From 4c38b1edd811b489ec2e20117878e38191fc523a Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 1 May 2024 23:25:06 +0200 Subject: [PATCH] reformat rules.pdf --- rules/charts.tex | 16 ++++++---------- rules/skills.tex | 4 ++-- rules/weight.tex | 1 - rules_body.tex | 18 ++++++++++++++---- 4 files changed, 22 insertions(+), 17 deletions(-) diff --git a/rules/charts.tex b/rules/charts.tex index efd6bfaf..7a0b7c19 100644 --- a/rules/charts.tex +++ b/rules/charts.tex @@ -1,8 +1,7 @@ \newcommand\physicalSkillChart{ - \begin{figure*}[b!] - \begin{tabularx}{\linewidth}{X|LLL} + \begin{boxtable}[X|LLL] \hline - & \textbf{Strength} & \textbf{Dexterity} & \textbf{Speed} \\\hline + & \textbf{\scshape Strength} & \textbf{\scshape Dexterity} & \textbf{\scshape Speed} \\\hline \textbf{Academics} & Orating to a massive crowd & Forgery & Courier Runs \\ \textbf{Athletics} & Lifting heavy loads & Climbing & Sprinting \\ \textbf{Deceit} & Intimidation & Feigning an injury & Spreading a rumour across an entire town \\ @@ -10,16 +9,14 @@ \textbf{Vigilance} & Keeping watch all night & Feeling for an exit in the dark & Searching a full forest for a particular tree \\ \textbf{Wyldcrafting} & Wrestling a~boar & Untying a~horse's bridle & Fleeing a stampede \\ \hline - \end{tabularx} - \end{figure*} + \end{boxtable} } \newcommand\mentalSkillChart{ \label{skillChart} - \begin{figure*}[b!] - \begin{tabularx}{\linewidth}{X|LLL} + \begin{boxtable}[X|LLL] \hline - & \textbf{Intelligence} & \textbf{Wits} & \textbf{Charisma} \\\hline + & \textbf{\scshape Intelligence} & \textbf{\scshape Wits} & \textbf{\scshape Charisma} \\\hline \textbf{Academics} & Recalling facts & Resisting an enchantment spell & Storytelling \\ \textbf{Athletics} & Finding the easiest route to climb & Identifying optimal climbing conditions & Stage acrobatics \\ \textbf{Deceit} & Crafting a plausible lie & Making a quick excuse & Implausible lies \\ @@ -27,8 +24,7 @@ \textbf{Vigilance} & Investigating a crime scene & Spotting an illusion spell & Hearing the best gossip \\ \textbf{Wyldcrafting} & Planning a new, hidden trail & Foraging for a quick meal & Selling vegetables \\ \hline - \end{tabularx} - \end{figure*} + \end{boxtable} } \newcommand\stackingDamageChart{ diff --git a/rules/skills.tex b/rules/skills.tex index e71ffea0..838410b8 100644 --- a/rules/skills.tex +++ b/rules/skills.tex @@ -1,3 +1,3 @@ -\subsubsection*{Skills} +\subsubsection{Skills} -Each skill covers a variety of abilities -- at least one per Attribute (\vpageref{skillChart}). +Different Attribute/ Skill pairs give unique Bonuses to different tasks. diff --git a/rules/weight.tex b/rules/weight.tex index a0f4db99..6f5f8eb9 100644 --- a/rules/weight.tex +++ b/rules/weight.tex @@ -1,4 +1,3 @@ -\subsubsection*{Weight} Everything in the game has \pgls{weight}, and when characters carry more than they should, each point inflicts a Penalty to all actions. diff --git a/rules_body.tex b/rules_body.tex index a8ba998e..1dc0d1f0 100644 --- a/rules_body.tex +++ b/rules_body.tex @@ -12,9 +12,11 @@ \input{config/rules/skills.tex} -\input{config/rules/weight.tex} +\end{multicols} -\physicalSkillChart +\mentalSkillChart + +\begin{multicols}{2} \subsection*{Actions} \input{config/rules/actions_basic.tex} @@ -25,6 +27,16 @@ \input{config/rules/actions_team.tex} +\end{multicols} + +\physicalSkillChart + +\begin{multicols}{2} + +\subsection*{\Glsfmttext{weight}} + +\input{config/rules/weight.tex} + \subsection*{Combat} \input{config/rules/hitting_things.tex} @@ -43,8 +55,6 @@ \commonArmourChart -\mentalSkillChart - \subsubsection*{\Glsfmtlongpl{fp}} \input{config/rules/fate.tex} -- GitLab