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Unverified Commit 3eca381c authored by Malin Freeborn's avatar Malin Freeborn
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make divergent spells opposing elements

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\spell{Viscious Wind}% Name
{distant, duplicated, divergent}% Enhancements
{distant, duplicated, detailed}% Enhancements
{Wax}% Action
{Fate, Air}% Spheres
{\roll{Strength}{Athletics}}% Resist with
{As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange.
Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}}% Description
Each one facing the caster takes loses \arabic{spellCost} \glspl{ap}}% Description
{}
\spell{Pact of Ice}% Name
{detailed, duplicated, divergent}% Enhancements
\spell{Village of Beasts}% Name
{detailed, duplicated, distant}% Enhancements
{Warp}% Action
{Earth, Water}% Spheres
{current \glspl{hp}}% Resist with
{All \arabic{spellTargets} targets start feeling chilly, then freezing, and eventually settle into their new `normal'.
They feel comfortably cold at all times, and even freeze nearby water.
They cannot drink, but can still nourish themselves by eating ice}% Description
{A total of \arabic{spellTargets} barrels' worth of liquid in the vicinity freezes over (meaning one per target).
The spell can dramatically affect rivers, and any unfortunate taverns nearby.
Rain presents even more serious problems to everyone around, including those afflicted by the spell.
Each target effectively has a repeating spell of frost cast from their body.
If they ever split up, each one will convert a single \gls{mp} in the area to this freezing effect.
Of course, while together, the group will suck all \glspl{mp} from the surrounding air, but the spell continues, whether or not it has any \glspl{mp}.
Once this aura runs dry for too long, the spell ends.
Just like any person, the spell itself gains \glspl{fatigue} when no \glspl{mp} are present in the air, and once the \gls{fatigue} penalty reaches -5, the spell `dies'.
}
{All \arabic{spellTargets} drop whatever they are holding as their hands extend into hooves. They become quadrapeds, which allows them to double their movement}% Description
{}
......@@ -7,10 +7,10 @@
{The spell lasts until the character gains \pgls{xp} for following their Code.}
\spell{Fear}% Name
{divergent}% Enhancements
{detailed}% Enhancements
{Wane}% Action
{Water, Fate}% Spheres
{\roll{Wits}{Academics}}% Resist with
{The caster explains to the target their imminent death.
The target immediately loses \showDam\ \glspl{fp} and takes on a persistent -\arabic{spellCost} penalty to Mind Attributes and \glspl{ap}.}% Description
{}
If the target ever finds themselves facing the danger the caster described, they lose \showDam~\glspl{fp}}% Description
{The situation may be something occurring immediately.}
\spell{Keening}% Name
{distant, detailed, divergent}% Enhancements
{distant, detailed, duplicated}% Enhancements
{Wane}% Action
{Water, Fate}% Spheres
{\roll{Wits}{Academics}}% Resist with
{The caster shouts to the target about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food).
The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to \glspl{ap} and all Mind Attributes when interacting with their new phobia}% Description
{The caster shouts to the targets about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food).
The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to all Mind Attributes when interacting with their new phobia}% Description
{}
\spell{Hearth Blast}% Name
\spell{Raging Burn}% Name
{divergent, duplicated}% Enhancements
{Wax}% Action
{Air, Fire}% Spheres
{the size of the fire}% Resist with
{Fire, Water}% Spheres
{activity of the target elements}% Resist with
{%
The caster encourages a fire to burn to explosion, knocking back the nearest \arabic{spellTargets} targets.
Each one loses \arabic{spellCost}~\glspl{ap} and takes \showDam{spellCost}~Damage.
Water and fire rage together.
First the fire deals \showDam~Damage, then the water leaps.
Any free-flowing water nearby throws or drags anyone by it, moving them \arabic{spellPlusTwo} \glspl{step}, minus their Strength Bonus.
}% Description
{}
\spell{Night's Teeth}% Name
{detailed, duplicated, divergent}% Enhancements
{Wane}% Action
{Fire, Air}% Spheres
{Fire, Fate}% Spheres
{\roll{Wits}{Vigilance}}% Resist with
{Lanterns flare, burning \arabic{spellTargets} any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spellCost} \glspl{fatigue}}% Description
{The shadowy spirits of noxious air will follow all targets, wth an effective Speed Bonus of \arabic{spellCost}.}
{The caster pledges aliance to the night, then lanterns, torches, and any other fire snuffs out, and a deep fear sinks in as nearby targets lose \showDam~\glspl{fp}}% Description
{}
\spell{Death Mist}% Name
{Fate,Air}% Spheres
{Air, Water}% Spheres
{Wane}% Action
{duplicated, detailed, divergent}% Enhancements
{\roll{Charisma}{Vigilance}}% Resist with
{A stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spellPlusTwo}~\glspl{fatigue} to anyone in the area breathing it in, and removing \arabic{spellPlusTwo}~\glspl{fp}}% Description
{
The caster simply laughs like a spoilt child done something awful.
A fetid mist in the form of Sylf, mother of monsters, envelops \arabic{spellTargets} targets.
}
All nearby water evaporates into a fetid mist in the form of Sylf, mother of monsters, and envelops \arabic{spellTargets} targets.
Anyone breathing in receives \showDam~\glspl{fatigue}.
}% Description
{}
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