From 4d86b41578502d4c4e0c0d17dca92c43f6a4a3c1 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 28 Jul 2023 06:42:18 +0200 Subject: [PATCH] restructure combat intro --- rules/hitting_things.tex | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex index 5a7cd894..2803333e 100644 --- a/rules/hitting_things.tex +++ b/rules/hitting_things.tex @@ -26,9 +26,11 @@ The characters rolls a \textit{resisted action}. \begin{itemize} \item - If the result is a tie, the winner deals Damage. + Weapons require Dexterity + Combat. \item - If the result is a tie (hitting the \gls{tn} exactly), the player can decide to both receive and deal damage, or neither. + Grabbing employs Dexterity + Brawl. + \item + Running away uses Speed + Athletics. \end{itemize} \subsubsection*{Damage} -- GitLab