diff --git a/rules/charts.tex b/rules/charts.tex
index efd6bfaf32995852c4bb6493dc6f28611772a964..7a0b7c198167b60733dbae3b057d5dd9e1f424b0 100644
--- a/rules/charts.tex
+++ b/rules/charts.tex
@@ -1,8 +1,7 @@
 \newcommand\physicalSkillChart{
-  \begin{figure*}[b!]
-  \begin{tabularx}{\linewidth}{X|LLL}
+  \begin{boxtable}[X|LLL]
     \hline
-    & \textbf{Strength} & \textbf{Dexterity} & \textbf{Speed} \\\hline
+    & \textbf{\scshape Strength} & \textbf{\scshape Dexterity} & \textbf{\scshape Speed} \\\hline
     \textbf{Academics} & Orating to a massive crowd & Forgery & Courier Runs \\
     \textbf{Athletics} & Lifting heavy loads & Climbing & Sprinting \\
     \textbf{Deceit} & Intimidation & Feigning an injury & Spreading a rumour across an entire town \\
@@ -10,16 +9,14 @@
     \textbf{Vigilance} & Keeping watch all night & Feeling for an exit in the dark & Searching a full forest for a particular tree \\
     \textbf{Wyldcrafting} & Wrestling a~boar & Untying a~horse's bridle & Fleeing a stampede \\
     \hline
-  \end{tabularx}
-  \end{figure*}
+  \end{boxtable}
 }
 
 \newcommand\mentalSkillChart{
   \label{skillChart}
-  \begin{figure*}[b!]
-  \begin{tabularx}{\linewidth}{X|LLL}
+  \begin{boxtable}[X|LLL]
     \hline
-    & \textbf{Intelligence} & \textbf{Wits} & \textbf{Charisma} \\\hline
+    & \textbf{\scshape Intelligence} & \textbf{\scshape Wits} & \textbf{\scshape Charisma} \\\hline
     \textbf{Academics} & Recalling facts & Resisting an enchantment spell & Storytelling \\
     \textbf{Athletics} & Finding the easiest route to climb & Identifying optimal climbing conditions & Stage acrobatics \\
     \textbf{Deceit} & Crafting a plausible lie & Making a quick excuse & Implausible lies \\
@@ -27,8 +24,7 @@
     \textbf{Vigilance} & Investigating a crime scene & Spotting an illusion spell & Hearing the best gossip \\
     \textbf{Wyldcrafting} & Planning a new, hidden trail & Foraging for a quick meal & Selling vegetables \\
     \hline
-  \end{tabularx}
-  \end{figure*}
+  \end{boxtable}
 }
 
 \newcommand\stackingDamageChart{
diff --git a/rules/skills.tex b/rules/skills.tex
index e71ffea00710ab307435866f077b5d8e644b5d00..838410b8b72b6f3e497bb13597dd398260483a31 100644
--- a/rules/skills.tex
+++ b/rules/skills.tex
@@ -1,3 +1,3 @@
-\subsubsection*{Skills}
+\subsubsection{Skills}
 
-Each skill covers a variety of abilities -- at least one per Attribute (\vpageref{skillChart}).
+Different Attribute/ Skill pairs give unique Bonuses to different tasks.
diff --git a/rules/weight.tex b/rules/weight.tex
index a0f4db99f400a3f5dcbb6a925b43a6f0cea279b3..6f5f8eb9a38cf30c65ddb7aabc0bbfae82d1204b 100644
--- a/rules/weight.tex
+++ b/rules/weight.tex
@@ -1,4 +1,3 @@
-\subsubsection*{Weight}
 
 Everything in the game has \pgls{weight}, and when characters carry more than they should, each point inflicts a Penalty to all actions.
 
diff --git a/rules_body.tex b/rules_body.tex
index a8ba998e99e36cc248b0d37b968c044f931793a8..1dc0d1f07cd06cccb32d61b8339a8626135c6baf 100644
--- a/rules_body.tex
+++ b/rules_body.tex
@@ -12,9 +12,11 @@
 
 \input{config/rules/skills.tex}
 
-\input{config/rules/weight.tex}
+\end{multicols}
 
-\physicalSkillChart
+\mentalSkillChart
+
+\begin{multicols}{2}
 
 \subsection*{Actions}
 \input{config/rules/actions_basic.tex}
@@ -25,6 +27,16 @@
 
 \input{config/rules/actions_team.tex}
 
+\end{multicols}
+
+\physicalSkillChart
+
+\begin{multicols}{2}
+
+\subsection*{\Glsfmttext{weight}}
+
+\input{config/rules/weight.tex}
+
 \subsection*{Combat}
 
 \input{config/rules/hitting_things.tex}
@@ -43,8 +55,6 @@
 
 \commonArmourChart
 
-\mentalSkillChart
-
 \subsubsection*{\Glsfmtlongpl{fp}}
 \input{config/rules/fate.tex}