diff --git a/spells/Death4.tex b/spells/Death4.tex
index 94caad1135eff1c2b50b399a64b0241738e086c3..a1059b5ba45d9729de331134f168c5d4ba9058f1 100644
--- a/spells/Death4.tex
+++ b/spells/Death4.tex
@@ -1,8 +1,8 @@
 \spell{Viscious Wind}% Name
-  {distant, duplicated, divergent}% Enhancements
+  {distant, duplicated, detailed}% Enhancements
   {Wax}% Action
   {Fate, Air}% Spheres
   {\roll{Strength}{Athletics}}% Resist with
   {As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange.
-    Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}}% Description
+    Each one facing the caster takes loses \arabic{spellCost} \glspl{ap}}% Description
   {}
diff --git a/spells/Life4.tex b/spells/Life4.tex
index 7424b195b738847bdb50d542ee198370e7cc2d26..891435464897ed3c75afc3aa8a0a88941a374267 100644
--- a/spells/Life4.tex
+++ b/spells/Life4.tex
@@ -1,19 +1,7 @@
-\spell{Pact of Ice}% Name
-  {detailed, duplicated, divergent}% Enhancements
+\spell{Village of Beasts}% Name
+  {detailed, duplicated, distant}% Enhancements
   {Warp}% Action
   {Earth, Water}% Spheres
   {current \glspl{hp}}% Resist with
-  {All \arabic{spellTargets} targets start feeling chilly, then freezing, and eventually settle into their new `normal'.
-    They feel comfortably cold at all times, and even freeze nearby water.
-    They cannot drink, but can still nourish themselves by eating ice}% Description
-  {A total of \arabic{spellTargets} barrels' worth of liquid in the vicinity freezes over (meaning one per target).
-    The spell can dramatically affect rivers, and any unfortunate taverns nearby.
-    Rain presents even more serious problems to everyone around, including those afflicted by the spell.
-
-    Each target effectively has a repeating spell of frost cast from their body.
-    If they ever split up, each one will convert a single \gls{mp} in the area to this freezing effect.
-    Of course, while together, the group will suck all \glspl{mp} from the surrounding air, but the spell continues, whether or not it has any \glspl{mp}.
-
-    Once this aura runs dry for too long, the spell ends.
-    Just like any person, the spell itself gains \glspl{fatigue} when no \glspl{mp} are present in the air, and once the \gls{fatigue} penalty reaches -5, the spell `dies'.
-  }
+  {All \arabic{spellTargets} drop whatever they are holding as their hands extend into hooves.  They become quadrapeds, which allows them to double their movement}% Description
+  {}
diff --git a/spells/Mind2.tex b/spells/Mind2.tex
index bf560e11fb2e1a39290d94a1827ea86c6985f988..51195083a94861ea272df709cb27af569f5ead5c 100644
--- a/spells/Mind2.tex
+++ b/spells/Mind2.tex
@@ -7,10 +7,10 @@
   {The spell lasts until the character gains \pgls{xp} for following their Code.}
 
 \spell{Fear}% Name
-  {divergent}% Enhancements
+  {detailed}% Enhancements
   {Wane}% Action
   {Water, Fate}% Spheres
   {\roll{Wits}{Academics}}% Resist with
   {The caster explains to the target their imminent death.
-    The target immediately loses \showDam\ \glspl{fp} and takes on a persistent -\arabic{spellCost} penalty to Mind Attributes and \glspl{ap}.}% Description
-  {}
+    If the target ever finds themselves facing the danger the caster described, they lose \showDam~\glspl{fp}}% Description
+  {The situation may be something occurring immediately.}
diff --git a/spells/Mind4.tex b/spells/Mind4.tex
index 92481d522f76d17aa922e59f9207eb20868d53d6..c7d4d5f10dbe413bcb588446c21f1a3269354bca 100644
--- a/spells/Mind4.tex
+++ b/spells/Mind4.tex
@@ -1,8 +1,8 @@
 \spell{Keening}% Name
-  {distant, detailed, divergent}% Enhancements
+  {distant, detailed, duplicated}% Enhancements
   {Wane}% Action
   {Water, Fate}% Spheres
   {\roll{Wits}{Academics}}% Resist with
-  {The caster shouts to the target about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food).
