Newer
Older
\ProvidesPackage{config/arms}
%%%%% Weapons
% Weapon entries do two things.
% When used in creatures, they raise stats.
% When used in the weapons chart, they display stats.
%
% Use this 'weapon entry' command to place items in the weapons table, like this:
%\weapon[optional arguments]{Name}%
%{Bonus}
%{Dam}
%
% The AP cost ('heft') = ( Att + Dam ) / 2
% The Weight Rating = ( Att + Dam ) - 3
\newcounter{covering}
\newcounter{armourDR}
\ifnum#3>-1% If the weapon's attack bonus is positive,
\addtocounter{weaponWeight}{#3}% weight rating,
\addtocounter{weaponWeight}{-2}% weight rating,
\addtocounter{heft}{#3}% add it to the AP cost and
\ifnum\value{weaponWeight}<#3\setcounter{weaponWeight}#3\fi%
\ifnum\value{weaponWeight}<1\setcounter{weaponWeight}1\fi%
\ifnum#4<0\addtocounter{weaponWeight}{-1}\fi%
%% Use this to show weapons in tables.
%% Remember to close it with '\\' after.
%% It remains unterminated so you can add Costs.
\newcommand\showWeapon[1]{%
#1 \weaponName & \absNum{weaponBonus} & \absNum{weaponDamage} & \arabic{heft} & \arabic{weaponWeight}
\newcommand\rangedWeapon[4][0]{%
\setcounter{track}{7}%
\addtocounter{track}{#1}%
\addtocounter{track}{\value{Dexterity}}%
\addtocounter{track}{\value{Projectiles}}%
\setcounter{secondWeaponWeight}{#3}%
\addtocounter{secondWeaponWeight}{-4}%
\setcounter{enc}{#3}%
#2 (\glsentrytext{tn}~\arabic{track}, \dmg{enc}, \glsentrytext{ap}~{#4})%
}
\newcommand\smolCrossBow{%
\setcounter{armourDR}{#3}%
\setcounter{covering}{#4}%
\setcounter{armourWeight}{#4}%
\addtocounter{armourWeight}{#3}%
\addtocounter{armourWeight}{1}%
\divide\value{armourWeight} by 3%
\addtocounter{armourWeight}{0}%
#1 \expandafter\MakeUppercase\armourName & \arabic{armourDR} & \arabic{covering} & \arabic{armourWeight}
\newcommand{\boulder}{\weapon[\addtocounter{armourWeight}{3}]{Boulder}{-3}{5}}
\newcommand{\chair}{\weapon[\addtocounter{weaponBonus}{-1}]{Chair}{2}{1}}
\newcommand{\club}{\weapon[\addtocounter{weaponDamage}{-1}]{Club}{1}{1}}
\newcommand{\cudgel}{\weapon[\addtocounter{weaponDamage}{-1}]{Cudgel}{0}{0}}
\newcommand{\firepoker}{\weapon{Firepoker}{1}{0}}
\newcommand{\giantsword}{\weapon{Giant Sword}{4}{3}}
\newcommand{\greataxe}{\weapon{Great Axe}{2}{3}}
\newcommand{\greatsword}{\weapon{Greatsword}{3}{3}}
\newcommand{\greatclub}{\weapon[\addtocounter{weaponDamage}{-1}]{Great Club}{3}{4}}
\newcommand{\javelin}{\weapon{Javelin}{2}{1}}
\newcommand{\knife}{\weapon{Knife}{0}{1}}
\newcommand{\Log}{\weapon[\addtocounter{weaponDamage}{-3}]{Log}{1}{0}}
\newcommand{\rapier}{\weapon[\addtocounter{armourWeight}{-1}]{Rapier}{1}{1}}
\newcommand{\largerock}{\weapon[\addtocounter{armourWeight}{3}]{Rock (large)}{-1}{2}}
\newcommand{\longsword}{\weapon{Longsword}{2}{2}}
\newcommand{\maul}{\weapon{Maul}{1}{3}}
\newcommand{\quarterstaff}{\weapon{Quarterstaff}{3}{0}}
\newcommand{\scythe}{\weapon[\addtocounter{armourWeight}{2}]{Scythe}{-2}{1}}
\newcommand{\shortsword}{\weapon{Shortsword}{1}{1}}
\newcommand{\skillet}{\weapon[\addtocounter{heft}{1}]{Frying Pan}{1}{2}}
\newcommand{\glaive}{\weapon{Glaive}{3}{2}}
\newcommand{\whip}{\weapon[\addtocounter{weaponDamage}{-1}\addtocounter{heft}{1}]{Whip}{2}{0}}
\newcommand{\warhammer}{\weapon{Warhammer}{1}{4}}
\newcommand{\woodaxe}{\weapon[\addtocounter{heft}{1}]{Wood Axe}{1}{2}}
\newcommand{\roundshield}{\weapon{Round Shield}{2}{0}}
\newcommand{\kiteshield}{\weapon{Kite Shield}{3}{0}}
% RANGED WEAPONS
\newcommand{\longbow}{Longbow}
%% For perfect armour, stick \perfect Armour in the additional notes category of a \person (#9).
\newcommand{\perfectArmour}{\setcounter{covering}{8}}
\armour[\addtocounter{armourWeight}{-1}]{Elvish Ceramic armour}{2}{3}%
\newcommand{\partialpadded}{%
\armour[\addtocounter{armourWeight}{1}]{padded armour}{3}{3}%
}