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\ProvidesPackage{config/arms}
%%%%% Weapons
% Weapon entries do two things.
% When used in creatures, they raise stats.
% When used in the weapons chart, they display stats.
%
% Use this 'weapon entry' command to place items in the weapons table, like this:
%\weapon[optional arguments]{Name}%
%{Bonus}
%{Dam}
%
% The AP cost ('heft') = ( Att + Dam ) / 2
% The Weight Rating = ( Att + Dam ) - 3
\newcounter{covering}
\newcounter{armourDR}
\setcounter{heft}{#4}%
\setcounter{weight}{#4}%
\ifnum#3>-1% If the weapon's attack bonus is positive,
\addtocounter{heft}{#3}% add it to the AP cost and
\addtocounter{weight}{#3}% weight rating,
\addtocounter{weight}{#3}% weight rating again,
\roundUp{weight}% half weight rating
\addtocounter{weight}{-2}% And reduce the weight by 2.
\addtocounter{att}{\value{weaponBonus}}%
%% Use this to show weapons in tables.
%% Remember to close it with '\\' after.
%% It remains unterminated so you can add Costs.
\newcommand\showWeapon[1]{%
#1 & \arabic{weaponBonus} & \arabic{damage} & \arabic{heft} & \arabic{weight}
}
% Shields work much like weapons, except that their Bonus is high, their initiative cost is low, but their attack is poor.
\newcommand\shield[3][]{
\setcounter{shieldBonus}{#3}
\addtocounter{shieldBonus}{2}
\setcounter{shieldWeight}{#3}
\setcounter{shieldInit}{#3}
{#2 shield (+\arabic{shieldBonus}/ \arabic{shieldInit})}{
#2 Shield &
+\arabic{shieldBonus} &
\arabic{shieldInit} &
\newcommand\armour[4][]{
#2% Name
\setcounter{armourDR}{#3}%
\setcounter{covering}{#4}%
\setcounter{weight}{#4}%
\roundUp{weight}%
\addtocounter{weight}{\value{armourDR}}%
\addtocounter{weight}{-4}%
#1% <- for adjustments.
\iftoggle{creatureBox}{%
\ifnumcomp{\value{dr}}{>}{\value{armourDR}}%
{%
\divide\value{armourDR} by 2%
\addtocounter{dr}{\value{armourDR}}%
}{%
\divide\value{dr} by 2%
\addtocounter{dr}{\value{armourDR}}%
}%
}{}%
}
\newcommand\showArmour[1]{%
#1 & \arabic{armourDR} & \arabic{covering} & \arabic{weight}
}
\newcommand{\boulder}{\weapon[\addtocounter{weight}{3}]{Boulder}{-3}{5}}
\newcommand{\chair}{\weapon[\addtocounter{weaponBonus}{-1}]{Chair}{2}{1}}
\newcommand{\club}{\weapon[\addtocounter{damage}{-1}]{Club}{1}{1}}
\newcommand{\cudgel}{\weapon[\addtocounter{damage}{-1}]{Cudgel}{0}{0}}
\newcommand{\Dagger}{\weapon{Dagger}{0}{2}}
\newcommand{\firepoker}{\weapon{Firepoker}{1}{0}}
\newcommand{\giantsword}{\weapon{Giant Sword}{4}{3}}
\newcommand{\greataxe}{\weapon{Great Axe}{2}{3}}
\newcommand{\greatsword}{\weapon{Greatsword}{3}{3}}
\newcommand{\greatclub}{\weapon[\addtocounter{damage}{-1}]{Great Club}{3}{4}}
\newcommand{\javelin}{\weapon{Javelin}{2}{1}}
\newcommand{\knife}{\weapon{Knife}{0}{1}}
\newcommand{\Log}{\weapon[\addtocounter{damage}{-3}]{Log}{1}{0}}
\newcommand{\rapier}{\weapon[\addtocounter{weight}{-1}]{Rapier}{1}{1}}
\newcommand{\largerock}{\weapon[\addtocounter{weight}{3}]{Rock (large)}{-1}{2}}
\newcommand{\longsword}{\weapon{Longsword}{2}{2}}
\newcommand{\maul}{\weapon{Maul}{1}{3}}
\newcommand{\quarterstaff}{\weapon{Quarterstaff}{3}{0}}
\newcommand{\rock}{\weapon[\addtocounter{heft}{1}\addtocounter{weight}{-1}]{Rock}{-1}{0}}
\newcommand{\shortsword}{\weapon{Shortsword}{1}{1}}
\newcommand{\skillet}{\weapon[\addtocounter{heft}{1}]{Frying Pan}{1}{2}}
\newcommand{\glaive}{\weapon{Glaive}{3}{2}}
\newcommand{\whip}{\weapon[\addtocounter{damage}{-1}\addtocounter{heft}{1}]{Whip}{2}{0}}
\newcommand{\warhammer}{\weapon{Warhammer}{1}{4}}
\newcommand{\woodaxe}{\weapon[\addtocounter{heft}{1}]{Wood Axe}{1}{2}}
% SHIELDS
\newcommand{\longbow}{Longbow}
\newcommand{\bucklar}{\shield{Bucklar}{0}}
\newcommand{\roundshield}{\shield{Round}{1}}
\newcommand{\kiteshield}{\shield{Kite}{2}}
%% For perfect armour, stick \perfect Armour in the additional notes category of a \person (#9).
\newcommand{\perfectArmour}{\setcounter{covering}{8}}
\newcommand{\partialelvish}{partial leather armour%
\ifnumcomp{\value{dr}}{>}{2}%
{\addtocounter{dr}{1}}%
{\divide\value{dr} by 2 \addtocounter{dr}{2}}%
}
\newcommand{\partialleather}{%
\armour{partial leather}{3}{2}%
\newcommand{\completeleather}{
\armour{complete leather}{3}{4}%
\newcommand{\partialchain}{
\armour{partial chain}{4}{2}%
\newcommand{\completechain}{
\armour{complete chain}{4}{4}%
\newcommand{\partialplate}{
\armour{partial plate}{5}{2}%
\newcommand{\completeplate}{
\armour{complete plate}{5}{4}%