-    The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to \glspl{ap} and all Mind Attributes when interacting with their new phobia}% Description
+  {The caster shouts to the targets about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food).
+    The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to all Mind Attributes when interacting with their new phobia}% Description
   {}
diff --git a/spells/airFire3.tex b/spells/airFire3.tex
index 494917f301e1dc09e64eb59a443e80cb6cabfc52..b0314be39e6c3e7cc62b38ec07c66085904a66a0 100644
--- a/spells/airFire3.tex
+++ b/spells/airFire3.tex
@@ -1,10 +1,11 @@
-\spell{Hearth Blast}% Name
+\spell{Raging Burn}% Name
   {divergent, duplicated}% Enhancements
   {Wax}% Action
-  {Air, Fire}% Spheres
-  {the size of the fire}% Resist with
+  {Fire, Water}% Spheres
+  {activity of the target elements}% Resist with
   {%
-    The caster encourages a fire to burn to explosion, knocking back the nearest \arabic{spellTargets} targets.
-    Each one loses \arabic{spellCost}~\glspl{ap} and takes \showDam{spellCost}~Damage.
+    Water and fire rage together.
+    First the fire deals \showDam~Damage, then the water leaps.
+    Any free-flowing water nearby throws or drags anyone by it, moving them \arabic{spellPlusTwo} \glspl{step}, minus their Strength Bonus.
   }% Description
   {}
diff --git a/spells/airFire4.tex b/spells/airFire4.tex
index 0f298ab379de35134bccc4dcd97c7faa353c6eb9..4d112a7f233a9157a9bc282282889174ebf91d60 100644
--- a/spells/airFire4.tex
+++ b/spells/airFire4.tex
@@ -1,7 +1,7 @@
 \spell{Night's Teeth}% Name
   {detailed, duplicated, divergent}% Enhancements
   {Wane}% Action
-  {Fire, Air}% Spheres
+  {Fire, Fate}% Spheres
   {\roll{Wits}{Vigilance}}% Resist with
-  {Lanterns flare, burning \arabic{spellTargets} any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spellCost} \glspl{fatigue}}% Description
-  {The shadowy spirits of noxious air will follow all targets, wth an effective Speed Bonus of \arabic{spellCost}.}
+  {The caster pledges aliance to the night, then lanterns, torches, and any other fire snuffs out, and a deep fear sinks in as nearby targets lose \showDam~\glspl{fp}}% Description
+  {}
diff --git a/spells/fateAir4.tex b/spells/fateAir4.tex
index 04a081a84d1bdaedb57ce3384c071e1836c07db1..667c3c0d66cc8a640510ccb991186284ad9276a9 100644
--- a/spells/fateAir4.tex
+++ b/spells/fateAir4.tex
@@ -1,10 +1,11 @@
 \spell{Death Mist}% Name
-  {Fate,Air}% Spheres
+  {Air, Water}% Spheres
   {Wane}% Action
   {duplicated, detailed, divergent}% Enhancements
   {\roll{Charisma}{Vigilance}}% Resist with
-  {A stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spellPlusTwo}~\glspl{fatigue} to anyone in the area breathing it in, and removing \arabic{spellPlusTwo}~\glspl{fp}}% Description
   {
     The caster simply laughs like a spoilt child done something awful.
-    A fetid mist in the form of Sylf, mother of monsters, envelops \arabic{spellTargets} targets.
-  }
+    All nearby water evaporates into a fetid mist in the form of Sylf, mother of monsters, and envelops \arabic{spellTargets} targets.
+    Anyone breathing in receives \showDam~\glspl{fatigue}.
+  }% Description
+  {}