \gls{tn} exactly), the player can decide to both receive and deal damage, or neither.
+  Grabbing employs Dexterity + Brawl.
+  \item
+  Running away uses Speed + Athletics.
 \end{itemize}
 
 \subsubsection*{Damage}