From 3eca381c4b6fa75b8a7c9dd7a84cf7f4f8708b05 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 29 Nov 2023 01:44:48 +0100 Subject: [PATCH] make divergent spells opposing elements --- spells/Death4.tex | 4 ++-- spells/Life4.tex | 20 ++++---------------- spells/Mind2.tex | 6 +++--- spells/Mind4.tex | 6 +++--- spells/airFire3.tex | 11 ++++++----- spells/airFire4.tex | 6 +++--- spells/fateAir4.tex | 9 +++++---- 7 files changed, 26 insertions(+), 36 deletions(-) diff --git a/spells/Death4.tex b/spells/Death4.tex index 94caad11..a1059b5b 100644 --- a/spells/Death4.tex +++ b/spells/Death4.tex @@ -1,8 +1,8 @@ \spell{Viscious Wind}% Name - {distant, duplicated, divergent}% Enhancements + {distant, duplicated, detailed}% Enhancements {Wax}% Action {Fate, Air}% Spheres {\roll{Strength}{Athletics}}% Resist with {As the caster screams, a viscious and deathly wind ravages \arabic{spellTargets} targets within \spellRange. - Each one takes \arabic{spellCost} \glspl{fatigue}, and loses \arabic{spellCost} \glspl{ap}}% Description + Each one facing the caster takes loses \arabic{spellCost} \glspl{ap}}% Description {} diff --git a/spells/Life4.tex b/spells/Life4.tex index 7424b195..89143546 100644 --- a/spells/Life4.tex +++ b/spells/Life4.tex @@ -1,19 +1,7 @@ -\spell{Pact of Ice}% Name - {detailed, duplicated, divergent}% Enhancements +\spell{Village of Beasts}% Name + {detailed, duplicated, distant}% Enhancements {Warp}% Action {Earth, Water}% Spheres {current \glspl{hp}}% Resist with - {All \arabic{spellTargets} targets start feeling chilly, then freezing, and eventually settle into their new `normal'. - They feel comfortably cold at all times, and even freeze nearby water. - They cannot drink, but can still nourish themselves by eating ice}% Description - {A total of \arabic{spellTargets} barrels' worth of liquid in the vicinity freezes over (meaning one per target). - The spell can dramatically affect rivers, and any unfortunate taverns nearby. - Rain presents even more serious problems to everyone around, including those afflicted by the spell. - - Each target effectively has a repeating spell of frost cast from their body. - If they ever split up, each one will convert a single \gls{mp} in the area to this freezing effect. - Of course, while together, the group will suck all \glspl{mp} from the surrounding air, but the spell continues, whether or not it has any \glspl{mp}. - - Once this aura runs dry for too long, the spell ends. - Just like any person, the spell itself gains \glspl{fatigue} when no \glspl{mp} are present in the air, and once the \gls{fatigue} penalty reaches -5, the spell `dies'. - } + {All \arabic{spellTargets} drop whatever they are holding as their hands extend into hooves. They become quadrapeds, which allows them to double their movement}% Description + {} diff --git a/spells/Mind2.tex b/spells/Mind2.tex index bf560e11..51195083 100644 --- a/spells/Mind2.tex +++ b/spells/Mind2.tex @@ -7,10 +7,10 @@ {The spell lasts until the character gains \pgls{xp} for following their Code.} \spell{Fear}% Name - {divergent}% Enhancements + {detailed}% Enhancements {Wane}% Action {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with {The caster explains to the target their imminent death. - The target immediately loses \showDam\ \glspl{fp} and takes on a persistent -\arabic{spellCost} penalty to Mind Attributes and \glspl{ap}.}% Description - {} + If the target ever finds themselves facing the danger the caster described, they lose \showDam~\glspl{fp}}% Description + {The situation may be something occurring immediately.} diff --git a/spells/Mind4.tex b/spells/Mind4.tex index 92481d52..c7d4d5f1 100644 --- a/spells/Mind4.tex +++ b/spells/Mind4.tex @@ -1,8 +1,8 @@ \spell{Keening}% Name - {distant, detailed, divergent}% Enhancements + {distant, detailed, duplicated}% Enhancements {Wane}% Action {Water, Fate}% Spheres {\roll{Wits}{Academics}}% Resist with - {The caster shouts to the target about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food). - The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to \glspl{ap} and all Mind Attributes when interacting with their new phobia}% Description + {The caster shouts to the targets about their imminent death (perhaps mentioning horses, long journeys, or poison slipped into their food). + The target becomes intensely paranoid about that topic, taking a -\arabic{spellCost} penalty to all Mind Attributes when interacting with their new phobia}% Description {} diff --git a/spells/airFire3.tex b/spells/airFire3.tex index 494917f3..b0314be3 100644 --- a/spells/airFire3.tex +++ b/spells/airFire3.tex @@ -1,10 +1,11 @@ -\spell{Hearth Blast}% Name +\spell{Raging Burn}% Name {divergent, duplicated}% Enhancements {Wax}% Action - {Air, Fire}% Spheres - {the size of the fire}% Resist with + {Fire, Water}% Spheres + {activity of the target elements}% Resist with {% - The caster encourages a fire to burn to explosion, knocking back the nearest \arabic{spellTargets} targets. - Each one loses \arabic{spellCost}~\glspl{ap} and takes \showDam{spellCost}~Damage. + Water and fire rage together. + First the fire deals \showDam~Damage, then the water leaps. + Any free-flowing water nearby throws or drags anyone by it, moving them \arabic{spellPlusTwo} \glspl{step}, minus their Strength Bonus. }% Description {} diff --git a/spells/airFire4.tex b/spells/airFire4.tex index 0f298ab3..4d112a7f 100644 --- a/spells/airFire4.tex +++ b/spells/airFire4.tex @@ -1,7 +1,7 @@ \spell{Night's Teeth}% Name {detailed, duplicated, divergent}% Enhancements {Wane}% Action - {Fire, Air}% Spheres + {Fire, Fate}% Spheres {\roll{Wits}{Vigilance}}% Resist with - {Lanterns flare, burning \arabic{spellTargets} any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spellCost} \glspl{fatigue}}% Description - {The shadowy spirits of noxious air will follow all targets, wth an effective Speed Bonus of \arabic{spellCost}.} + {The caster pledges aliance to the night, then lanterns, torches, and any other fire snuffs out, and a deep fear sinks in as nearby targets lose \showDam~\glspl{fp}}% Description + {} diff --git a/spells/fateAir4.tex b/spells/fateAir4.tex index 04a081a8..667c3c0d 100644 --- a/spells/fateAir4.tex +++ b/spells/fateAir4.tex @@ -1,10 +1,11 @@ \spell{Death Mist}% Name - {Fate,Air}% Spheres + {Air, Water}% Spheres {Wane}% Action {duplicated, detailed, divergent}% Enhancements {\roll{Charisma}{Vigilance}}% Resist with - {A stinking cloud covers \arabic{spellTargets}, inflicting \arabic{spellPlusTwo}~\glspl{fatigue} to anyone in the area breathing it in, and removing \arabic{spellPlusTwo}~\glspl{fp}}% Description { The caster simply laughs like a spoilt child done something awful. - A fetid mist in the form of Sylf, mother of monsters, envelops \arabic{spellTargets} targets. - } + All nearby water evaporates into a fetid mist in the form of Sylf, mother of monsters, and envelops \arabic{spellTargets} targets. + Anyone breathing in receives \showDam~\glspl{fatigue}. + }% Description + {} -- GitLab