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Verified Commit 4c38b1ed authored by Malin Freeborn's avatar Malin Freeborn
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reformat rules.pdf

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\newcommand\physicalSkillChart{
\begin{figure*}[b!]
\begin{tabularx}{\linewidth}{X|LLL}
\begin{boxtable}[X|LLL]
\hline
& \textbf{Strength} & \textbf{Dexterity} & \textbf{Speed} \\\hline
& \textbf{\scshape Strength} & \textbf{\scshape Dexterity} & \textbf{\scshape Speed} \\\hline
\textbf{Academics} & Orating to a massive crowd & Forgery & Courier Runs \\
\textbf{Athletics} & Lifting heavy loads & Climbing & Sprinting \\
\textbf{Deceit} & Intimidation & Feigning an injury & Spreading a rumour across an entire town \\
......@@ -10,16 +9,14 @@
\textbf{Vigilance} & Keeping watch all night & Feeling for an exit in the dark & Searching a full forest for a particular tree \\
\textbf{Wyldcrafting} & Wrestling a~boar & Untying a~horse's bridle & Fleeing a stampede \\
\hline
\end{tabularx}
\end{figure*}
\end{boxtable}
}
\newcommand\mentalSkillChart{
\label{skillChart}
\begin{figure*}[b!]
\begin{tabularx}{\linewidth}{X|LLL}
\begin{boxtable}[X|LLL]
\hline
& \textbf{Intelligence} & \textbf{Wits} & \textbf{Charisma} \\\hline
& \textbf{\scshape Intelligence} & \textbf{\scshape Wits} & \textbf{\scshape Charisma} \\\hline
\textbf{Academics} & Recalling facts & Resisting an enchantment spell & Storytelling \\
\textbf{Athletics} & Finding the easiest route to climb & Identifying optimal climbing conditions & Stage acrobatics \\
\textbf{Deceit} & Crafting a plausible lie & Making a quick excuse & Implausible lies \\
......@@ -27,8 +24,7 @@
\textbf{Vigilance} & Investigating a crime scene & Spotting an illusion spell & Hearing the best gossip \\
\textbf{Wyldcrafting} & Planning a new, hidden trail & Foraging for a quick meal & Selling vegetables \\
\hline
\end{tabularx}
\end{figure*}
\end{boxtable}
}
\newcommand\stackingDamageChart{
......
\subsubsection*{Skills}
\subsubsection{Skills}
Each skill covers a variety of abilities -- at least one per Attribute (\vpageref{skillChart}).
Different Attribute/ Skill pairs give unique Bonuses to different tasks.
\subsubsection*{Weight}
Everything in the game has \pgls{weight}, and when characters carry more than they should, each point inflicts a Penalty to all actions.
......
......@@ -12,9 +12,11 @@
\input{config/rules/skills.tex}
\input{config/rules/weight.tex}
\end{multicols}
\physicalSkillChart
\mentalSkillChart
\begin{multicols}{2}
\subsection*{Actions}
\input{config/rules/actions_basic.tex}
......@@ -25,6 +27,16 @@
\input{config/rules/actions_team.tex}
\end{multicols}
\physicalSkillChart
\begin{multicols}{2}
\subsection*{\Glsfmttext{weight}}
\input{config/rules/weight.tex}
\subsection*{Combat}
\input{config/rules/hitting_things.tex}
......@@ -43,8 +55,6 @@
\commonArmourChart
\mentalSkillChart
\subsubsection*{\Glsfmtlongpl{fp}}
\input{config/rules/fate.tex}
......
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