From 4d86b41578502d4c4e0c0d17dca92c43f6a4a3c1 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Fri, 28 Jul 2023 06:42:18 +0200
Subject: [PATCH] restructure combat intro

---
 rules/hitting_things.tex | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex
index 5a7cd894..2803333e 100644
--- a/rules/hitting_things.tex
+++ b/rules/hitting_things.tex
@@ -26,9 +26,11 @@
 The characters rolls a \textit{resisted action}.
 \begin{itemize}
   \item
-  If the result is a tie, the winner deals Damage.
+  Weapons require Dexterity + Combat.
   \item
-  If the result is a tie (hitting the \gls{tn} exactly), the player can decide to both receive and deal damage, or neither.
+  Grabbing employs Dexterity + Brawl.
+  \item
+  Running away uses Speed + Athletics.
 \end{itemize}
 
 \subsubsection*{Damage}
-- 
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